48 Reviews:
ThePolaroid
Production Value: 10/10
Gameplay: 8/10
Music: 8/10
The game obviously has a ton of work put into it, based on its very well done visuals, but it's painfully obvious that the game needed more polishing before its release. The first two worlds are filled with bad triggers that require trial and error to understand and get past, hordes of bullet sponge enemies that you get tired of killing, and clear difficulty imbalances with save placements. It gets better designed as the game goes on, but not by much.
The platforming is mostly unmemorable and boring, save for a few levels that incorporate mechanics such as stealth or poison water. Boss fights are similar to Time Machine and Best Guy style, but feel more grindy and less fun. Many of their attacks will kill you over and over again until you understand how to deal with them. While this isn't always a problem, the fact that most bosses gain a new attack pattern which is likely to instakill you on low health is unfair and only causes more frustration.
If you're a fan of Influka or Gustav's fangame styles, I would give this game a try. If you don't have the patience to stick through tedious segments just to reach some decent content, you probably should stay away.
[3] Likes
Gameplay: 8/10
Music: 8/10
The game obviously has a ton of work put into it, based on its very well done visuals, but it's painfully obvious that the game needed more polishing before its release. The first two worlds are filled with bad triggers that require trial and error to understand and get past, hordes of bullet sponge enemies that you get tired of killing, and clear difficulty imbalances with save placements. It gets better designed as the game goes on, but not by much.
The platforming is mostly unmemorable and boring, save for a few levels that incorporate mechanics such as stealth or poison water. Boss fights are similar to Time Machine and Best Guy style, but feel more grindy and less fun. Many of their attacks will kill you over and over again until you understand how to deal with them. While this isn't always a problem, the fact that most bosses gain a new attack pattern which is likely to instakill you on low health is unfair and only causes more frustration.
If you're a fan of Influka or Gustav's fangame styles, I would give this game a try. If you don't have the patience to stick through tedious segments just to reach some decent content, you probably should stay away.
Rating: 8.2 82
Difficulty: 70 70
Dec 30, 2015
PlutoTheThing
This review is based on a 100% Clear
Justice Guy is a big game, and it's also one I have a lot to say about because just how interesting it is. The game can be divided into three major sections, so might as well start with the surface level stuff, the any% playthrough.
Before even talking about the actual content of the game, the mechanics need to be delved into a bit, because they aren't normal fangame controls. The main differences are weapon swapping and sliding, both of which are used very well throughout the game and feel extremely natural. Adding extra controls can sometimes be overwhelming or unintuitive, but it's very obvious these systems are not just an afterthought, they are deliberate and baked into the level and boss design.
The platforming is interesting. It's certainly the weaker part of the game and less notable since there's half as many platform stages as there are unique boss fights, and that's not an exaggeration, 18 vs 37. I would never however call these stages bad. There are definitely some strange things, like enemies that are sorta just super obnoxious, or some landmines which almost always get you because they are so tiny, but these stages are still really fun, and emphasize one of the strongest aspects of the game, flow. Finding efficient ways to kill enemies or the best weapon for a situation is fun and engaging, and most importantly, prepares you for the bosses. There is a dedicated tutorial, but these platforming stages REALLY get you used to the mechanics, and these are the true tutorials in my opinion. They might be a bit underrated, but at the same time this really isn't the reason this game is so beloved.
Okay so let's talk about the bosses, and there's a lot to say even when restricting ourselves to the 8 any% bosses. I mentioned that the games flow is one of it's strongest aspects, and the bosses emphasize this. There are exceptions but most bosses in this game are built on instincts and reactions. You need to react to the attacks you see, and use your instincts to know the most efficient ways to dodge. The bosses have learning curves, however they feel very natural to the gameplay (for the most part) because the things you learn aren't silly patterns that instantly kill you (again, for the most part, we will get there) but rather the best ways to handle certain situations, and make yourself more likely to survive or deal more damage. Just like how in the platforming you have to swap between weapons to get the best one for the job, in the bosses you need to use the best weapon to deal the safest and biggest damage. The missile launcher pierces defenses but is super slow, shotgun does tons of damage but has tiny range, and the machine gun is fast and safe, but super weak against defensive enemies. This dynamic works beautifully, and is best shown in some of the best bosses in this early leg of the game are the 4th boss, X1 and X2, and the first phase of the final boss, Deus and Leina. Now the second phase of the final boss I'm not nearly as keen on, but that's for when I bring up negatives.
