26 Reviews:
SMOrc
Русский:
Игра хорошо сделана, автор явно постарался. Но местами некоторые ситуации сделаны очень тонко и сложно до абсурда, буквально впритык к их прохождению.
English:
The game is well done, the author obviously tried. But in some places situations are made very subtly and difficult to the point of absurdity, literally right next to their passage.
[1] Like
Игра хорошо сделана, автор явно постарался. Но местами некоторые ситуации сделаны очень тонко и сложно до абсурда, буквально впритык к их прохождению.
English:
The game is well done, the author obviously tried. But in some places situations are made very subtly and difficult to the point of absurdity, literally right next to their passage.
Rating: 6.2 62
Difficulty: 75 75
Feb 2, 2023
Sheldons_Pet_Rock
Minor spoilers below:
This game is similar to but ultimately better than I Wanna Be the Flower, which I believe was made by the same makers. There is a huge variety of "stages" in this game, which helps to make it feel fresh throughout. Most minigames and stages were very well done - the puzzle stage warp caught me pleasantly by surprise, and most of the minigames were fun, too. However, I must put out there that the bottom-left (yellow) warp is almost entirely bad, and in the final shoot-the-target minigame, the small hitboxes on the targets made it very frustrating to pass. Overall, though, this is a real adventure of a game that rarely becomes boring or excessively grindy.
[1] Like
This game is similar to but ultimately better than I Wanna Be the Flower, which I believe was made by the same makers. There is a huge variety of "stages" in this game, which helps to make it feel fresh throughout. Most minigames and stages were very well done - the puzzle stage warp caught me pleasantly by surprise, and most of the minigames were fun, too. However, I must put out there that the bottom-left (yellow) warp is almost entirely bad, and in the final shoot-the-target minigame, the small hitboxes on the targets made it very frustrating to pass. Overall, though, this is a real adventure of a game that rarely becomes boring or excessively grindy.
Rating: 8.7 87
Difficulty: 72 72
Nov 14, 2022
Cthaere
One of the biggest adventure games out there, with 3 hubs as well as short transition stages between all of them, each of which featuring at least 4 stages full of different gimmicks, platforming and the occasional boss. While this means there's inevitably going to be stronger and weaker areas, this game has also aged somewhat, and so even the better sections show a bit of wear and tear. Nearly every area had something that irked me a tiny bit, although most of them were overall fairly enjoyable. Still, due to the amount of content involved, I am inclined to only really mention the areas that stood out, for better or for worse:
Hub 1 top right portal is a great stage full of cycles which takes a turn into gimmicks and triggers near the end, and it's no surprise it's the one featured in nearly every medley. In contrast, the bottom left one is one of the worst experiences I've had in a fangame, featuring the most claustrophobic needle that exist in fangames while being assaulted by cherries. The stage before the hub choice was quite nice, featuring lowgrav and some tight platforming designed around it. Mario stage on the left hub was a poor experience, featuring extremely long saves with the difficult segments being a good distance into the save and always ending with a trap, but at least it ended with a pretty good boss. To contrast it, the Break the Targets stage was a nice break which required a bit of thinking ahead. On the right hub, the final screen of the grasslands area was a huge pain, although the area as a whole was still enjoyable.
I feel like you can't talk about butterfly without talking about the avoidance, which features a few interesting patterns as well as a healthy amount of rng thrown in. Before I do, though, I would like to mention a repeated problem throughout multiple stages: A 10+ seconds long unskippable cutscene that you are required to watch before every attempt. It is present in the chase at the final stage of the left hub, it is present in the target practice "boss", and it is most certainly present in the avoidance, which made that incredible fight a chore to grind at the beginning, and even though it remains one of my favorites I feel like that intro has diminished the experience somewhat.
Overall I would recommend this game, as long as you can slog through the bottom left portal of the first hub, as it does contain a multitude of great stages and one of the best vocaloid avoidances I've played.
[1] Like
Hub 1 top right portal is a great stage full of cycles which takes a turn into gimmicks and triggers near the end, and it's no surprise it's the one featured in nearly every medley. In contrast, the bottom left one is one of the worst experiences I've had in a fangame, featuring the most claustrophobic needle that exist in fangames while being assaulted by cherries. The stage before the hub choice was quite nice, featuring lowgrav and some tight platforming designed around it. Mario stage on the left hub was a poor experience, featuring extremely long saves with the difficult segments being a good distance into the save and always ending with a trap, but at least it ended with a pretty good boss. To contrast it, the Break the Targets stage was a nice break which required a bit of thinking ahead. On the right hub, the final screen of the grasslands area was a huge pain, although the area as a whole was still enjoyable.
I feel like you can't talk about butterfly without talking about the avoidance, which features a few interesting patterns as well as a healthy amount of rng thrown in. Before I do, though, I would like to mention a repeated problem throughout multiple stages: A 10+ seconds long unskippable cutscene that you are required to watch before every attempt. It is present in the chase at the final stage of the left hub, it is present in the target practice "boss", and it is most certainly present in the avoidance, which made that incredible fight a chore to grind at the beginning, and even though it remains one of my favorites I feel like that intro has diminished the experience somewhat.
Overall I would recommend this game, as long as you can slog through the bottom left portal of the first hub, as it does contain a multitude of great stages and one of the best vocaloid avoidances I've played.
Rating: 7.8 78
Difficulty: 73 73
Jul 31, 2020