I Wanna be the Disgrace

Creator: azure

Average Rating
6.0 / 10
Average Difficulty
67.0 / 100
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Tags:

Needle (1) Trap (1) Gimmick (1)

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  • by Anonymous

1 Review:

theTics
Rating includes extra.
Starts off with gimmick that shooting spike creates block that turns into water, or speeds up or down moving spikes' speed. Similar gimmick was later shown in I wanna be the Pastel(same creator). This platforming would be very fun if well used, but this game rely too much on triggering traps, so it became boring so sudden.
Second stage was just bullet hell: 3 or 4 corners of cherries follow you.
Third stage, on the other hand, has plenty of variety. There are many paths you can choose, but you don't have to go through all of them. I felt like I got lost, but actually all of
paths are connected into single path. Then there's a boss, and after you beat it, red "END" sign welcomes you. There are actually bosses each stage, but they are nothing but heavy RNG, nothing much to say.
You can go to extra stage by triggering the spikes off by touching somewhere of letter E,N and D. Extra stage is 3 screens of hard needle that makes up this game's true difficulty. You may have a same feeling of I wanna be the Dieary's extra stage; it well shows azure's needle style.
After third extra screen(save jumping room), there's a dark room with green and red portals, the red one teleports you to bland ending. In order to reach the green portal, you have to find invisible platforms, avoiding red ones. Suiciding won't help, because most of invisible things are platforms, not blocks. If you reach green portal, there's a slightly less bland ending.
Overall, even if this game is extremely old, however shows quite unique jumps and interesting level design. It was great.

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Tagged as: Needle Trap Gimmick
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Rating: 6.0 60       Difficulty: 67 67
Jan 19, 2019