Okay so after any% you unlock some secrets, and these are actually the last platforming in the game. You go back, get the 18 relics, and now the only content left in the game is 29 bosses back to back. 18 of these come in the form of the boss rush, and honestly I really like these. After the super hard final boss, having so many bite sized bosses you can quickly take down feels great honestly, and they are really fun. There's a wide range of difficulty here, but realistically if you can get this far, you can do all of these. This is all setting up for one of my favorite bosses in the game, and the true final boss of the Normal mode, Laplace. Laplace is an awesome fight, he's all about the aspects I mentioned early but REALLY emphasizes micromanaging space. It's super tough, I'm torn between if it's hardest boss or not because I think the very last boss of EXCEED might be a little harder, but it's just so rewarding and in my opinion is a definite highlight of the playthrough.
After Laplace you unlock EXCEED mode, which is really fun as well. It's boss refights, except you have 5 HP and the bosses are way stronger. I like these a lot, especially since many of them change the boss drastically and feel brand new. Several of the EXCEED fights are some of my favorites in the game, but if I had to pick standouts, they would be Boss 3, 4, 5, and both Leina phases.
Okay so now that I've talked about all the good, I need to talk about why my rating is not a 10/10, and part of it is the platforming not being absolutely AMAZING, but there's also two bosses dragging down the rating. To start, EXCEED Deus is just kinda annoying. It's a super reaction based fight, but not in an engaging way for me. It just feels like a reaction time test, and I'd rather go to human benchmark for one of those. It's easily the weakest part of EXCEED mode and probably the weakest fight in the game "objectively", but it's not my least favorite. My least favorite is the any% final boss, Deus and Leina phase 2. To explain briefly why I dislike this boss, it turns the learning element of "learn optimal ways to dodge to increase your chances of survival" to "learn 18 instagibby avoidance intermissions or you can't progress." It's such a blatant brick wall that it feels like it undermines the fun more random parts of the boss, as ultimately most of your attempts are waiting to get smashed by one of the many throwback bosses you haven't learned yet. On repeat playthroughs I'd likely enjoy this much more, but on the first playthrough it was rough to stomach.
If this review was based on any%, I'd give the game an 8.0/10 and a 76/100 difficulty rating. You can see based on my actual rating, that going for 100% is just the superior experience in my opinion. It's not much harder and gives you access to some of the best bosses, and easily offsets the weakest parts of the game. I encourage everyone who plays this game to at least TRY the Boss Rush, Laplace, and EXCEED mode stuff, because for me it was absolutely worth it, and made the experience that much more memorable and positive. Justice Guy is not a perfect fangame, but at it's peak it offers some of the most fun fangame gameplay out there, and easily has some of the best bosses of all time. A must play in my opinion.
[2] Likes
Justice Guy is a big game, and it's also one I have a lot to say about because just how interesting it is. The game can be divided into three major sections, so might as well start with the surface level stuff, the any% playthrough.
Before even talking about the actual content of the game, the mechanics need to be delved into a bit, because they aren't normal fangame controls. The main differences are weapon swapping and sliding, both of which are used very well throughout the game and feel extremely natural. Adding extra controls can sometimes be overwhelming or unintuitive, but it's very obvious these systems are not just an afterthought, they are deliberate and baked into the level and boss design.
The platforming is interesting. It's certainly the weaker part of the game and less notable since there's half as many platform stages as there are unique boss fights, and that's not an exaggeration, 18 vs 37. I would never however call these stages bad. There are definitely some strange things, like enemies that are sorta just super obnoxious, or some landmines which almost always get you because they are so tiny, but these stages are still really fun, and emphasize one of the strongest aspects of the game, flow. Finding efficient ways to kill enemies or the best weapon for a situation is fun and engaging, and most importantly, prepares you for the bosses. There is a dedicated tutorial, but these platforming stages REALLY get you used to the mechanics, and these are the true tutorials in my opinion. They might be a bit underrated, but at the same time this really isn't the reason this game is so beloved.
Okay so let's talk about the bosses, and there's a lot to say even when restricting ourselves to the 8 any% bosses. I mentioned that the games flow is one of it's strongest aspects, and the bosses emphasize this. There are exceptions but most bosses in this game are built on instincts and reactions. You need to react to the attacks you see, and use your instincts to know the most efficient ways to dodge. The bosses have learning curves, however they feel very natural to the gameplay (for the most part) because the things you learn aren't silly patterns that instantly kill you (again, for the most part, we will get there) but rather the best ways to handle certain situations, and make yourself more likely to survive or deal more damage. Just like how in the platforming you have to swap between weapons to get the best one for the job, in the bosses you need to use the best weapon to deal the safest and biggest damage. The missile launcher pierces defenses but is super slow, shotgun does tons of damage but has tiny range, and the machine gun is fast and safe, but super weak against defensive enemies. This dynamic works beautifully, and is best shown in some of the best bosses in this early leg of the game are the 4th boss, X1 and X2, and the first phase of the final boss, Deus and Leina. Now the second phase of the final boss I'm not nearly as keen on, but that's for when I bring up negatives.
