3 Reviews:
Nogard
Don't let the Gamemaker lite logo fool you. I consider this short adventure game a hidden gem and I'm really glad I got it in a random roll.
You start with nothing but single jump (duh...) and you get more powerups as you progress into the game. I have to say I am surprised by how late you get your double jump, but the level design keeps the game really fresh, and the gimmicks kept me interested.
The reason why I keep the score pretty low are the bosses. They are five in total and the first three bosses are fun fights, but the last two...
Lets just say spotlight during rng attacks is not my favourite thing in the world. Also, if the last boss decides to teleport in top of me how am I supposed to react? There is a strategy that makes instadeaths impossible, but the last boss design is just very bad.
Another thing. During the last stage you can choose three different paths. Unless you want to do a double invert and a valign dependent jump do not choose the first one (it's a big room and these jumps are out of sight at the beginning).
In my rating I do not keep this room in consideration.
If you have some spare time you should definitely give this game a shot.
You start with nothing but single jump (duh...) and you get more powerups as you progress into the game. I have to say I am surprised by how late you get your double jump, but the level design keeps the game really fresh, and the gimmicks kept me interested.
The reason why I keep the score pretty low are the bosses. They are five in total and the first three bosses are fun fights, but the last two...
Lets just say spotlight during rng attacks is not my favourite thing in the world. Also, if the last boss decides to teleport in top of me how am I supposed to react? There is a strategy that makes instadeaths impossible, but the last boss design is just very bad.
Another thing. During the last stage you can choose three different paths. Unless you want to do a double invert and a valign dependent jump do not choose the first one (it's a big room and these jumps are out of sight at the beginning).
In my rating I do not keep this room in consideration.
If you have some spare time you should definitely give this game a shot.
Tagged as: Adventure
[1] Like
Rating: 5.0 50
Difficulty: 45 45
Oct 17, 2016
Rainydays
platforming is okay, only first 2 boss looks fine, and don't choose "1"
[0] Likes
Rating: 2.0 20
Difficulty: N/A
Mar 13, 2024
Thenewgeezer
Played it twice now, the 2nd time to refresh my memory on what this game was. Was not a very enjoyable experience.
The slopes don't have any sort of code that smoothly transitions the player as he moves on it, so it was a struggle to maneuver around them sometimes.
The traps are very generic and some of the later traps are not very obvious. One of the traps on the final stage is just 2 fake spikes that look exactly like any other spike
The best strategy for the boo bosses is to reset the boss until you get a good attack. If you do not get a good attack, the boss gets 10 times harder, and it's much harder to position them.
The game has a gimmick where you can only shoot around 30 times until you need an item to gain around 5-10 shots, that only drops from the bosses. Some of the bosses can be inside walls where the item gets stuck inside of it. You can chip away about 75% of health if you hit all your shots. Even if you get 1 ammo item, it still won't be enough to kill a boss. The strategy I used is to use bombs to finish it off, so the whole ammo thing was completely unnecessary for me. Nonetheless, the ammo gimmick wasn't implemented in a very good way.
A lot of various things in the game are off-centered. Attacks, a spotlight effect, etc.
Towards the end the game starts throwing out a couple of corner jumps just to let you know it means business. There are 3 paths to choose from at the final stage. One of the paths has a double invert that you MUST do.
All of these negative things piled up to make a sloppy game. Don't be fooled by the decent visuals.
[0] Likes
The slopes don't have any sort of code that smoothly transitions the player as he moves on it, so it was a struggle to maneuver around them sometimes.
The traps are very generic and some of the later traps are not very obvious. One of the traps on the final stage is just 2 fake spikes that look exactly like any other spike
The best strategy for the boo bosses is to reset the boss until you get a good attack. If you do not get a good attack, the boss gets 10 times harder, and it's much harder to position them.
The game has a gimmick where you can only shoot around 30 times until you need an item to gain around 5-10 shots, that only drops from the bosses. Some of the bosses can be inside walls where the item gets stuck inside of it. You can chip away about 75% of health if you hit all your shots. Even if you get 1 ammo item, it still won't be enough to kill a boss. The strategy I used is to use bombs to finish it off, so the whole ammo thing was completely unnecessary for me. Nonetheless, the ammo gimmick wasn't implemented in a very good way.
A lot of various things in the game are off-centered. Attacks, a spotlight effect, etc.
Towards the end the game starts throwing out a couple of corner jumps just to let you know it means business. There are 3 paths to choose from at the final stage. One of the paths has a double invert that you MUST do.
All of these negative things piled up to make a sloppy game. Don't be fooled by the decent visuals.
Rating: 3.5 35
Difficulty: 57 57
Sep 26, 2019