39 Reviews:
GaspacoZanis
Fairly long collab game between 3 authors, and featuring some kind of story in Japanese and in broken English.
This was supposed to be part 1 of some kind of series, but I have never heard about the sequel even being in production. I am assuming it was never developed or was scrapped very early on.
The game is structured in 2 acts - for the first one you have to beat guest stages in the tower (and you also have a very short prologue with few trap screens), then for the 2nd act you have several shorter stages but with bosses where you cannot die but if you get a hit then the bosses are gonna get health back.
I will start with the fact that the 1st act is actually different depending from the difficulty setting. If you choose '500 death mode', '2000 death mode' or 'easy mode' then you will have 2 guest stages instead of 3. If you choose 'Free mode' then you will get 3rd additional stage of Nobebo. Other than that 'Free mode' gives you a possibility to access portal room after you beat the game, unlike all other difficulty settings.
'Easy mode' in itself does not give you any death limits but gameplay is nerfed so it is not a canon difficulty. I have no clues about how canon is 'free mode', considering it has 1 bonus stage that is not present elsewhere.
Yes, this game is already confusing from the get go.
Reshigia's stage is extremely short, featuring some button triggers, lasers and platforms, followed by a boss with 200 HP. It might seem as a lot, but you will soon realize that the game has autofire, and boss has 3 attacks and a bit of a long intro until you actually get until the attacks. This stage is fine but some saves are tedious, and the boss is nothing-burger.
Chinsaku stage is, in my opinion, the hardest stage in the game. It has 4 sub-sections: stage where you cannot jump ; stage where you do not see blocks but only indications on where they are supposed to be ; stage with blocks that make you automatically jump up and stage with plain needle, that has awkward 2 frame (I guess) jump in the very end. After that you have an awkward boss as well.
This whole stage felt like 'I wanna make the Novelty III' content. It is kind of jarring in the whole context of the game. First stage with no jumps has an interesting concept. But I felt like it was too tedious, and I did not have fun with it. The second stage makes you think about what is the actual layout, and I did like it quite a lot even if it was quite simple. Third one is like fine, I am not a big fan of it. Feels like some 'I wanna go across the Rainbow' stuff if you ask me. You go up, until you reach the top and you get teleported to the next stage. Which is as generic as you can get. Just a needle stage which is also badly balanced - it is way easier than the rest, except the last save which has very weird final jump, that is not friendly for those with bad keyboards. The boss is way too long, and quite boring.
Nobebo's stage is my favorite stage in the game. And while some people think it is the hardest, I would argue that it just needs you to get used to the new gimmick. You find a magic wand and you need to cast several spells, while making specific keyboard inputs. Then you get from one screen to another until you cycle back with new abilities that will allow you to proceed forwards. There are quite a lot of traps, but it all feels so fun to do. This stage has limit of 1 jump, and so making use all of 3 gimmicks is really interesting. The boss fight might seem hard but it requires finding good strats. 2nd attack seems very hard, but if you just spawn a block to spawn projectiles, then it suddenly gets much easier. The finale is a bit hectic, but I do not mind that. The fact that this stage is not included in all other difficulty settings is confusing. This is simply the best stage and you just skip it? Why? What is the point?
Anyway, after that you have a boss in the tower, which is a bit RNG-based, but it is not too bad.
After that you return back to your village (you replay the prologue sequence backwards), and then you realize that the village was destroyed so you have to fight 4 entities, that are all called 'Deaths'. It kind of feels like it is an allegory to 'Four Horsemen', but I am not entirely sure.
Here all stages, except the final one, feel extremely bland. You have a gimmick with exploding fruits and fruit that make fruit rings. That is all followed by bunch of traps. It is fine, but it was quite boring for me.
The bosses feature a gimmick that was made with 500 or 2000 death mode in mind. As I have said earlier, you get a gimmick that bosses do not instakill you, but instead you just get additional hits, and the bosses restore their health. You now have an option to either defend yourself and deal damage while 'parrying' the bullets or just shoot as normal. I have tried the gimmick of defending (press 'X'), and it does feel like quite optimal way to play, but it is also extremely tight and requires very good reaction time, so it becomes unfun quite quickly on 2nd and 3rd bosses of Act 2.
But as you can guess, not having death limit is gonna make every boss free, because your only punishment is that boss is gonna restore health. Anyway, it is still not very hard for casual playthrough. I managed to get sub 2000 deaths on 'Free mode' anyway.
Final stage before the final boss is kind of medley between every gimmick you have seen in the game (except Nobebo's stage for obvious reasons). It is fine, although I do prefer it much more than other stages in Act 2. It is not necessarily great but it has good ideas. Difficulty wise it has some hard saves, so you could argue that this is the hardest stage in the game.
Also the final boss is literally 'Nobebo', which is a bit confusing, although it does make sense since he is the producer of the game.
After you beat the game, you get 'To be continued' and yeah, you will never know what happened with the kid and antagonists of this game.
