9 Reviews:
Mercury
very very very bad attacks and good music
[1] Like
Rating: 2.5 25
Difficulty: 50 50
Nov 23, 2021
GaspacoZanis
I am going to tell you a story of my 'relationship' with this avoidance.
I found out about this avoidance in July 15th 2020 if I recall correctly. It was less than a week before FSR avoidance was announced.
I was on Naztore's stream. He got bored after a grind Supernal Beings (I think) and I suggested him a 'Avoidance roulette' . Naztore agreed.
And so after few rolls, we got to this game. I said Naztore that I do not recognize this game. Just a random avoidance game made by pretty unknown creator.
It was a short needle game which I cleared in 1 minute, but Naztore like in 5 or so. Needle has generic restarting guy rock and generic jumps with unfitting visuals.
It seemed OK until we saw avoidance.
We looked pretty quickly to the video and streamer Naztore concluded that it looks too hard for him. I said that it looks pretty fine in difficulty, however, quality was very generic to try it out. I couldn't imagine that I will return to this game after some time...
Yes, FSR avoidance included this game in gold section.
So I decided to try this avoidance out.
And, that was something horrible... Generic, uninspired, unfair, unbalanced and uninteresting Miku fight.
Short description:
1. Easy start with easy RNG and introduction to colourful fruit aiming which is not gonna change through the whole avoidance.
2. Geometrical progression from 3 random bursts -[url]https://youtu.be/C_024qPN6KA?t=42[/url] . First burst is free, second one is readable and third one is unreadable.
3. Several random attacks which now are harder. Nothing too special.
4. Uhm, what is this? [url]https://youtu.be/C_024qPN6KA?t=76[/url]
5. OK, but quite weird bouncing.
6. Green and yellow attack which is the only more or less fun attack. Yet it is very stressful one, especially, when you have to read white bouncing.
7. Pretty tough curving + bouncing.
8. [url]https://youtu.be/C_024qPN6KA?t=117[/url] – green bursts are random. Also: this is hard.
9. Reminiscence of the beginning. Do not forget to trigger aiming correctly!
Why this avoidance is uninspired and uninteresting?
1. Author did not bother about visuals. He uses same visuals he used for the needle. Seriously. Using some shiny balls in the avoidance does not make it good.
2. When you pray to not get wall, you can conclude that something is wrong with avoidance.
3. Visuals and colour set in grey does not help either with the music. It just gets in nerves after some time.
This game was supposed to be a birthday present for snow. I do not know did he like his present or no, but I can say that I would dislike it. These 2.5 hours were just a pure pain and frustration all over the place.
I know that tastes are different, but I highly doubt that there are many people who would like this avoidance. It is not easy and is not fun to play. I had played some unfun and very hard avoidances in many games. But even worst avoidances in 2011 game like I wanna be the Goshi Barrage II seemed more entertaining and original than this one avoidance. And this is 2015 avoidance, I would like to notice your attention. I just cannot believe that this was taken for FSR avoidance...
Well, at least now I have become a 'frustration' . Cool.
Highly would not recommend.
[1] Like
I found out about this avoidance in July 15th 2020 if I recall correctly. It was less than a week before FSR avoidance was announced.
I was on Naztore's stream. He got bored after a grind Supernal Beings (I think) and I suggested him a 'Avoidance roulette' . Naztore agreed.
And so after few rolls, we got to this game. I said Naztore that I do not recognize this game. Just a random avoidance game made by pretty unknown creator.
It was a short needle game which I cleared in 1 minute, but Naztore like in 5 or so. Needle has generic restarting guy rock and generic jumps with unfitting visuals.
It seemed OK until we saw avoidance.
We looked pretty quickly to the video and streamer Naztore concluded that it looks too hard for him. I said that it looks pretty fine in difficulty, however, quality was very generic to try it out. I couldn't imagine that I will return to this game after some time...
Yes, FSR avoidance included this game in gold section.
So I decided to try this avoidance out.
And, that was something horrible... Generic, uninspired, unfair, unbalanced and uninteresting Miku fight.
Short description:
1. Easy start with easy RNG and introduction to colourful fruit aiming which is not gonna change through the whole avoidance.
2. Geometrical progression from 3 random bursts -[url]https://youtu.be/C_024qPN6KA?t=42[/url] . First burst is free, second one is readable and third one is unreadable.
3. Several random attacks which now are harder. Nothing too special.
4. Uhm, what is this? [url]https://youtu.be/C_024qPN6KA?t=76[/url]
5. OK, but quite weird bouncing.
6. Green and yellow attack which is the only more or less fun attack. Yet it is very stressful one, especially, when you have to read white bouncing.
7. Pretty tough curving + bouncing.
8. [url]https://youtu.be/C_024qPN6KA?t=117[/url] – green bursts are random. Also: this is hard.
9. Reminiscence of the beginning. Do not forget to trigger aiming correctly!
Why this avoidance is uninspired and uninteresting?
1. Author did not bother about visuals. He uses same visuals he used for the needle. Seriously. Using some shiny balls in the avoidance does not make it good.
2. When you pray to not get wall, you can conclude that something is wrong with avoidance.
3. Visuals and colour set in grey does not help either with the music. It just gets in nerves after some time.
This game was supposed to be a birthday present for snow. I do not know did he like his present or no, but I can say that I would dislike it. These 2.5 hours were just a pure pain and frustration all over the place.
I know that tastes are different, but I highly doubt that there are many people who would like this avoidance. It is not easy and is not fun to play. I had played some unfun and very hard avoidances in many games. But even worst avoidances in 2011 game like I wanna be the Goshi Barrage II seemed more entertaining and original than this one avoidance. And this is 2015 avoidance, I would like to notice your attention. I just cannot believe that this was taken for FSR avoidance...
Well, at least now I have become a 'frustration' . Cool.
Highly would not recommend.
Rating: 3.5 35
Difficulty: 58 58
Aug 15, 2020
Gaborro
One needle screen of nothing and then an avoidance; I think this avoidance is pretty nice and fun, but there is one section that randomly likes to act like a luck check, which is why most people don't like it I think. I didn't have trouble with it. I recommend trying this game.
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
May 29, 2022