Okay so after any% you unlock some secrets, and these are actually the last platforming in the game. You go back, get the 18 relics, and now the only content left in the game is 29 bosses back to back. 18 of these come in the form of the boss rush, and honestly I really like these. After the super hard final boss, having so many bite sized bosses you can quickly take down feels great honestly, and they are really fun. There's a wide range of difficulty here, but realistically if you can get this far, you can do all of these. This is all setting up for one of my favorite bosses in the game, and the true final boss of the Normal mode, Laplace. Laplace is an awesome fight, he's all about the aspects I mentioned early but REALLY emphasizes micromanaging space. It's super tough, I'm torn between if it's hardest boss or not because I think the very last boss of EXCEED might be a little harder, but it's just so rewarding and in my opinion is a definite highlight of the playthrough.
After Laplace you unlock EXCEED mode, which is really fun as well. It's boss refights, except you have 5 HP and the bosses are way stronger. I like these a lot, especially since many of them change the boss drastically and feel brand new. Several of the EXCEED fights are some of my favorites in the game, but if I had to pick standouts, they would be Boss 3, 4, 5, and both Leina phases.
Okay so now that I've talked about all the good, I need to talk about why my rating is not a 10/10, and part of it is the platforming not being absolutely AMAZING, but there's also two bosses dragging down the rating. To start, EXCEED Deus is just kinda annoying. It's a super reaction based fight, but not in an engaging way for me. It just feels like a reaction time test, and I'd rather go to human benchmark for one of those. It's easily the weakest part of EXCEED mode and probably the weakest fight in the game "objectively", but it's not my least favorite. My least favorite is the any% final boss, Deus and Leina phase 2. To explain briefly why I dislike this boss, it turns the learning element of "learn optimal ways to dodge to increase your chances of survival" to "learn 18 instagibby avoidance intermissions or you can't progress." It's such a blatant brick wall that it feels like it undermines the fun more random parts of the boss, as ultimately most of your attempts are waiting to get smashed by one of the many throwback bosses you haven't learned yet. On repeat playthroughs I'd likely enjoy this much more, but on the first playthrough it was rough to stomach.
If this review was based on any%, I'd give the game an 8.0/10 and a 76/100 difficulty rating. You can see based on my actual rating, that going for 100% is just the superior experience in my opinion. It's not much harder and gives you access to some of the best bosses, and easily offsets the weakest parts of the game. I encourage everyone who plays this game to at least TRY the Boss Rush, Laplace, and EXCEED mode stuff, because for me it was absolutely worth it, and made the experience that much more memorable and positive. Justice Guy is not a perfect fangame, but at it's peak it offers some of the most fun fangame gameplay out there, and easily has some of the best bosses of all time. A must play in my opinion.
Rating: 9.5 95
Difficulty: 78 78
May 16, 2023
extrastages
can someone create an english mod for this game
[2] Likes
Rating: N/A
Difficulty: N/A
Nov 30, 2022
Gehrman
well, better than other games anyway. i can't understand why people hates this game. better than k3 or whatever.
i think people like creepy cherry avoidance or needles.. well, lots of makers need to create like this game or TTT2.
[2] Likes
i think people like creepy cherry avoidance or needles.. well, lots of makers need to create like this game or TTT2.
