32 Reviews:
PerliousFalcon
Updating the review now that I cleared the Extra.
It's a nice game to play through overall. But I do not recommend Extra. The gimmick for the one platforming screen was cool but got frustrating trying to figure the pathing and timing solution. Avoidance was bad too with a precise pattern at the start and apparently it's unfinished with the final 30 seconds being nothing.
Seeing how I saw in a review saying that Sudnep wasn't happy with how Extra turned out and was scrapped, I can see why.
Rating is for the base game. Extra alone is a 3.5-4/10.
[0] Likes
It's a nice game to play through overall. But I do not recommend Extra. The gimmick for the one platforming screen was cool but got frustrating trying to figure the pathing and timing solution. Avoidance was bad too with a precise pattern at the start and apparently it's unfinished with the final 30 seconds being nothing.
Seeing how I saw in a review saying that Sudnep wasn't happy with how Extra turned out and was scrapped, I can see why.
Rating is for the base game. Extra alone is a 3.5-4/10.
Rating: 7.0
Difficulty: 60
Oct 7, 2024
Jopagu
Anime is a short adventure game with 3 stages, each having a boss (or avoidance in one case). Ultimately, I found myself pretty disappointed with how bland the game was. The majority of the content wound up being needle, much of which was frustratingly full of named jumps. The gimmicks are just basic triggers, and a color switching gimmick, neither of which is used in any way I haven't seen before. There is a stage that starts with some cool arcade game inspired sections, but then it transitions to another four needle substages.
The bosses were alright overall, but definitely a bit unpleasant. The avoidance is decently cool, with only a few learny bits. However, it's the easiest of the three, so it wasn't much of my playthrough. The middle boss was really annoying, it requires a lot of mashing, and the attacks are kinda unfun. For example, one attack throws spinning card projectiles that depending on animation can be easy to dodge or huge. The third boss is the destination fight featured in Cultured 2. It's probably my favorite, with each attack requiring a different playstyle to dodge, which is a good thing to achieve in a destination fight. The final phase unfortunately continues the annoying required mashing.
One final thing, I felt that the anime theme was sorely lacking for a game named "anime". The bosses were anime characters, sure, but the stages were utterly devoid of any such theming, instead opting for rather generic feels. I think the game would've been more memorable if it leaned into this more.
Overall, I wouldn't really recommend this game. Nothing it does is particularly memorable, and other games have done all these ideas much better. At the same time, it's not horrible, so it might be worth a playthrough to some people.
[0] Likes
The bosses were alright overall, but definitely a bit unpleasant. The avoidance is decently cool, with only a few learny bits. However, it's the easiest of the three, so it wasn't much of my playthrough. The middle boss was really annoying, it requires a lot of mashing, and the attacks are kinda unfun. For example, one attack throws spinning card projectiles that depending on animation can be easy to dodge or huge. The third boss is the destination fight featured in Cultured 2. It's probably my favorite, with each attack requiring a different playstyle to dodge, which is a good thing to achieve in a destination fight. The final phase unfortunately continues the annoying required mashing.
One final thing, I felt that the anime theme was sorely lacking for a game named "anime". The bosses were anime characters, sure, but the stages were utterly devoid of any such theming, instead opting for rather generic feels. I think the game would've been more memorable if it leaned into this more.
Overall, I wouldn't really recommend this game. Nothing it does is particularly memorable, and other games have done all these ideas much better. At the same time, it's not horrible, so it might be worth a playthrough to some people.
Rating: 6.6
Difficulty: 55
Sep 11, 2024
YaBoiMarcAntony
Cool older game with some nice variety in gimmicks and a great aesthetic. Gameplay holds up and the charm is in spades.
[0] Likes
Rating: 7.5
Difficulty: 55
Jan 22, 2024
LastTISisLife
Based on 100 % clear. Mostly great game when it comes to platforming - pretty interesting design of gimmicks, i really liked stage 1, which is trigger heaven, and stage 3, which is honestly one of the best switch platforming i've ever played. Stage 2 was also honestly not that bad, but kinda below those two. Also liked "secrets" a lot, especially buffed minigames in stage 2. Extra is very questionable tho, needle screen was okay, but avoidance is dumb, not worth going for
Bosses were also kinda okay, even tho they didn't feel like highlights and they were harder than stages by quite a lot. Avoidance of stage 1 was whatever ig, even tho it was fine and intense at the end. Boss of stage 2 has pretty insane mid-phase with a lot of bounces, that can destroy you blocks, and since you has small space by default, it become quite hellish and i actually not enjoyed this. Boss of stage 3 tho was decent Destination-like, but what is dragging both bosses down is fact that they are heavy on mashing
Overall, it was decent. If you search for light on traps adventure with pleasant visual style, this might be your choice
P.S: Death sounds sucks
[0] Likes
Bosses were also kinda okay, even tho they didn't feel like highlights and they were harder than stages by quite a lot. Avoidance of stage 1 was whatever ig, even tho it was fine and intense at the end. Boss of stage 2 has pretty insane mid-phase with a lot of bounces, that can destroy you blocks, and since you has small space by default, it become quite hellish and i actually not enjoyed this. Boss of stage 3 tho was decent Destination-like, but what is dragging both bosses down is fact that they are heavy on mashing
Overall, it was decent. If you search for light on traps adventure with pleasant visual style, this might be your choice
P.S: Death sounds sucks
Rating: 7.4
Difficulty: 61
Dec 10, 2023
melonbat
Extremely fun game with 3 separate stages with vastly different gameplay. The bosses of these stages are also all quite fun! Would absolutely recommend.
