Not Another Needle Game
Creator: Thenewgeezer
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Tags:
Adventure (21) Needle (64) Avoidance (5) Trap (5) Gimmick (54) Secrets (10) 100_Floor (1) Special (4) Long (28) Hard (1) Funny (4) Story (13) Troll (1) x_Floor (23) NoBoss (8) Secret (9) Original (8) Triple_Jump (4) Classic (3) Required_secrets (1) Advanture (1) Legend (1) Different_Ending (1) NANG (4) Secret Long (1) Cycle (1) Very_Long (2)275 Reviews:
Forehead_Man
One of my first fangames and I've got to say that it is one of the best I've played, it has a wide variety of rooms, a narrator which adds a funny touch to the game, and secrets you can find spread around the stages which are used to unlock the true ending.
I have re-played this game like 3-4 times already and everytime it's just as fun 10/10.
[1] Like
I have re-played this game like 3-4 times already and everytime it's just as fun 10/10.
Rating: 10.0 100
Difficulty: 64 64
Dec 8, 2022
PlutoTheThing
One of my favorite needle games! It has great gimmicks and lots of content, and is very surprising on a blind playthrough. The game is super duper interesting and is a great way to up your needle skills if you are starting out. There's really no complaints I have about this game, every room is fun!
[1] Like
Rating: 9.5 95
Difficulty: 60 60
Oct 30, 2022
Charm
Probably one of my favorite fangames to date honestly. Every stage adds an interesting gimmick, I thought the challenge was very fair, & I can't really say much without spoiling the experience for those who haven't played it. This game also holds up incredibly well considering it was MADE IN 2014!
I completed the game & now I need to go back to do the extras, which I'm looking forward to!
Definitely worth downloading.
11/26/2022 EDIT: I have gotten all of the extras (not the achievements to clarify) and this is by far my hardest clear!
[1] Like
I completed the game & now I need to go back to do the extras, which I'm looking forward to!
Definitely worth downloading.
11/26/2022 EDIT: I have gotten all of the extras (not the achievements to clarify) and this is by far my hardest clear!
Rating: 9.8 98
Difficulty: 70 70
Oct 13, 2022
LevisAlone
Difficulty rating based on true ending.
I won't go into what I liked about the game, plenty of people have done that already. I'm docking 1 point just because of the contact saves, a big pet peeve of mine. They are a double edged sword since, on one hand, it simplifies saving but on the other hand you'll often end up accidentally saving in the air or somewhere awkward. As someone who usually optimizes save positioning, not having full control over where I save is a big negative for me. Other than that, the game is really well designed and I recommend trying it if you haven't already.
[1] Like
I won't go into what I liked about the game, plenty of people have done that already. I'm docking 1 point just because of the contact saves, a big pet peeve of mine. They are a double edged sword since, on one hand, it simplifies saving but on the other hand you'll often end up accidentally saving in the air or somewhere awkward. As someone who usually optimizes save positioning, not having full control over where I save is a big negative for me. Other than that, the game is really well designed and I recommend trying it if you haven't already.
Rating: 9.0 90
Difficulty: 75 75
Aug 19, 2022
CanusAntonius
NANG has always been a game I've looked forward to playing, but after finally doing it all I could look forward to it was it ending. I can appreciate and respect it for what it is, a well-designed fangame with great production value and clear passion, and it obviously has been pretty monumental for the community since its creation, but I simply just did not have fun playing it.
One of my main problems comes from the last two stages, which brings in gimmicks that feel absolutely awful to use. I love having boosts to the Kid's abilities normally, but I hate when they come near the end of the game and thus will require immediate difficult execution without giving you any time to get used to them. I also dislike any effects that negate the Kid's movement in major ways, low gravity or slow speed feel terrible and play terrible. While these are just two stages amongst many (except a few extra screens with them), it took up a vast portion of my playthrough and by the end, I ended up using all my TNT to skip whatever I could.
TNT is actually another issue I have with the game, I appreciate the existence of it, but in a blind playthrough it feels rather completely useless. There are countless "expansions" to the game's content that players may never be able to predict, so they are forced to hold on to their TNT forever since using it at any point may feel like a terrible move. I myself only knew when to use it by watching a video of the game's length. There are also times when you can't use TNT, and personally I found most of those rooms to be the hardest in the game, and my least favorite. The avoidance at the true end is something I would have immediately skipped since it feels completely out-of-place and even pretty awful compared to its own genre, but sadly you are forced to do it for no solid reasoning because it's TNT proof.
There are obvious gripes that also come from the game being old, such as touch saves in the air or whatnot, but I won't fault the game for adhering to the times. I will fault it however for feeling overly heavy on a lot of common jumps, such as gates or diagonals, mainly because the game shows it can offer more than that already. I think perhaps the size of the game is to blame for this, too many rooms feel either generic or unmemorable and like they took seven seconds to make (yes that's a reference). Finally, in the grand final when it throws up all the visual flairs, it becomes almost an annoyance as it's just a visual challenge in my eyes, and particularly bad if you have epilepsy.
I'd recommend it still, but only to someone who's played fangames enough to be able to get through it relatively quickly, because it's a long haul to finish and full of things you might not like.
[1] Like
One of my main problems comes from the last two stages, which brings in gimmicks that feel absolutely awful to use. I love having boosts to the Kid's abilities normally, but I hate when they come near the end of the game and thus will require immediate difficult execution without giving you any time to get used to them. I also dislike any effects that negate the Kid's movement in major ways, low gravity or slow speed feel terrible and play terrible. While these are just two stages amongst many (except a few extra screens with them), it took up a vast portion of my playthrough and by the end, I ended up using all my TNT to skip whatever I could.
TNT is actually another issue I have with the game, I appreciate the existence of it, but in a blind playthrough it feels rather completely useless. There are countless "expansions" to the game's content that players may never be able to predict, so they are forced to hold on to their TNT forever since using it at any point may feel like a terrible move. I myself only knew when to use it by watching a video of the game's length. There are also times when you can't use TNT, and personally I found most of those rooms to be the hardest in the game, and my least favorite. The avoidance at the true end is something I would have immediately skipped since it feels completely out-of-place and even pretty awful compared to its own genre, but sadly you are forced to do it for no solid reasoning because it's TNT proof.
There are obvious gripes that also come from the game being old, such as touch saves in the air or whatnot, but I won't fault the game for adhering to the times. I will fault it however for feeling overly heavy on a lot of common jumps, such as gates or diagonals, mainly because the game shows it can offer more than that already. I think perhaps the size of the game is to blame for this, too many rooms feel either generic or unmemorable and like they took seven seconds to make (yes that's a reference). Finally, in the grand final when it throws up all the visual flairs, it becomes almost an annoyance as it's just a visual challenge in my eyes, and particularly bad if you have epilepsy.
I'd recommend it still, but only to someone who's played fangames enough to be able to get through it relatively quickly, because it's a long haul to finish and full of things you might not like.
Rating: 7.0 70
Difficulty: 70 70
Jan 4, 2022