I wanna go the Parallel World
Creators: dagger, かーにばる, つたしん, どるっぴ, にひみ, ぷ~ちん, ロボ厨
Speedrun Leaderboards
29 Reviews:
Thenewgeezer
Funny traps, creative gimmicks, and a variety of games that aren't constantly used in fangames.
[1] Like
Rating: 9.0 90
Difficulty: 65 65
Feb 9, 2015
PerliousFalcon
Played this years ago then stopped at Mario Kart for some reason (maybe I found it too difficult?).
Came back again for FSR and was concerned I might not like it but was surprised that it was a great time. Last several stages and bosses were unfortunately misses for different reasons each but still a good game.
Came back again for FSR and was concerned I might not like it but was surprised that it was a great time. Last several stages and bosses were unfortunately misses for different reasons each but still a good game.
Tagged as: Adventure
[0] Likes
Rating: 7.7 77
Difficulty: 58 58
Nov 7, 2024
prigon325
The "I wanna" remake stage is extremely difficult.
[0] Likes
Rating: 8.6 86
Difficulty: 60 60
Mar 29, 2024
RYU
1stage boss is over difficult.
[fucking point]
・Used mouse
[0] Likes
[fucking point]
・Used mouse
Rating: 0.0 0
Difficulty: 50 50
Sep 23, 2023
LastTISisLife
This game has a lot of things to say. Game itself is kinda mix of some unique gimmicks and different by style worlds. And it's more wacky then you think when you read this. Unfortunately, it has more negative features then positive
And one of the most annoying things - traps. Here they are not really creative, and they definetily overused, some of them triggers in middle of bossfight, some of them after, some of them ruins your experience with hard saves, when they are pop up at the very end, some of them generic as gate jump, and so on, and so on... Traps are really not good thing in this game
But this is not the end. For example, Dark Souls area. It has very strange gimmick - slide when you hold shoot button. I don't think this is bad gimmick, but the way the game explores it - it just straightforward dumb and generic, as much as we can use this word for unordinary thing. Also this area has a lot of annoying enemies, that are not challenging and fun, they just exist to slow you progress. I don't even talk about boss of this area, which is just laughable example of how you shouldn't make boss
And the more depths you see in this game, the more bad aftertaste it leaves. Mario Kart stage - cool concept, pretty poor execution. Gradius stage - usually it fun in fangames, but here it's just easy, vapid and forgettable. I don't mention strange water in Fangames Worlds, this is just so wacky in not a good way, that defies description
I want to talk especially about final boss, that takes me 3+ hours. Boss itself is interesting, but it's just so unforgivable and has all the hard things in the end, so you can't simply enjoy this fight - you will strives, but mostly raging and suffering. And... this is also not good gamedesign sign. This boss is kinda reflects all entity of the game - it has cool ideas in the essense, but the execution feels like abyss in comparsion with them
I can say good things about this game. Some gimmicks and design decisions was really cool - Mario jump mechanics, Screen Smash and Double Kid in Fangames Worlds, Minecraft stage was solid good opening of the game, Final Fantasy world with this cute helpers is charming and well-designed. But overall, game really dries you and leaves with question that i really can't answer fully: did i like it or not?
[0] Likes
And one of the most annoying things - traps. Here they are not really creative, and they definetily overused, some of them triggers in middle of bossfight, some of them after, some of them ruins your experience with hard saves, when they are pop up at the very end, some of them generic as gate jump, and so on, and so on... Traps are really not good thing in this game
But this is not the end. For example, Dark Souls area. It has very strange gimmick - slide when you hold shoot button. I don't think this is bad gimmick, but the way the game explores it - it just straightforward dumb and generic, as much as we can use this word for unordinary thing. Also this area has a lot of annoying enemies, that are not challenging and fun, they just exist to slow you progress. I don't even talk about boss of this area, which is just laughable example of how you shouldn't make boss
And the more depths you see in this game, the more bad aftertaste it leaves. Mario Kart stage - cool concept, pretty poor execution. Gradius stage - usually it fun in fangames, but here it's just easy, vapid and forgettable. I don't mention strange water in Fangames Worlds, this is just so wacky in not a good way, that defies description
I want to talk especially about final boss, that takes me 3+ hours. Boss itself is interesting, but it's just so unforgivable and has all the hard things in the end, so you can't simply enjoy this fight - you will strives, but mostly raging and suffering. And... this is also not good gamedesign sign. This boss is kinda reflects all entity of the game - it has cool ideas in the essense, but the execution feels like abyss in comparsion with them
I can say good things about this game. Some gimmicks and design decisions was really cool - Mario jump mechanics, Screen Smash and Double Kid in Fangames Worlds, Minecraft stage was solid good opening of the game, Final Fantasy world with this cute helpers is charming and well-designed. But overall, game really dries you and leaves with question that i really can't answer fully: did i like it or not?
Rating: 5.9 59
Difficulty: 64 64
Aug 4, 2021