Rating: 9.5 95
Difficulty: 85 85
Mar 1, 2016
LastTISisLife
Based on 100 % clear (which means clearing Normal + Exceed mode)
This game was quite monolite for me. It's not necessarily that insane looking back at it, but the way this game interacts with player making experience like at the very least quite demanding and stressful at times. However, in my case stress becomes like chronic condition. And i would love to explain why and why i think this game far from brilliant, and why the ones who wanna play this must be aware of what coming
First of all, let's strat with actual pros. Many people named it correctly already in reviews, but still. The atmosphere comes in mind at first easily. This game has unique visual style, which is continuation of what was established in Best Guy series and Time-Machine series (this fair not only to visual style, but also many gameplay features). If i need to describe visual style in few words: it's charming and stylish as fuck. Smooth colors, a lot of VFX, various sets of locations - it's all there. Atmosphere also becomes from music choices, which are usually some chorale songs for some stuff and then some epic driving OST for other stuff and all of that is really fitting for the most part, even tho i wouldn't say most of the music is stuck in my mind. However, they are doing job quite well anyways, and that's what matters
What also uplift atmosphere is actual design philosophy itself. Worlds are very interesting, they are always about enemies rather than needle, and those enemies are fun to fight with. In general, i think enemies is what more fangames need to bring up, so it's always pleasant when they are here and when they are cool. Worlds are very various as well, which makes it very good if you remember how visual style is fantastic. And so are the bosses, which are also varied, has some background story actually (even tho i didn't understand it, because Korean language, you know) and are pretty much epitome of hardwork artstyle design. They are really nicely done, what else can i say, pleasant to look at and feels epic most of the time. And also the boss portaits are nice touch, definitely adds vibe points. Individually i will speak about bosses later on
Also a bit of minor thing, but i like how guns are improved if we comparing with TTT2 (which is fair comparison). Here usage of guns makes way more sense, some situations in fights are practically demanding from you to switch between them, which is very likeable for sure - making fights even more complex, live and dinamic. I don't think i could remember any situations in this game when i was annoyed by the gun usage, so it's pretty much a hit. Still worth to mention that 90 % of the time i still beat everything with autogun (slot 2), but that's just because it's most practical and comfortable weapon to deal with most of the stuff in the game
Another minor thing, but worthwile it mention is secret chests that are needed to be obtain to unlock Exceed. I always like things that are making platforming a bit more intriguing, by giving some extra challenge out of nowhere, and that's exactly how those chests works - not just facebashing secrets behind the walls, but they are testing your eyesight and some of them demands unorthodox solutions, which was fun generally. So yeah, not a big part of the game, but pleasant for sure
Okay with that being said, let's talk about coooons. Because they are very real for me and they are needed to be talked about. First of all and the most important one - reaction that is basically soul of every other boss in this game. So let me talk about it for a second. The problem with reaction skillset that is getting tested in this game so much, is that is the most unsatisfying skillset ever. If you compare it to usual avoidance reading, it becomes pretty obvious. When you reading something in the fight, you can fail reading and you can still react to shit and live through. However, if you fail reaction test you doomed. You can't do anything and you will be punished without any type of comeback from it. So yeah, reaction skillset sucks. And it used so much in this game, that anyone must think twice before dive deep in, especially in Exceed territory. Overall, easily minus one whole point from rating just because of that
Second problem is probably more individual, however it's still a fucking issue - how dash works in this game. Don't mind me dash itself is fine as mechanic, the problem is how you do it. Basically in this game you don't have specific button for dash, you need to press three buttons at the same time to do it. Some people may already guess what is wrong with this, but i will clarify for others - it's pretty keboard dependent can you consistently do quick simultaneous presses of keys or not. In this game you can do dash pretty much everytime if you have some time for prepare (like 1 sec for example), but in the most bosses scenaro you will not have this precious time. And so... you will fail dash because of that. And this shit ruins so much of my attempts, it's actually unbearable to think of. It SUUUCKS. And i hate it. Another whole point goes to trashcan, sorry but having dash button just seems too fun, than shit that we have here
Also i don't like how close restart button to weapon slots buttons (especially slot 4 button on corresponding key). Costs me tens of deaths (restarts), that can be avoided easily, if not this factor. Not great. At all. Even tho can be fixed with rebinds i guess, which is why this more of minor issue. Not a rebind guy tho, whoops
The thing that is also quite troublesome, even tho it's not that big of a deal - is how Exceed mode unbalanced is. So basically first half of Exceed bosses are pretty easy honesly, they are not that big of a deal with HP you granted, most of them you can takedown in span of 30 minutes or something. However starting with Deus, difficulty shifted from relatively easy to completely insane, which is like ?? It's like first half was maded by one maker with his vision of how Exceed should work, and then second half was maded by another maker with completely different take. It really leaves bad aftertaste tbh, questionable design as is
