17 Reviews:
CeleCele
Gnol2 is a needle game that looks pretty cool on the surface, however when actually playing there are some serious flaws.
The save and reset system is pretty frustrating. You can't reset until you die, which slows down the pace a lot. You also can't save on the edge of the block the save is on because of S saves and the saves being slightly smaller than normal, so it doesn't cover the whole block.
The jumps are some of the most frustrating and grindy i have encountered in a fangame so far. Somewhere in the latter half of the game there is a vine jump that might be v-string dependent to first frame off of and survive. That is the worst offender but there is some unnessecarily tight and awkward stuff besides that.
The tileset never really changes and makes the game feel like it never ends. Which honestly it feels too long for its own good.
All of this combined makes for a incredibly frustrating experience. However i have to give creedit for some of the interesting things the game tries to do. I just wish it was executed a bit better
[2] Likes
The save and reset system is pretty frustrating. You can't reset until you die, which slows down the pace a lot. You also can't save on the edge of the block the save is on because of S saves and the saves being slightly smaller than normal, so it doesn't cover the whole block.
The jumps are some of the most frustrating and grindy i have encountered in a fangame so far. Somewhere in the latter half of the game there is a vine jump that might be v-string dependent to first frame off of and survive. That is the worst offender but there is some unnessecarily tight and awkward stuff besides that.
The tileset never really changes and makes the game feel like it never ends. Which honestly it feels too long for its own good.
All of this combined makes for a incredibly frustrating experience. However i have to give creedit for some of the interesting things the game tries to do. I just wish it was executed a bit better
Rating: 4.0 40
Difficulty: 75 75
Jul 15, 2020
Lollikit
Fantastic path,with great view effect(much better than gnol1).
But there lie some big problems:a very lot of jumps are way too precise,the difficulty balance is not reasonable,and every time I pressed "R" to restart the game,it lags,which is extremely annoying.
All in all,it's a nice game though.
[1] Like
But there lie some big problems:a very lot of jumps are way too precise,the difficulty balance is not reasonable,and every time I pressed "R" to restart the game,it lags,which is extremely annoying.
All in all,it's a nice game though.
Rating: 6.9 69
Difficulty: 65 65
Sep 2, 2021
gafro
It's insanely amazing needle game which shows most of how creative Biogom is.
I'd rate this as 10 if I can restart before I die.
I'd rate this as 10 if I can restart before I die.
Tagged as: Needle
[1] Like
Rating: 9.8 98
Difficulty: 70 70
Jan 6, 2020
kurath
A needle game with a lot to offer but also a lot weighing it down.
Compared to its predecessor, its a huge step up and the production is a lot better - its got a ton of effects to be interesting but is a much easier on the eyes and generally looks pretty cool. The downside of this is that it betrays what I would say is the cardinal rule of needle which is don't mess with respawning. Thankfully it was patched to disable the slow restarting (press C to toggle) but the fact you can't hit R is still irritating. This is exacerbated by the fact that its filled with F-jumps, long vine grabs, setup edge jumps and block ledges which you will end up spending a fair amount of time just falling to your death. Its not much per time, but boy does it add up.
Needle wise, this alternates between a ton of really cool, creative stuff, a TON of tedious setup full jumps that even if is at the start of a save you can't save a setup for and then every few jumps there's something miles more precise than the surrounding jumps. The latter is usually fine because saves are primarily short which means once you crack a tough jump you usually won't have to keep doing it.
I'd probably still recommend this game if you can stomach the setup jumps everywhere (and can consistently tap movements and 2f because you will need them very frequently) as there's still a lot of cool stuff to play but it definitely hindered the flow of the game for me.
Compared to its predecessor, its a huge step up and the production is a lot better - its got a ton of effects to be interesting but is a much easier on the eyes and generally looks pretty cool. The downside of this is that it betrays what I would say is the cardinal rule of needle which is don't mess with respawning. Thankfully it was patched to disable the slow restarting (press C to toggle) but the fact you can't hit R is still irritating. This is exacerbated by the fact that its filled with F-jumps, long vine grabs, setup edge jumps and block ledges which you will end up spending a fair amount of time just falling to your death. Its not much per time, but boy does it add up.
Needle wise, this alternates between a ton of really cool, creative stuff, a TON of tedious setup full jumps that even if is at the start of a save you can't save a setup for and then every few jumps there's something miles more precise than the surrounding jumps. The latter is usually fine because saves are primarily short which means once you crack a tough jump you usually won't have to keep doing it.
I'd probably still recommend this game if you can stomach the setup jumps everywhere (and can consistently tap movements and 2f because you will need them very frequently) as there's still a lot of cool stuff to play but it definitely hindered the flow of the game for me.
Tagged as: Needle
[1] Like
Rating: 6.0 60
Difficulty: 70 70
Dec 26, 2019