I wanna try a Collab
Creators: Patrickgh3, Pieceofcheese87, wonderful, xElectricZz, Stonk, Zanto, Gaywizard609, Klazen108, Sephalos, Kadykunde, YoYoYoDude, Thebmxbandit11, Thenewgeezer, Derf
Speedrun Leaderboards
52 Reviews:
just_another_Guy
The donkey kong avoidance had me in tears.
Only bad parts are one of Piece's needle levels and the needle megaman part.
[3] Likes
Only bad parts are one of Piece's needle levels and the needle megaman part.
Rating: 9.0 90
Difficulty: 60 60
Sep 13, 2015
CanusAntonius
Review and Rating based on All Clear.
Try a Collab is a game where "Variety Hour" is the main theme, there are 90 short levels that comprise multiple different genres, ranging from adventure platforming, needle, bosses, traps, and even some sudoku. Intermixed with this is the fact that the game is intended to also be a funny meme fest. As you can see in the reviews the game is pretty divisive, mainly due to the sequel clearly blowing it out of the water, but I still believe this game is pretty great.
The format of the game is easily the most interesting aspect of it, you have a hub full of levels you can pick from, and unlock more as you finish them. This unlocks various corridors of content sure to give hours of gameplay, and also allows you to skip levels you don't want to do as well. The levels themselves are also split amongst the creators in interesting ways, one will pick the song, another the graphics, whilst a third does the actual level design. Throughout the game are a lot of funny references and jokes that I think adds a unique personality to it, I would say that this almost feels like a sort of Sudoku Collab. A lot of people think the game would be better if it didn't focus on memes and instead on more serious gameplay, but I think this is like asking for an avoidance game to add more needles, you shouldn't walk into a game with expectations that go against the genre of it.
This being said, there are a few obvious issues with the game. This came out in a time when Needle was such a predominant thing that it overrides even a lot of the platforming, trap, and meme stages. You're going to have to do gate jumps and diagonals galore all throughout. I'm personally fine for such since it adds that classic style I always like, but I understand why some people may dislike this. Also, there are multiple bosses that can give incredibly distasteful RNG and become quite tedious, so I'd understand why some people might dislike them as well. Some truly awful segments that I despised however were a Donkey Kong boss with incredibly shitty RNG, as well as a kill-block needle segment made by Piece that feels like garbage to play. There was also a guy rock tile trap stage that also was highly unenjoyable, alongside Electric's Megaman Needle screen which was the worst in the area. I still however think the amount of variety in the game makes it not such a problem, also including the fact you do not have to beat every stage to clear anyways.
Overall, I think Try a Collab is a mighty success in my eyes. A bunch of fellas got together to make some fun times and get a few laughs, and I definitely enjoyed what they put together. I was skeptical from the reviews but after playing through all of the game I would definitely recommend this to people.
[2] Likes
Try a Collab is a game where "Variety Hour" is the main theme, there are 90 short levels that comprise multiple different genres, ranging from adventure platforming, needle, bosses, traps, and even some sudoku. Intermixed with this is the fact that the game is intended to also be a funny meme fest. As you can see in the reviews the game is pretty divisive, mainly due to the sequel clearly blowing it out of the water, but I still believe this game is pretty great.
The format of the game is easily the most interesting aspect of it, you have a hub full of levels you can pick from, and unlock more as you finish them. This unlocks various corridors of content sure to give hours of gameplay, and also allows you to skip levels you don't want to do as well. The levels themselves are also split amongst the creators in interesting ways, one will pick the song, another the graphics, whilst a third does the actual level design. Throughout the game are a lot of funny references and jokes that I think adds a unique personality to it, I would say that this almost feels like a sort of Sudoku Collab. A lot of people think the game would be better if it didn't focus on memes and instead on more serious gameplay, but I think this is like asking for an avoidance game to add more needles, you shouldn't walk into a game with expectations that go against the genre of it.