And another weak thing is some design of platforming. Yeah, above i talk about how platforming is cool, but that's more of a wide sense. However, if we looking more precisely, i'd say the main problem is that annoying stuff in the platforming prevails over cool just by that tiny bit, that making platforming that could be remembered as pretty much awesome ended up as mixed big. Frutrating saves are too long, some stuff feels very repetative, some cool stuff lasts too short, which is shame, some saves requires too much patience if you are not crack-head that can breeze through insane situations and so on. It's not that big of an issue overall, considering platforming is like 10 % of the game at most overall, but it's still an issue netherless
Now let's speak about bosses more deeply. The first five bosses are kinda fun to certain degree, but not nessesarily good tbh, basically they carried out by how varied and special they are. They are more similar to "classic" fangame bosses in sense they are not really that contact fights, that are associated with this game (Gustav-like ones); instead just some epic shit going on in a way of TTT2. Velorum was really insane on Exceed with fucked up final attack; Zekevard was somehow way harder on Normal rather than on Exceed; Balaneum was atrocious in both modes, as well as Devalon. Devalon tho isn't like completely bad as Balaneum, and i like this overall setting with witch and evil tree - vibe on point, but some stuff in those fights is truly bad, making both fight a bit of clown-fiesta. And yeah there is also another boss, that i specifically missed, because it deserves some special honourable mention:
So yeah what stands out very strong out of the first 5 bosses is X-1 and X-2 fight. And yeah well this fight is simply glorious. Both in Normal and Exceed versions, but i especially wanna admit Exceed version. It's just such engaging blast of action, that is blowing mind with how intense the regular scenario in this fight are going. It's also very non-trivial in context of whole game, like definitely the most unique boss out of all of them by mile. It's all about defeating endless enemies, while X-1 and X-2 are main assholes. And yeah while this boss is basically mob assault, it's done in such cool way with fitting OST, that's you basically can feel how you are just in heart of fucking war. Peak of the game for me, and it's always blast to play this. I did Exceed no-hit, which was basically hardest thing in the game for me, but i didn't considered it in my final ratings, because it's like not required at all. No-hitting was way more fair than i expected, you can actually become good at this fight, which is rewarding as fuck
Sixth boss is Gottfried, which is first classic contact fight. I really like atmosphere here and in general this fight flows quite well in both modes. In Normal it's pretty alright, just silent deadly fight with calm vibe. In Exceed shit gets real, because this boss starting to move around area and starting to spawn shadow clones of himself, which makes everything very hard, especially if you trying to no-hit this bitch (which i did). I had my fun here overall
Deus and Leina that comes next as final bosses is very special experience. First phase is basically setup for second phase, it's way easier, it's pretty dinamic and fair, and honestly just simply very good fight, that i enjoyed all the way through. However, second phase... Well, it's geniunely probably most stressful thing i've played in fangames, no jokes. This fight is absolutely brutal, other than regular fight with this duo, it has 18 "memory" sections, that are all instagibs (basically reminiscents of Best Guy and TTT series) and that are so demanding and heavy to learn, it's insane. Not only this, but special attacks of Deus and Leina are also fucked up, especially Deus lasers, which basically was main trigger of my pain. I definitely did them hard for myself in a way, which is cost of blind playthrough, but netherless i don't care, since this is my experience, which is top priority for me obviously. And of course final attack is also completely cracked, actually hardest attack in fight, that requires you brain to work on full concentration, considering how dramatically hard entire ambience becomes. Insane fight, and honestly it was actually fun to play for like last 10 % of playtime, when i knew everything i should. But 90 %... Well, you can imagine
In Exceed tho both Deus and Leina basically sucks. Deus is just reaction test combined with mostly uninteresting filler attacks. It's not that hard overall if you can manage big laser attack, but it's very dumb and frustrating overall. Leina is not really better - FPS drop gimmick is very bad, feels pointless and annoying to deal with. Constant weapon switch at the end of a fight was cool, but it felt like it wasn't delivered fully, which is also a bit of a shame
After beating Deus and Leina in Normal and finding all secret chests, there will be huge ass boss rush, that is also reminiscence of previous games from Best Guy and TTT series. It's massive, chaotic and not hard as balls, which is why i think this boss rush is actually higlight of the game basically on par with X-1 & X-2. It was such a nice break after painful final boss
One last thing before Exceed will be Laplace, which serves as true final boss of the game. So, my expectations for this fight was probably lowest in the game, just simpply because i couldn't expected something alright after Deus & Leina phase 2 - i was naturally prepared for worst. And so... i thankfully was not right with this one. Laplace is actually probably the coolest fight in the game. It's still requiures reaction, but here requirement for this is not that high, while field control (which is basically understanding of where you need to be at exact moment, considering what can happen) is probably at peak in terms of demanding and i love that shit. It was such a cool fight, i really love how timings becomes faster and faster with each round, and final buff is very fun to deal with. My beloved
In Exceed tho, Laplace was imo way weaker. Field control doesn't feel the same, fight becomes shorter and densier on reaction part, and some stuff was geniunely annoying. It might sounds like complete ass, but it wasn't that bad, mind me, just not even nearly good as regular Laplace
So structure of the game Normal mode bosses - Boss rush and secrets - Laplace - Exceed mode bosses. In Exceed Laplace follows Gottfriend, and then there are Deus followed by Leina. So Exceed Leina is the end? Not really, because...
