92 Reviews:
geogeo222
The thing that makes this game so memorable for me is the aesthetic, which starts off dream-like and later becomes very foreboding and kinda unsettling. A lot of the level design is quite a treat for the eyes, and the backgrounds complement all the levels really well. The music adds to everything else.
This game is all platforming, no bosses. The platforming itself is definitely well above average in terms of quality and creativity. It's strange and challenging, and makes each save very rewarding. Some sections don't quite measure up to the more impressive screens, which gave me a little disappointment, but the great definitely outweighs the good in that regard. One section that impressed me early on doesn't use traditional obstacles at all, and I really enjoyed that. In fact, the shape and arrangement of the obstacles presented to you is often very unconventional.
I've based my rating off the normal difficulty. As for the other difficulties, each one doesn't simply alter the amount of save points, but the difficulty of the jumps, which is just one of many things that shows a lot of effort went into the game.
As far as I can tell, there is a bug with the save files where even if you start on the second or third save select, it will overwrite you first save, so beware, you can only keep one unless you backup the save file itself.
Oh, and...
There is no catharsis.
[1] Like
This game is all platforming, no bosses. The platforming itself is definitely well above average in terms of quality and creativity. It's strange and challenging, and makes each save very rewarding. Some sections don't quite measure up to the more impressive screens, which gave me a little disappointment, but the great definitely outweighs the good in that regard. One section that impressed me early on doesn't use traditional obstacles at all, and I really enjoyed that. In fact, the shape and arrangement of the obstacles presented to you is often very unconventional.
I've based my rating off the normal difficulty. As for the other difficulties, each one doesn't simply alter the amount of save points, but the difficulty of the jumps, which is just one of many things that shows a lot of effort went into the game.
As far as I can tell, there is a bug with the save files where even if you start on the second or third save select, it will overwrite you first save, so beware, you can only keep one unless you backup the save file itself.
Oh, and...
There is no catharsis.
Rating: 8.5 85
Difficulty: 69 69
Mar 19, 2015
AGoofierGoober
One of the most visually pleasing fangames I've played, Catharsis offers a variety of unique platforming and top tier spike art. Catharsis contains few "gimmicks" and it uses them sparingly, rarely have I played a game with gravity reversing saves I actually enjoyed. The easy difficulty is a good way to be introduced to the needle genre and the normal difficulty is a great challenge that nevers feels oppressive. Overall an A+ needle game.
[1] Like
Rating: 9.0 90
Difficulty: 69 69
Mar 9, 2015
thebmxbandit11
[normal mode]
80% of the screens are really fun, but I can't stand the reverse gravity gimmick. Overall there is a wide range of platforming designs along with some interesting gimmicks.
[1] Like
80% of the screens are really fun, but I can't stand the reverse gravity gimmick. Overall there is a wide range of platforming designs along with some interesting gimmicks.
Rating: 8.0 80
Difficulty: 69 69
Feb 9, 2015
zezzeebka
Some screens full of low-frame jumps, thats why it get hard on membrane KB. That was painful in the moment, but other parts of game is really incredible designed.
Soundtrack making this game level higher.
le classique
[0] Likes
Soundtrack making this game level higher.
le classique
Rating: 8.3 83
Difficulty: 74 74
Nov 13, 2024
Jopagu
Catharsis is a pretty legendary game at this point. It is a progenitor of artistic fangames, while also being pretty influential in terms of pure needle design (a popular gimmick is named after it)! Compared to some modern needle, it could be considered quite rough around the edges, but given its age it holds up surprisingly well. The majority of the game is quite enjoyable, bouncing between more precision focused sections and longer saves. One of the interesting hallmarks of this game is for screens to have several possible paths. It enhances the experience quite a bit, adding some player agency by allowing you to choose what you want to do.
The highlight of the game is definitely the audiovisual experience. It is masterful, evoking emotion, creating vibes, and inspiring deeper thought in away very few fangames have managed even in the many years after Catharsis. The game is haunting and beautiful, and both times I've played it I've been left thinking about it for some time.
Overall, I consider this a must play game. While the gameplay gets a bit unpleasant at times (looking at the infamous platform room), it's still mostly really fun, and the artistic value of the game makes the gameplay take second seat anyways. This is one of the most thought-provoking experiences in fangames, and anyone with artistic inclinations should do themselves a favor and play it.
[0] Likes
The highlight of the game is definitely the audiovisual experience. It is masterful, evoking emotion, creating vibes, and inspiring deeper thought in away very few fangames have managed even in the many years after Catharsis. The game is haunting and beautiful, and both times I've played it I've been left thinking about it for some time.
Overall, I consider this a must play game. While the gameplay gets a bit unpleasant at times (looking at the infamous platform room), it's still mostly really fun, and the artistic value of the game makes the gameplay take second seat anyways. This is one of the most thought-provoking experiences in fangames, and anyone with artistic inclinations should do themselves a favor and play it.
Rating: 8.0 80
Difficulty: 65 65
Apr 18, 2024