This being said, there are a few obvious issues with the game. This came out in a time when Needle was such a predominant thing that it overrides even a lot of the platforming, trap, and meme stages. You're going to have to do gate jumps and diagonals galore all throughout. I'm personally fine for such since it adds that classic style I always like, but I understand why some people may dislike this. Also, there are multiple bosses that can give incredibly distasteful RNG and become quite tedious, so I'd understand why some people might dislike them as well. Some truly awful segments that I despised however were a Donkey Kong boss with incredibly shitty RNG, as well as a kill-block needle segment made by Piece that feels like garbage to play. There was also a guy rock tile trap stage that also was highly unenjoyable, alongside Electric's Megaman Needle screen which was the worst in the area. I still however think the amount of variety in the game makes it not such a problem, also including the fact you do not have to beat every stage to clear anyways.
Overall, I think Try a Collab is a mighty success in my eyes. A bunch of fellas got together to make some fun times and get a few laughs, and I definitely enjoyed what they put together. I was skeptical from the reviews but after playing through all of the game I would definitely recommend this to people.
Rating: 8.5 85
Difficulty: 63 63
Sep 16, 2022
PerliousFalcon
I've only done all Boss clear. The game in general started off okay, but it just got worse with the memes everywhere as you get later into the stages. I didn't find myself liking the memes, but I got progressively more disgusted with them. I tried some of the Needle, and I think that was fine though.
[2] Likes
Rating: 2.0 20
Difficulty: 62 62
Aug 26, 2020
ElCochran90
Rating based on 100% All Clear. Difficulty rating based on doing only the necessary amount of levels to finish the game with incomplete achievements.
Astonishing variety and soundtrack versatility with an equally astonishing ability to remain mediocre throughout at the expense of cheap jokes, unfunny memes and catastrophically bad bosses. The ambition is big in audiovisual experimentation, and I must openly confess a collab triumph in that department, but not in actual quality of gameplay or consistency in difficulty and enjoyability. Overall, this is a huge mix between good and bad (mostly bad) stuff that seems like the final product of a collective juvenile, immature mentality that laughs with YouTube the whole time.
P.S. Could we stop for a second and recognize Sephalos' great ability to put you in a retro, NES-like experience? His designs were the most innovative, sometimes the best of entire areas, and a reminder of why we play fangames.
[2] Likes
Astonishing variety and soundtrack versatility with an equally astonishing ability to remain mediocre throughout at the expense of cheap jokes, unfunny memes and catastrophically bad bosses. The ambition is big in audiovisual experimentation, and I must openly confess a collab triumph in that department, but not in actual quality of gameplay or consistency in difficulty and enjoyability. Overall, this is a huge mix between good and bad (mostly bad) stuff that seems like the final product of a collective juvenile, immature mentality that laughs with YouTube the whole time.
P.S. Could we stop for a second and recognize Sephalos' great ability to put you in a retro, NES-like experience? His designs were the most innovative, sometimes the best of entire areas, and a reminder of why we play fangames.
Rating: 3.6 36
Difficulty: 65 65
May 29, 2019
Mrzwanzig
As might be expected of a game with 90 unique mini-stages, it's very much a mixed bag. For a game of this length, it is certainly very nice that the hub allows you to choose what order to tackle things in to an extent.
The stages themselves are...okay they're mostly not that great. Really the only stages I liked a lot were the needle stages, which not coincidentally also come across as the most serious. The focus on memes is, in my opinion, not something that works for a game this long. I like a good meme as much as the next guy, but when you expect every screen to feature some silly gif and/or meme song it loses its impact fast.
At the end of the day though, this game was just the creators, as the intro says, "trying something different". It's not meant to be taken too seriously, and almost none of the content is outright terrible.
[2] Likes
The stages themselves are...okay they're mostly not that great. Really the only stages I liked a lot were the needle stages, which not coincidentally also come across as the most serious. The focus on memes is, in my opinion, not something that works for a game this long. I like a good meme as much as the next guy, but when you expect every screen to feature some silly gif and/or meme song it loses its impact fast.
At the end of the day though, this game was just the creators, as the intro says, "trying something different". It's not meant to be taken too seriously, and almost none of the content is outright terrible.
Rating: 6.5 65
Difficulty: 67 67
Nov 20, 2018