I wanna be the Co-op

Creator: Nemega

Average Rating
9.2 / 10
Average Difficulty
59.9 / 100
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Tags:

Adventure (16) Needle (12) Avoidance (4) Trap (1) Gimmick (20) Medley (4) Boss (16) Long (3) Puzzle (13) Online (14) Multiplayer (19) Pathing_Puzzle (1) Cycle (1) onlline (1) Difficulty_Selection (1)

Screenshots

  • by ElCochran90
  • by Marthmer
  • by Anonymous
  • by NightShark115
  • by Marthmer

101 Reviews:

Jopagu
Rating is based on hard mode, as I was told this was the intended experience.

Co-op is a game that shines for it's novelty, as one might expect. Having a game that is not only multiplayer, but has puzzles and platforming designed around two people, is super cool. The game really shines in it's platforming, particularly the two person pathing puzzles. Figuring out what both people have to do is really fun.

Unfortunately, I think the game has some major design flaws that make large portions of it unpleasant to play. The biggest issue is the bosses. The first two bosses are frankly abysmal, with mind-numbingly boring ordered attacks, making them long, learny slogs. The later bosses are actually pretty fun, at least if they were single player bosses. The main issue is that they are so long, when one person dies they have to sit there for several minutes while the other person continues. This creates a compounding effect where one person has more practice, and thus is continually doing better. The bosses could really do with some sort of revive or way for a dead player to contribute. Fundamentally, the bosses are just singleplayer bosses thrown in to a multiplayer game. I earlier praised the platforming for incorporating co-op aspects, but the bosses completely ignore that. I really wish they were in some way designed around the multiplayer aspect.

The platforming also has some sore spots, particularly in the final stage. Here, the game gets a bit too difficult for its own good, and the saves become annoying as both players need to do some precise jumps in the same attempt. Additionally, the multiplayer is implemented pretty poorly, with high latency and desync. This is fine for more puzzly sections, but a lot of saves require timing and reacting to your partner, which is very frustrating when your view of where they are is very unrealistic.

Ultimately, the game is still really cool. I didn't have problems with most of the platforming, and playing on the easy difficulty probably smooths out a lot of my complaints. Unfortunately, I found myself very frustrated with the bosses, and it really put a damper on the experience.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss Puzzle Multiplayer
[1] Like
Rating: 7.0 70       Difficulty: 60 60
Aug 29, 2024
LastTISisLife
Based on Duo playthrough (with ItzFallenFly) on Master mode (including secret bosses, but not 100 %). Insanely fun adventure, feels fresh even after so many years after release. The only downside is couple of segments (like boss 1 and secret boss 2) and bad engine, that leads to inputlag issue and desyncs. Everything else was awesome, final boss is really cool epic challenge

(Solo playthrough on Medium few years ago was not that fun tho, heavily recommended to play this game with someone)

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[1] Like
Rating: 9.4 94       Difficulty: 79 79
Feb 25, 2024
clue
Had a great time playing this with a friend - always down for more co-op games <3

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[1] Like
Rating: 8.6 86       Difficulty: 52 52
Apr 3, 2023
JuggerJack
(Ez diff)
Amazing game, high quality animation and perfect boss music. is rly great job
Im bad in avoid, because boss fight 4 me will hardly. Ty Macloris 4 help with last boss and ty Narutolissssssss (all levels before last boss)

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[1] Like
Rating: 9.6 96       Difficulty: 68 68
Sep 17, 2022
GDLMan
God be like.

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[1] Like
Rating: 10.0 100       Difficulty: 45 45
Mar 27, 2021