[0] Likes
Rating: 8.6
Difficulty: 46
Oct 12, 2023
CanusAntonius
The game is by far one of the most obnoxiously designed fangames I have played, with 2 of the 3 bosses being absolutely atrocious. Cthuga is the worst interpretation of a Destination fight I have seen, with attacks sometimes disappearing after the attack ends and sometimes not doing so, an inconsistency that is crucial to not happen at all. Especially at the end of the fight, the boss is completely dead and yet the screen is just littered with cherries still even though you proved in most of the fight this wouldn't be the case. My bigger issue though comes in replacement of the "white phase", in which you have at timed mashing segment, which I find to be absolutely garbage and physically painful to my hand. Finally, you have once again another mashing segment, this time not timed luckily, but with infinite jump which is the worst combination possible.
The middle boss, L L, is also something I found to be absolutely terrible. You once again are encouraged to mash heavily to do damage, which comes as a big focus in the middle of the fight once the girl appears. She has such an obnoxious amount of health, and you have cherries following you for half her life, that mashing is the only feasible way to even survive. And of course later after her you return again to the main boss which you can just mash again.
The avoidance isn't so much of a pain, besides an unskippable intro each time it was easily the best of the 3, not because it was amazing but simply for not being garbage like those were. Most of the platforming is also some of the most generic 32-pixel stuff possible, the tech stage with triggers felt like an extreme lack of creativity. Out of the rest of the stuff in the game, most of the Black/White Spike gimmick was fine, the remixes of stuff like Frogger was nice, and the colored needle screens were okay.
Besides those parts though, I do not believe this game has held up at all, and truthfully probably not even in its own time either. The bosses are a mixture of mediocre to atrocious, with nothing really being interesting or enjoyable at all. Simple design decisions to include mashing segments when the creator has parts that do not include them makes it seem like the game was intentionally made unenjoyable at all, so I would not recommend anyone to play this at all these days.
Also the death sound is terrible too and led me to just muting the game entirely after a bit.
[0] Likes
The middle boss, L L, is also something I found to be absolutely terrible. You once again are encouraged to mash heavily to do damage, which comes as a big focus in the middle of the fight once the girl appears. She has such an obnoxious amount of health, and you have cherries following you for half her life, that mashing is the only feasible way to even survive. And of course later after her you return again to the main boss which you can just mash again.
The avoidance isn't so much of a pain, besides an unskippable intro each time it was easily the best of the 3, not because it was amazing but simply for not being garbage like those were. Most of the platforming is also some of the most generic 32-pixel stuff possible, the tech stage with triggers felt like an extreme lack of creativity. Out of the rest of the stuff in the game, most of the Black/White Spike gimmick was fine, the remixes of stuff like Frogger was nice, and the colored needle screens were okay.
Besides those parts though, I do not believe this game has held up at all, and truthfully probably not even in its own time either. The bosses are a mixture of mediocre to atrocious, with nothing really being interesting or enjoyable at all. Simple design decisions to include mashing segments when the creator has parts that do not include them makes it seem like the game was intentionally made unenjoyable at all, so I would not recommend anyone to play this at all these days.
Also the death sound is terrible too and led me to just muting the game entirely after a bit.
Rating: 3.5
Difficulty: 60
Dec 28, 2021
shign
Cool game with 3 stages. They are all very different, the left one is trigger heavy, the middle one iis multiple minigames and the right one is focused on swap spikes. For the bosses, it depends, the right one is extremely good, the left is decent but the middle one is a pain.
The game has also some secrets that are supposed to unlock some extra but I heard extra is unfinished.
[0] Likes
The game has also some secrets that are supposed to unlock some extra but I heard extra is unfinished.
Rating: 8.3
Difficulty: 55
Dec 4, 2020
Trener
The game is divided into 3 sections, plus 3 additional bosses are opened, if you played in the extra stage.
The section on the left is a needle with triggers, perhaps the most difficult part of the game.The avoidance here is very simple and interesting, the only drawback is somewhat delayed, as for me.
The second stage, which in the middle presents mini-games, with ideas taken from games of the past, is very cool, I really liked it.But the boss is annoying at this stage, I won't spoiler, but I didn't like him.
Stage 3, which on the right offers needle change and when activated at a certain point, is also a solid and powerful stage.The boss here is probably the most difficult in the game, with several phases.The boss is good and never gets bored.
Extra mode appears during the passage of the entire game, here you need to look for timings to advance and play with slowing down and stopping time to find a way between apples, quite painstakingly and observantly.
The final avoidance is very good, but apparently not done to the end, because for the last 30 seconds you just stand there and nothing happens.
I repeat, as in the first passage, the only thing that annoys here is the sound of death, I turned it off during the first passage, now I didn't die so much, and therefore it was insignificant
I edited the rating of the game from 7.0 and raised it significantly, because I really liked it.
[0] Likes
The section on the left is a needle with triggers, perhaps the most difficult part of the game.The avoidance here is very simple and interesting, the only drawback is somewhat delayed, as for me.
The second stage, which in the middle presents mini-games, with ideas taken from games of the past, is very cool, I really liked it.But the boss is annoying at this stage, I won't spoiler, but I didn't like him.
Stage 3, which on the right offers needle change and when activated at a certain point, is also a solid and powerful stage.The boss here is probably the most difficult in the game, with several phases.The boss is good and never gets bored.
Extra mode appears during the passage of the entire game, here you need to look for timings to advance and play with slowing down and stopping time to find a way between apples, quite painstakingly and observantly.
The final avoidance is very good, but apparently not done to the end, because for the last 30 seconds you just stand there and nothing happens.
I repeat, as in the first passage, the only thing that annoys here is the sound of death, I turned it off during the first passage, now I didn't die so much, and therefore it was insignificant
I edited the rating of the game from 7.0 and raised it significantly, because I really liked it.
Rating: 8.5
Difficulty: 57
May 6, 2020