This time there will be Ultimate Omega Very Final Last boss, Leina, the Successor of Madness, basically second body of her and grand villain of the game (spoilers, ehm). Epitome of the game. It's probably most contact fight in the game, she always follows you in this fight, which making this boss a sort of elegant dance between you and her. However, this also leads that this boss is probably most reaction-based, which is yeah... Fuck that. Also ruined by some very not cool attacks (i'm looking at you - two balls of death, that are flying on insane speed in span of 1 second after attack release). Final attack while being really epic, was basically faceroll moment for me. It was a bit satisfying to do it that way tho, and at the end of a day, it was fun boss and nice ending to the game, but stressful as fuck, which is yeah not a compliment as you can guess
And so here the game ends, and here must end my review. Was this great game? For sure. It was special, unique and atmospheric. It basically has all checkmarks for being great game. But the thing is even if you game fall under terms of great game, it can still be inhibited by major issues, that can be really individual, but so painful to deal with, so i actually don't surprised how so little of people actually make it to the end of Exceed and in general how this game seems to not play this game that much, for how impressive it looks. And basically i think the reason is they see the game and they see how insane it is on intuitive level, and now for myself - i answered for myself this quiestion, that is hanging in air - yeah, this game is truly insane, very painful and stressful with determinated reasons why exactly it's like this. And let me tell you, i still think this game easily and probably objectively deserves 9,5+ rating. And no way, i will granted such to it, solely because of the my experience
[1] Like
This game was quite monolite for me. It's not necessarily that insane looking back at it, but the way this game interacts with player making experience like at the very least quite demanding and stressful at times. However, in my case stress becomes like chronic condition. And i would love to explain why and why i think this game far from brilliant, and why the ones who wanna play this must be aware of what coming
First of all, let's strat with actual pros. Many people named it correctly already in reviews, but still. The atmosphere comes in mind at first easily. This game has unique visual style, which is continuation of what was established in Best Guy series and Time-Machine series (this fair not only to visual style, but also many gameplay features). If i need to describe visual style in few words: it's charming and stylish as fuck. Smooth colors, a lot of VFX, various sets of locations - it's all there. Atmosphere also becomes from music choices, which are usually some chorale songs for some stuff and then some epic driving OST for other stuff and all of that is really fitting for the most part, even tho i wouldn't say most of the music is stuck in my mind. However, they are doing job quite well anyways, and that's what matters
What also uplift atmosphere is actual design philosophy itself. Worlds are very interesting, they are always about enemies rather than needle, and those enemies are fun to fight with. In general, i think enemies is what more fangames need to bring up, so it's always pleasant when they are here and when they are cool. Worlds are very various as well, which makes it very good if you remember how visual style is fantastic. And so are the bosses, which are also varied, has some background story actually (even tho i didn't understand it, because Korean language, you know) and are pretty much epitome of hardwork artstyle design. They are really nicely done, what else can i say, pleasant to look at and feels epic most of the time. And also the boss portaits are nice touch, definitely adds vibe points. Individually i will speak about bosses later on
Also a bit of minor thing, but i like how guns are improved if we comparing with TTT2 (which is fair comparison). Here usage of guns makes way more sense, some situations in fights are practically demanding from you to switch between them, which is very likeable for sure - making fights even more complex, live and dinamic. I don't think i could remember any situations in this game when i was annoyed by the gun usage, so it's pretty much a hit. Still worth to mention that 90 % of the time i still beat everything with autogun (slot 2), but that's just because it's most practical and comfortable weapon to deal with most of the stuff in the game
Another minor thing, but worthwile it mention is secret chests that are needed to be obtain to unlock Exceed. I always like things that are making platforming a bit more intriguing, by giving some extra challenge out of nowhere, and that's exactly how those chests works - not just facebashing secrets behind the walls, but they are testing your eyesight and some of them demands unorthodox solutions, which was fun generally. So yeah, not a big part of the game, but pleasant for sure
