5 Reviews:
Wolsk
Here's the Autumn stage puzzle solution for if you get stuck:
Count up the number of spikes on each screen and divide by 4.
[2] Likes
Count up the number of spikes on each screen and divide by 4.
Rating: 6.6 66
Difficulty: 59 59
Jan 9, 2020
Rainydays
platfoiming has some bad point but still okay, and water have problem, some boss battle so long and boring, just waste your time, and have bad design
platforming 6/10
boss battle 2/10
[0] Likes
platforming 6/10
boss battle 2/10
Rating: 4.0 40
Difficulty: N/A
Dec 22, 2022
Xplayerlol
Fun adventure with a fair share of issues that stop it from getting a higher rating. First off, many stages don't give the feeling of the season that they represent. One of Winter's gimmicks, for example, involves the use of fake blocks. The could make a lot of sense, if it looked like the player broke the ice that he was stepping at, or if the block was a thin layer of snow that couldn't sustain the player's weight, or anything like that, but no, the blocks simply disappear when the player touches them, and reappear once the player gets out. That doesn't make any sense. This isn't the only time where something like this happens in the game, there are lots of gimmicks unrelated to the stages' themes. There are some gimmicks that remind you that you're playing a season-themed fangame, but they are quite rare. Even the visuals don't help too much with that, many stages don't even look like they are representing any season , and I only realized what were they representing once I saw the credits. So, yeah, no points for immersion.
Speaking of visuals, this game is a real mixed bag when it comes to that. Some stages are really cute-looking, but some are a huge disaster. The Summer Stage has some of the worst-looking stages in the game.
When it comes to the platforming itself, I can say that I enjoyed most of it. But some gimmicks and design choices are really annoying. Stuff like putting a casual downwards water diagonal at one of Winter's saves, making an extremely weird puzzle on Autumn's stage and not explaining how does it work, using invisible spikes and mirrored saves on different screens to make a memory game that very few people might actually like to play on Summer's stage, forcing the player to walk through a fair share of nothing for every attempt against Winter's boss and the last boss, and the list goes on.
And finally, the bosses. Most of them are good, or at least decent. Kirby was particularly interesting, although it used way too much RNG. Same goes for the last boss. But Winter's boss is horrible. It's the only pattern boss in the whole game, and it forces you to get through that pattern 3 times in a row. And the first attack requires an annoyingly precise timing, which you need to get right three times in a row, just like every single attack that this thing uses. You damage him in a very weird way, as well. There's not a single RNG attack in this fight either. The whole fight is boring as hell.
Even so, I still like this game, more or less. As I said before, most of the platforming is enjoyable, with some interesting gimmicks and a fair share of interesting jumps. Musics are cool (Just like the visuals, some fail on representing their stages), and most of the bosses are decent-ish, with some cool concepts. There aren't many traps, but most of them are really interesting (Spring's spikes popping out of nowhere were really funy, and one of the very few parts of the game that reminded me of what I was playing). And overall, the game was enjoyable, although I didn't really feel any season at all. Would recommend, maybe.
[0] Likes
Speaking of visuals, this game is a real mixed bag when it comes to that. Some stages are really cute-looking, but some are a huge disaster. The Summer Stage has some of the worst-looking stages in the game.
When it comes to the platforming itself, I can say that I enjoyed most of it. But some gimmicks and design choices are really annoying. Stuff like putting a casual downwards water diagonal at one of Winter's saves, making an extremely weird puzzle on Autumn's stage and not explaining how does it work, using invisible spikes and mirrored saves on different screens to make a memory game that very few people might actually like to play on Summer's stage, forcing the player to walk through a fair share of nothing for every attempt against Winter's boss and the last boss, and the list goes on.
And finally, the bosses. Most of them are good, or at least decent. Kirby was particularly interesting, although it used way too much RNG. Same goes for the last boss. But Winter's boss is horrible. It's the only pattern boss in the whole game, and it forces you to get through that pattern 3 times in a row. And the first attack requires an annoyingly precise timing, which you need to get right three times in a row, just like every single attack that this thing uses. You damage him in a very weird way, as well. There's not a single RNG attack in this fight either. The whole fight is boring as hell.
Even so, I still like this game, more or less. As I said before, most of the platforming is enjoyable, with some interesting gimmicks and a fair share of interesting jumps. Musics are cool (Just like the visuals, some fail on representing their stages), and most of the bosses are decent-ish, with some cool concepts. There aren't many traps, but most of them are really interesting (Spring's spikes popping out of nowhere were really funy, and one of the very few parts of the game that reminded me of what I was playing). And overall, the game was enjoyable, although I didn't really feel any season at all. Would recommend, maybe.
Rating: 6.6 66
Difficulty: 59 59
Oct 26, 2015