I wanna be the Infection

Creator: kr01

Average Rating
5.2 / 10
Average Difficulty
66.5 / 100
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Tags:

Avoidance (6) Dotkid (2) BossRush (1)

Screenshots

  • by GaspacoZanis
  • by Anonymous
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis

6 Reviews:

GaspacoZanis
Oh boy, what a nightmare of experience is this game!

I started playing this game back in 2020 and left it unbeaten. Then I suggested for this game to be added in FSR avoidance, except I was thinking about the easy avoidance, not the "barrage" one... And oh well - after the harder being added in "Gold rank" - I had to beat it.

And I did beat this whole game in like 5.5 hours. Then I left bunch of unwritten reviews, so after long time I decided to rebeat this game with video and to see how much my opinion has changed.


The game took like 10 minutes less but this was even more frustrating than initially. I even took break for a year from this game from just how much I was annoyed from the experience.

Basically this game offers you 2 avoidances, and the left (red) one is the only I would recommend. It is short and sweet old-style avoidance with calm and charming music, designed towards pattern side. It is not something too special, but it had some very cool visuals and overall design felt fun to execute and to look at. There is not really much to add. It is suitable for beginners and I think is still pretty fun to play even after such long time since its initial release.

Rating: 6.7
Difficulty: 39


The second avoidance though... it is simply a disaster. I am not sure why it was chosen from these 2 options as an avoidance for FSR, but sure. This is barrage from KR01, which is not something that is typical from this author. And moreover - barrage with dotkid! But don't worry! It is absolutely not a free avoidance. Not at all.

Annoyingly long intro with boring bouncing, followed by very hard to read fast bullet attack (also you are not told that you have infinite jump in this avoidance) , which ends up with very weird jump out of centre and several very weird figures with random angles and other randoms stuff happening. Then you will see more patterns with some random elements?

And then bouncing attack where only red bullets are random and everything else is pattern... I did not even know about this fact up until my 2nd playthrough. In the high speeds and cluster this avoidance gives you... It is really hard to figure out anything.

Things then get a bit more dealable and then you get red and blue curving attack which is easily the hardest attack in the whole avoidance... colours switch off, but bullets kill you. Then you are killed by extremely dense attack and you are just hoping that you can do lucky dodges.

Then good luck figuring out savespot in the left wall and aiming with RNG followed by extremely scary RNG finale.


Everything in this avoidance feels tedious to do, followed by questionable balance and overall annoying attacks. I am surprised how much annoying dotkid avoidance could be. But yet this is a reality.

This felt like a pure agony for myself. Definitely one of the big downsides in the original FSR. And also no shot... this is not gold... this is at least Emerald. It is really hard to manage anything here. Especially curving is such an obstacle here. And good luck getting consistently until it and figuring all nuances as well.

Disaster.

Rating: 2.3
Difficulty: 66


I liked the portal room design and the same song used in credits, as well as easy avoidance. But the blue warp is the real downside here, and I feel like most of people are gonna play it due to FSR. But just don't. Play the red warp at best. Or just avoid this game at all.

If you wanna clear this game, then I would absolutely not recommend it at all. It is not worth it.

Overall rating: 4.5
Overall difficulty: 66

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Tagged as: Avoidance BossRush
[0] Likes
Rating: 4.5 45       Difficulty: 66 66
Dec 25, 2023
Wolsk
Left avoidance was incredibly easy but nice and chill with a lot of first-tryable patterns. The right avoidance, however, was frustrating with a lot of occasionally unfair RNG and a few "instagib"-y parts. It was also annoying that the square around Dotkid was not centered vertically, along with it lagging behind the Kid's movements.

Would recommend the left warp if you're more on the beginner side and want an enjoyable pattern avoidance, but I didn't enjoy the right warp enough to recommend it.

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Tagged as: Avoidance Dotkid
[0] Likes
Rating: 6.2 62       Difficulty: 67 67
Sep 16, 2020
SUDALV
Эта игра пошатнула моё доверие к играм от Kr01. Я её, как и все остальные его игры, что я проходил, прошёл в слепую, но в отличие от остальных игр, тут есть авоиденс не в его стиле и проходить его было неприятно.

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[0] Likes
Rating: 4.9 49       Difficulty: N/A
Aug 23, 2020
Maxim_new
cleared only Blue warp
6/10 and 64/100

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Tagged as: Avoidance Dotkid
[0] Likes
Rating: N/A       Difficulty: N/A
Aug 17, 2020
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 5, 2021