96 Reviews:
LastTISisLife
Despite being more straight and simplistic than other Surumeiku games, this game still has specific unmatched vibe for me. Cool adventure
P.S: Do not try impossible mode, thanks
[0] Likes
P.S: Do not try impossible mode, thanks
Rating: 7.0 70
Difficulty: 33 33
Mar 10, 2021
Pigeon
Difficulty curve that progresses smoothly throughout the game.
With early stages having traps to tough things a little befre switching to a more needle platformy difficulty aspect.
It felt nice to go through modt of the screens and to have choices on paths to choose.
Boss was alright, starts off chill before getting new and more attacks, often combining two
[0] Likes
With early stages having traps to tough things a little befre switching to a more needle platformy difficulty aspect.
It felt nice to go through modt of the screens and to have choices on paths to choose.
Boss was alright, starts off chill before getting new and more attacks, often combining two
Rating: 7.0 70
Difficulty: 32 32
Feb 4, 2021
JarvisGaming
(Cleared this for Fangame Skill Rating)
It was alright
I don't like how the colours of the spikes and background clash together in stage 5, but it wasn't THAT bad.
Would recommend if you are bored.
[0] Likes
It was alright
I don't like how the colours of the spikes and background clash together in stage 5, but it wasn't THAT bad.
Would recommend if you are bored.
Rating: 5.0 50
Difficulty: N/A
Jun 21, 2020
YaBoiMarcAntony
I Wanna Get the Yellow Star is a semi-classic beginner fangame which made its home in nearly every fangame player's library at some point in their life. Finding a fangame player who hasn't played this game is like walking through Dublin without passing a pub, it's almost impossible. So, what about this game made it so easily enjoyed by nearly anyone who played it? What in this game appealed to the masses?
Well, not really anything. Yellow Star isn't a legendary game that changed the fangame landscape, it didn't revolutionize the very concept of jumping through spikes, it didn't do anything that would warrant any sort of fame within the community. It's just a quaint little adventure fangame that anyone could beat if given the time. The platforming isn't overly creative, though certainly enjoyable enough, and the boss itself is straightforward and even a little irritating, though not insanely so. Yellow Star is an offensive jaunt through the basics of fangaming, one that acts as a fairly decent welcome into our supremely niche genre of platforming for any newcomer.
There's not too much to complain about either, even 5 years after release. The traps are by-the-numbers and the two maze screens are irritating, but that's honestly it. The difficulty curve is excellent, smoothly rising from beginning to end. No screen feels out of place in its stage and no jump feels any harder than another in its particular screen. Would I recommend the game? Really, it's hard to say. I like the game a decent amount, but it's hard to tell what's nostalgia and what's legitimate enjoyment. Nonetheless, if you're a beginner looking for a nice taste test of fangames, then give this one a go. It may not be the most current fangame, but I think it still does the introductory job nicely.
[0] Likes
Well, not really anything. Yellow Star isn't a legendary game that changed the fangame landscape, it didn't revolutionize the very concept of jumping through spikes, it didn't do anything that would warrant any sort of fame within the community. It's just a quaint little adventure fangame that anyone could beat if given the time. The platforming isn't overly creative, though certainly enjoyable enough, and the boss itself is straightforward and even a little irritating, though not insanely so. Yellow Star is an offensive jaunt through the basics of fangaming, one that acts as a fairly decent welcome into our supremely niche genre of platforming for any newcomer.
There's not too much to complain about either, even 5 years after release. The traps are by-the-numbers and the two maze screens are irritating, but that's honestly it. The difficulty curve is excellent, smoothly rising from beginning to end. No screen feels out of place in its stage and no jump feels any harder than another in its particular screen. Would I recommend the game? Really, it's hard to say. I like the game a decent amount, but it's hard to tell what's nostalgia and what's legitimate enjoyment. Nonetheless, if you're a beginner looking for a nice taste test of fangames, then give this one a go. It may not be the most current fangame, but I think it still does the introductory job nicely.
Rating: 6.9 69
Difficulty: 30 30
Jun 19, 2020
Delicious Fruit
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