This game has a lot of good ideas, but there are a lot of confusing decisions as well. Cutting Nobebo's stage from supposed normal mode (which I guess is with death limit) is a big downside, since it is the best stage in the game. And playing in the 'Free mode' does feel weird without any real punishments.
The game has good production value, and a lot of little things, like autosaves make this a fun experience. Although some other little things like awkward music silence after you die (that feels like restarting music, even though it is not) are a bit annoying.
But I did feel a bit tired after a lot of things here. And stuff like Chinsaku stage did feel too annoying and too long. The game is incoherent and lacks some general aesthetics.
And also the cliff-hanger was very cheesy and disappointing, considering we know that the game does not have a sequel as of 2025.
I did not necessarily hate this game, so I will say that I would recommend this game if you wanna play it. But play it on 'Free mode', and if you wanna make yourself some challenge, then check on beating this game under 2000 deaths. This way you will try all of the good content of the game, and will beat the game in an 'intentional' way. My ratings are based on this.
Do not try to beat the game under 500 deaths though. You will most likely have to learn defense mechanics and that is way too annoying, in my opinion, unless you have excellent reaction speed or you can spam real fast.
P.S. While this game is in 'FSR silver' settings, I would say it is more like early 'Gold' tier. Something like 'Full Techno Jackass'.
[0] Likes
This was supposed to be part 1 of some kind of series, but I have never heard about the sequel even being in production. I am assuming it was never developed or was scrapped very early on.
The game is structured in 2 acts - for the first one you have to beat guest stages in the tower (and you also have a very short prologue with few trap screens), then for the 2nd act you have several shorter stages but with bosses where you cannot die but if you get a hit then the bosses are gonna get health back.
I will start with the fact that the 1st act is actually different depending from the difficulty setting. If you choose '500 death mode', '2000 death mode' or 'easy mode' then you will have 2 guest stages instead of 3. If you choose 'Free mode' then you will get 3rd additional stage of Nobebo. Other than that 'Free mode' gives you a possibility to access portal room after you beat the game, unlike all other difficulty settings.
'Easy mode' in itself does not give you any death limits but gameplay is nerfed so it is not a canon difficulty. I have no clues about how canon is 'free mode', considering it has 1 bonus stage that is not present elsewhere.
Yes, this game is already confusing from the get go.
Reshigia's stage is extremely short, featuring some button triggers, lasers and platforms, followed by a boss with 200 HP. It might seem as a lot, but you will soon realize that the game has autofire, and boss has 3 attacks and a bit of a long intro until you actually get until the attacks. This stage is fine but some saves are tedious, and the boss is nothing-burger.
Chinsaku stage is, in my opinion, the hardest stage in the game. It has 4 sub-sections: stage where you cannot jump ; stage where you do not see blocks but only indications on where they are supposed to be ; stage with blocks that make you automatically jump up and stage with plain needle, that has awkward 2 frame (I guess) jump in the very end. After that you have an awkward boss as well.
This whole stage felt like 'I wanna make the Novelty III' content. It is kind of jarring in the whole context of the game. First stage with no jumps has an interesting concept. But I felt like it was too tedious, and I did not have fun with it. The second stage makes you think about what is the actual layout, and I did like it quite a lot even if it was quite simple. Third one is like fine, I am not a big fan of it. Feels like some 'I wanna go across the Rainbow' stuff if you ask me. You go up, until you reach the top and you get teleported to the next stage. Which is as generic as you can get. Just a needle stage which is also badly balanced - it is way easier than the rest, except the last save which has very weird final jump, that is not friendly for those with bad keyboards. The boss is way too long, and quite boring.
Nobebo's stage is my favorite stage in the game. And while some people think it is the hardest, I would argue that it just needs you to get used to the new gimmick. You find a magic wand and you need to cast several spells, while making specific keyboard inputs. Then you get from one screen to another until you cycle back with new abilities that will allow you to proceed forwards. There are quite a lot of traps, but it all feels so fun to do. This stage has limit of 1 jump, and so making use all of 3 gimmicks is really interesting. The boss fight might seem hard but it requires finding good strats. 2nd attack seems very hard, but if you just spawn a block to spawn projectiles, then it suddenly gets much easier. The finale is a bit hectic, but I do not mind that. The fact that this stage is not included in all other difficulty settings is confusing. This is simply the best stage and you just skip it? Why? What is the point?
Anyway, after that you have a boss in the tower, which is a bit RNG-based, but it is not too bad.
After that you return back to your village (you replay the prologue sequence backwards), and then you realize that the village was destroyed so you have to fight 4 entities, that are all called 'Deaths'. It kind of feels like it is an allegory to 'Four Horsemen', but I am not entirely sure.
Here all stages, except the final one, feel extremely bland. You have a gimmick with exploding fruits and fruit that make fruit rings. That is all followed by bunch of traps. It is fine, but it was quite boring for me.