Okay with that being said, let's talk about coooons. Because they are very real for me and they are needed to be talked about. First of all and the most important one - reaction that is basically soul of every other boss in this game. So let me talk about it for a second. The problem with reaction skillset that is getting tested in this game so much, is that is the most unsatisfying skillset ever. If you compare it to usual avoidance reading, it becomes pretty obvious. When you reading something in the fight, you can fail reading and you can still react to shit and live through. However, if you fail reaction test you doomed. You can't do anything and you will be punished without any type of comeback from it. So yeah, reaction skillset sucks. And it used so much in this game, that anyone must think twice before dive deep in, especially in Exceed territory. Overall, easily minus one whole point from rating just because of that
Second problem is probably more individual, however it's still a fucking issue - how dash works in this game. Don't mind me dash itself is fine as mechanic, the problem is how you do it. Basically in this game you don't have specific button for dash, you need to press three buttons at the same time to do it. Some people may already guess what is wrong with this, but i will clarify for others - it's pretty keboard dependent can you consistently do quick simultaneous presses of keys or not. In this game you can do dash pretty much everytime if you have some time for prepare (like 1 sec for example), but in the most bosses scenaro you will not have this precious time. And so... you will fail dash because of that. And this shit ruins so much of my attempts, it's actually unbearable to think of. It SUUUCKS. And i hate it. Another whole point goes to trashcan, sorry but having dash button just seems too fun, than shit that we have here
Also i don't like how close restart button to weapon slots buttons (especially slot 4 button on corresponding key). Costs me tens of deaths (restarts), that can be avoided easily, if not this factor. Not great. At all. Even tho can be fixed with rebinds i guess, which is why this more of minor issue. Not a rebind guy tho, whoops
The thing that is also quite troublesome, even tho it's not that big of a deal - is how Exceed mode unbalanced is. So basically first half of Exceed bosses are pretty easy honesly, they are not that big of a deal with HP you granted, most of them you can takedown in span of 30 minutes or something. However starting with Deus, difficulty shifted from relatively easy to completely insane, which is like ?? It's like first half was maded by one maker with his vision of how Exceed should work, and then second half was maded by another maker with completely different take. It really leaves bad aftertaste tbh, questionable design as is
And another weak thing is some design of platforming. Yeah, above i talk about how platforming is cool, but that's more of a wide sense. However, if we looking more precisely, i'd say the main problem is that annoying stuff in the platforming prevails over cool just by that tiny bit, that making platforming that could be remembered as pretty much awesome ended up as mixed big. Frutrating saves are too long, some stuff feels very repetative, some cool stuff lasts too short, which is shame, some saves requires too much patience if you are not crack-head that can breeze through insane situations and so on. It's not that big of an issue overall, considering platforming is like 10 % of the game at most overall, but it's still an issue netherless
Now let's speak about bosses more deeply. The first five bosses are kinda fun to certain degree, but not nessesarily good tbh, basically they carried out by how varied and special they are. They are more similar to "classic" fangame bosses in sense they are not really that contact fights, that are associated with this game (Gustav-like ones); instead just some epic shit going on in a way of TTT2. Velorum was really insane on Exceed with fucked up final attack; Zekevard was somehow way harder on Normal rather than on Exceed; Balaneum was atrocious in both modes, as well as Devalon. Devalon tho isn't like completely bad as Balaneum, and i like this overall setting with witch and evil tree - vibe on point, but some stuff in those fights is truly bad, making both fight a bit of clown-fiesta. And yeah there is also another boss, that i specifically missed, because it deserves some special honourable mention:
So yeah what stands out very strong out of the first 5 bosses is X-1 and X-2 fight. And yeah well this fight is simply glorious. Both in Normal and Exceed versions, but i especially wanna admit Exceed version. It's just such engaging blast of action, that is blowing mind with how intense the regular scenario in this fight are going. It's also very non-trivial in context of whole game, like definitely the most unique boss out of all of them by mile. It's all about defeating endless enemies, while X-1 and X-2 are main assholes. And yeah while this boss is basically mob assault, it's done in such cool way with fitting OST, that's you basically can feel how you are just in heart of fucking war. Peak of the game for me, and it's always blast to play this. I did Exceed no-hit, which was basically hardest thing in the game for me, but i didn't considered it in my final ratings, because it's like not required at all. No-hitting was way more fair than i expected, you can actually become good at this fight, which is rewarding as fuck
Sixth boss is Gottfried, which is first classic contact fight. I really like atmosphere here and in general this fight flows quite well in both modes. In Normal it's pretty alright, just silent deadly fight with calm vibe. In Exceed shit gets real, because this boss starting to move around area and starting to spawn shadow clones of himself, which makes everything very hard, especially if you trying to no-hit this bitch (which i did). I had my fun here overall
