Not Another Needle Game

Creator: Thenewgeezer

Average Rating
9.2 / 10
Average Difficulty
69.3 / 100
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Adventure (17) Needle (52) Avoidance (3) Trap (3) Gimmick (44) Secrets (4) 100_Floor (1) Special (3) Long (22) Funny (3) Story (12) Troll (1) x_Floor (17) NoBoss (6) RNG (1) Secret (9) Original (6) Triple_Jump (2) Extra (1) Advanture (1) god!! (1) Different_Ending (2) NANG (1) Secret Long (1)


  • by ElCochran90
  • by Sudnep
  • by Washijyazo
  • by Cloneian28
  • by ElCochran90
  • by Washijyazo
  • by HeyItsKyeOfficial
  • by ElCochran90

216 Reviews:

Rating based on True End. This was my first fangame aside from Boshy, and I still love it so much to this day. Aside from just a couple platform spam jumps, this game is essentially perfect in my opinion. It's an extremely polished and fun needle game with tons of secrets to find, a nice difficulty curve, a multitude of fun gimmicks, really solid music, a LOT of semi-funny puns, and an intriguing atmosphere. Because it was one of my first fangames, it also taught me a lot about the types of jumps and basic gimmicks I'd find in needle games going forward. I had a ton of fun with this game and will never forget it.

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Tagged as: Needle Gimmick
[1] Like
Rating: 9.8 98       Difficulty: 75 75
Aug 29, 2020
true end

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[1] Like
Rating: 8.8 88       Difficulty: 73 73
Jan 9, 2019
If this game was on Steam I'd pay for it.

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[1] Like
Rating: 10.0 100       Difficulty: 60 60
Sep 10, 2018
Rating is based on True End, which I finally got around to playing recently after years of nothing but Bad End.

Not Another Needle Game is a great game, worthy of the reputation it has. The level design stays consistently interesting for well over 380(?~) floors (if you're going for True End) which is no small feat, making use of a wide variety of gimmicks and combining them in fun ways to make the game flow always stay steady and enjoyable. The production value is at a very solid level which is supported by the clean visuals, different endings and high level of polish that's gone into making the game feel like a complete game.

Favourite personal stages include the water stages (both Bad and True End) which felt like the water usage was done very satisfyingly, and the Telejump stage which remains one of my favourite gimmicks used in needle for quite some time now. The only gimmick that sometimes got a bit grating was heavy gravity mixed with infinite jump, often when combined with low gravity. The shift between the two made for some very sudden movements that I had a hard time getting accustomed to over the course of the game.

Overall though it's a great game. Just about everyone is familiar with NANG now and has formed their own opinions on it, and I'm glad I finally got around to playing the True End of the game. It's 100% worth it.

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Tagged as: Adventure Needle Gimmick
[1] Like
Rating: 9.7 97       Difficulty: 65 65
Aug 11, 2018
NANG is absolutely incredible. The game consists of 19 Stages each with a special gimmick until stage 10, which is a review stage, and 11-19 are hard versions of stages 1-9 There is an insane amount of production value and almost every screen is fun. So here are my opinions of every stage.

This is based off a 100% completion of the game

Stage 1: A good intro, basic needle to get people started. Secret has a basic but cool gimmick that's used well.

Stage 2: The worst one, the gimmick is just annoying unless your skilled enough to burn through the screens, when I started playing I had that problem, and you have to do a puzzle with the gimmick. This is definitely the least fun stage, but it's still pretty good. Secret is really just annoying to figure out.

Stage 3: Stage 1 with bigger maps and jump refreshers, I think it's cool. Secret has strangely
no unique gimmick, unless the orbs count but those are used in stage 14 so does it count?

Stage 4: Another basic stage but there are the occasional aligns and stuff. Really fun stage. The secret is probably the most forgettable but it's fun

Stage 5: Conveyor belt stage, its pretty fun but some of the movements feel a little awkward. Final 5 is really cool. Secret is also a little too easy and short in my opinion, and the falling blocks isn't used all that creatively.

Stage 6: The water stage, it's super fun and cool, definitely one of my favorites, although I think it's weird that there are 2 screens where you have to rush to the end. The secret has a pretty damn cool gimmick and I kinda wish it was just a little longer.

Stage 7: Triple jump stage, it's a little annoying to go through the first time because it's a drastic difficulty spike but replaying it it's super good. The secret introduces black stars which I feel are criminally underused, but the time they are used I appreciate it.

Stage 8: Gravity and speed stage, It's pretty fun, another one of my favorites, but some of the slow sections are kinda boring and slow. Secret has infinity jump which is kinda cool but its combined with slow speed and high gravity and for the section with fast speed you just spam and you get past it. Could have been better.

Stage 9: Telejump stage, pretty damn good, the gimmick is so fun. Also the leek screen is pretty funny. The second half is super epic and a good way to finish the first half of the game. Secret is a little disappointing though. I wish it used the telejumping but instead we get more leeks. Its just okay.

Stage 10: Trials stage, it uses all the gimmicks in better ways, it's probably my favorite stage in the whole game. Truly incredible.

Stage 11: A little too basic for being stage 11, but to be fair there isn't much you can do to stage 1.

Stage 12: Stage 2 but harder and better, It's pretty good.

Stage 13: What I said about stage 1

Stage 14: What I said about stage 3

Stage 15: Okay now this is pretty good, but I wish there was more use of conveyors. The screens are pretty damn great and this is another one of my favorites.

Stage 16: Cooler use of the water, the screens are pretty great, it's good stuff.

Stage 17: Cooler use of the triple jump, and going through secret 7 again was actually great. Also good tiles.

Stage 18: A really great stage. Some of the spikes are kinda in ugly places, but I'm fine with it.

Stage 19: A great end to a great game. It's a great end to a great game, but the avoidance floor is a bit too annoying for me. Also the true floor 16 is really amazing.

Getting the S ranks and the speedrun achievements were really fun. If I have 2 nitpicks it's that there are 2 little non-S rank achievements, and there is no Stage 10 Hard mode. Other than that, this is a great game to play. Highly recommended.

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[1] Like
Rating: 10.0 100       Difficulty: 65 65
Jun 22, 2018