The bosses feature a gimmick that was made with 500 or 2000 death mode in mind. As I have said earlier, you get a gimmick that bosses do not instakill you, but instead you just get additional hits, and the bosses restore their health. You now have an option to either defend yourself and deal damage while 'parrying' the bullets or just shoot as normal. I have tried the gimmick of defending (press 'X'), and it does feel like quite optimal way to play, but it is also extremely tight and requires very good reaction time, so it becomes unfun quite quickly on 2nd and 3rd bosses of Act 2.
But as you can guess, not having death limit is gonna make every boss free, because your only punishment is that boss is gonna restore health. Anyway, it is still not very hard for casual playthrough. I managed to get sub 2000 deaths on 'Free mode' anyway.
Final stage before the final boss is kind of medley between every gimmick you have seen in the game (except Nobebo's stage for obvious reasons). It is fine, although I do prefer it much more than other stages in Act 2. It is not necessarily great but it has good ideas. Difficulty wise it has some hard saves, so you could argue that this is the hardest stage in the game.
Also the final boss is literally 'Nobebo', which is a bit confusing, although it does make sense since he is the producer of the game.
After you beat the game, you get 'To be continued' and yeah, you will never know what happened with the kid and antagonists of this game.
This game has a lot of good ideas, but there are a lot of confusing decisions as well. Cutting Nobebo's stage from supposed normal mode (which I guess is with death limit) is a big downside, since it is the best stage in the game. And playing in the 'Free mode' does feel weird without any real punishments.
The game has good production value, and a lot of little things, like autosaves make this a fun experience. Although some other little things like awkward music silence after you die (that feels like restarting music, even though it is not) are a bit annoying.
But I did feel a bit tired after a lot of things here. And stuff like Chinsaku stage did feel too annoying and too long. The game is incoherent and lacks some general aesthetics.
And also the cliff-hanger was very cheesy and disappointing, considering we know that the game does not have a sequel as of 2025.
I did not necessarily hate this game, so I will say that I would recommend this game if you wanna play it. But play it on 'Free mode', and if you wanna make yourself some challenge, then check on beating this game under 2000 deaths. This way you will try all of the good content of the game, and will beat the game in an 'intentional' way. My ratings are based on this.
Do not try to beat the game under 500 deaths though. You will most likely have to learn defense mechanics and that is way too annoying, in my opinion, unless you have excellent reaction speed or you can spam real fast.
P.S. While this game is in 'FSR silver' settings, I would say it is more like early 'Gold' tier. Something like 'Full Techno Jackass'.
Rating: 6.5
Difficulty: 47
Mar 23, 2025
PerliousFalcon
Rating based on Free Mode
Tagged as: Adventure
[0] Likes
Rating: 8.9
Difficulty: 40
Nov 12, 2024
LastTISisLife
Based on 2000 Death mode clear. Quite fun adventure. Very very solid platforming for the most part, with some traps being slightly more evil than they are probably should be, but over than that just pretty good. Especially Chinsaku guest stage and pre-final stage were awesome. Final stage feels slightly repetative in exposition of entirety of game and has really long final save for that difficulty, which was quite surprising, but it was still overall enjoyable
Bosses are kinda lowpoints tho. First two bosses are pretty straightforward and kinda okay, but then game presents you specific type of Death bosses, that can't kill you, but only can increase amount of your deaths if they hit you and you also can counter (basically parry) they attacks, if you good enough. This wasn't really my thing, i tbh would more love to play standard style bosses, but it is what it is. Still quite disappointed, because those Death bosses looked pretty cool and has some interesting attacks from what i've saw, but unfortunately this is not the game where you can truly enjoy fighting them, but only like witness them and beat them without too much effort, unless you really wanna that counterattacks
(Actually if you wanna go for 500 Death mode clear, you probably need to studied how counter properly, but on the other hand platforming is not that hard to mastering and solid amount of the deaths is coming from traps anyways, lol)
So in general, great adventure with good sparks of creativity here and there. It's definitely deserves your shot if you like adventures and not affraid of traps or non-standard gameplay to the certain degree
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Bosses are kinda lowpoints tho. First two bosses are pretty straightforward and kinda okay, but then game presents you specific type of Death bosses, that can't kill you, but only can increase amount of your deaths if they hit you and you also can counter (basically parry) they attacks, if you good enough. This wasn't really my thing, i tbh would more love to play standard style bosses, but it is what it is. Still quite disappointed, because those Death bosses looked pretty cool and has some interesting attacks from what i've saw, but unfortunately this is not the game where you can truly enjoy fighting them, but only like witness them and beat them without too much effort, unless you really wanna that counterattacks
(Actually if you wanna go for 500 Death mode clear, you probably need to studied how counter properly, but on the other hand platforming is not that hard to mastering and solid amount of the deaths is coming from traps anyways, lol)
So in general, great adventure with good sparks of creativity here and there. It's definitely deserves your shot if you like adventures and not affraid of traps or non-standard gameplay to the certain degree
Rating: 8.0
Difficulty: 45
May 1, 2024
bivvez
A very interesting idea and cool bosses, and game design
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Rating: 9.1
Difficulty: 44
Oct 21, 2023