Deus and Leina that comes next as final bosses is very special experience. First phase is basically setup for second phase, it's way easier, it's pretty dinamic and fair, and honestly just simply very good fight, that i enjoyed all the way through. However, second phase... Well, it's geniunely probably most stressful thing i've played in fangames, no jokes. This fight is absolutely brutal, other than regular fight with this duo, it has 18 "memory" sections, that are all instagibs (basically reminiscents of Best Guy and TTT series) and that are so demanding and heavy to learn, it's insane. Not only this, but special attacks of Deus and Leina are also fucked up, especially Deus lasers, which basically was main trigger of my pain. I definitely did them hard for myself in a way, which is cost of blind playthrough, but netherless i don't care, since this is my experience, which is top priority for me obviously. And of course final attack is also completely cracked, actually hardest attack in fight, that requires you brain to work on full concentration, considering how dramatically hard entire ambience becomes. Insane fight, and honestly it was actually fun to play for like last 10 % of playtime, when i knew everything i should. But 90 %... Well, you can imagine
In Exceed tho both Deus and Leina basically sucks. Deus is just reaction test combined with mostly uninteresting filler attacks. It's not that hard overall if you can manage big laser attack, but it's very dumb and frustrating overall. Leina is not really better - FPS drop gimmick is very bad, feels pointless and annoying to deal with. Constant weapon switch at the end of a fight was cool, but it felt like it wasn't delivered fully, which is also a bit of a shame
After beating Deus and Leina in Normal and finding all secret chests, there will be huge ass boss rush, that is also reminiscence of previous games from Best Guy and TTT series. It's massive, chaotic and not hard as balls, which is why i think this boss rush is actually higlight of the game basically on par with X-1 & X-2. It was such a nice break after painful final boss
One last thing before Exceed will be Laplace, which serves as true final boss of the game. So, my expectations for this fight was probably lowest in the game, just simpply because i couldn't expected something alright after Deus & Leina phase 2 - i was naturally prepared for worst. And so... i thankfully was not right with this one. Laplace is actually probably the coolest fight in the game. It's still requiures reaction, but here requirement for this is not that high, while field control (which is basically understanding of where you need to be at exact moment, considering what can happen) is probably at peak in terms of demanding and i love that shit. It was such a cool fight, i really love how timings becomes faster and faster with each round, and final buff is very fun to deal with. My beloved
In Exceed tho, Laplace was imo way weaker. Field control doesn't feel the same, fight becomes shorter and densier on reaction part, and some stuff was geniunely annoying. It might sounds like complete ass, but it wasn't that bad, mind me, just not even nearly good as regular Laplace
So structure of the game Normal mode bosses - Boss rush and secrets - Laplace - Exceed mode bosses. In Exceed Laplace follows Gottfriend, and then there are Deus followed by Leina. So Exceed Leina is the end? Not really, because...
This time there will be Ultimate Omega Very Final Last boss, Leina, the Successor of Madness, basically second body of her and grand villain of the game (spoilers, ehm). Epitome of the game. It's probably most contact fight in the game, she always follows you in this fight, which making this boss a sort of elegant dance between you and her. However, this also leads that this boss is probably most reaction-based, which is yeah... Fuck that. Also ruined by some very not cool attacks (i'm looking at you - two balls of death, that are flying on insane speed in span of 1 second after attack release). Final attack while being really epic, was basically faceroll moment for me. It was a bit satisfying to do it that way tho, and at the end of a day, it was fun boss and nice ending to the game, but stressful as fuck, which is yeah not a compliment as you can guess
And so here the game ends, and here must end my review. Was this great game? For sure. It was special, unique and atmospheric. It basically has all checkmarks for being great game. But the thing is even if you game fall under terms of great game, it can still be inhibited by major issues, that can be really individual, but so painful to deal with, so i actually don't surprised how so little of people actually make it to the end of Exceed and in general how this game seems to not play this game that much, for how impressive it looks. And basically i think the reason is they see the game and they see how insane it is on intuitive level, and now for myself - i answered for myself this quiestion, that is hanging in air - yeah, this game is truly insane, very painful and stressful with determinated reasons why exactly it's like this. And let me tell you, i still think this game easily and probably objectively deserves 9,5+ rating. And no way, i will granted such to it, solely because of the my experience
Rating: 7.8 78
Difficulty: 81 81
Jun 13, 2026
Delicious Fruit
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