9 Reviews:
Cosmoing
Sorcerer 2 is a pretty lengthy adventure game with many traps and gimmicks. It opens up presumably where the first one left off story-wise, and you're greeted with some trap needle. After that and a short needle intermission, you make it to the stage select hub. There are 4 stages here with their own theme, gimmick(s) and secret. They have to be done in order, but if you miss the secret you can go back and re-do the stage. I won't go into them in detail, but these stages are great. The needle is pretty consistent difficulty-wise, the traps are always pretty original, the gimmicks are simple and fun for the most part and the secrets are actually a good challenge. The first stage's secret in particular is awesome, as it's more of a challenge than a secret. I'm not sure if you need the secrets to enter the 5th stage as I had all of them when I beat the 4th stage, but even if you miss them you can re-enter the stage and look for them later. You do have to re-beat the stage to get out, but you don't have to fight the stage boss again. Speaking of bosses, they're pretty good in their own right as well. They are a little too hard for my taste at times, and the 4th boss in particular was really hard to figure out, but it wasn't enough to make me dislike them.
The 5th stage is probably the lowest point in the game. It has possibly the coolest gimmick but the needle difficulty shoots up like crazy for no reason. The 4th stage was also a fair bit harder than the other ones but it was tame compared to the 5th. The 6th and final stage is better and acts as a recap stage of sorts, although it's still very hard. The 2nd to last screen in particular is excellent and combines a lot of gimmicks to make a cool screen.
Overall, I had a lot of fun playing this. My only real complaint is that the game's difficulty near the end feels like too much of a step up compared to the beginning, but if you can handle that then you'll surely have a great time with this game.
[5] Likes
The 5th stage is probably the lowest point in the game. It has possibly the coolest gimmick but the needle difficulty shoots up like crazy for no reason. The 4th stage was also a fair bit harder than the other ones but it was tame compared to the 5th. The 6th and final stage is better and acts as a recap stage of sorts, although it's still very hard. The 2nd to last screen in particular is excellent and combines a lot of gimmicks to make a cool screen.
Overall, I had a lot of fun playing this. My only real complaint is that the game's difficulty near the end feels like too much of a step up compared to the beginning, but if you can handle that then you'll surely have a great time with this game.
Rating: 8.0 80
Difficulty: 75 75
Jun 8, 2019
Wolsk
This game is very hard but so chock-full of content and hilarious traps that it is well-worth playing. Unfortunately if you don't speak Japanese, a couple bosses might be tough because the writing indicates the attacks that will be used. The mushroom stage was a pretty low point for me with it also containing the worst boss in the game, but everything else was fantastic. If you love trap games and are a very experienced player, this game is a strong recommendation.
@Cosmoing
[3] Likes
@Cosmoing
Rating: 9.2 92
Difficulty: 74 74
Jul 24, 2020
PlutoTheThing
I think when trap games become more difficult, they often become more like trigger needle games. Rukito games, Noesis, even something like Metamorphosis are games I'm much more comfortable calling trigger needle games over trap games. Sorcerer 2 is an exception to this, as this is a full-on trap game at a very high difficulty for this genre, something it both benefits and suffers from. On the good end, a lot of the platforming is of quality, with some fun gimmicks and traps leading to a few creative jumps and sections, especially in something like the final stage. On the other end the traps can be a little tiring, as you overcome a difficult needle challenge just to get smashed by 3 traps afterwards. It's something that never really goes away throughout the game, and is makes this an extremely exhausting game to play even when it's fun. The weakest point is definitely the bosses. I honestly didn't really like any of them, and as of writing this review I don't even remember what the first boss was when I did it the exact same day. Regardless this is a cool game, it's far from perfect but it's definitely solid.
[2] Likes
Rating: 7.7 77
Difficulty: 67 67
May 28, 2023
Wolfiexe
Sorcerer 2 is a trap-heavy adventure game split across a few stages that can be done in any order, before converging into a couple of endgame stages to polish off your magical adventure. Every stage consists of a simple theme or gimmick and inundated with traps, some of which can be pretty soul crushing, before being rounded off with a boss that generally bares little correlation to the stage theme.
The game has a fairly nice production, with the tilesets and gimmicks feeling adventurey and varied enough to make the stages feel distinguishable and different from the last. However, despite the originality and often pretty interesting design, I felt that my enjoyment and the general design was greatly diminished due to the difficulty. Often you'll have long sprawling saves with some really awkward precise segments waiting far in, followed by a soul-crushing trap right at the end that makes you do it all again. It just got annoying for me by the end, and whilst I can appreciate traps and don't really mind a whole lot if it pulls the whole end-of-save-scamp moments on me, in this particular case the difficulty and precision of some segments just ruined the enjoyment, and made it more of a chore to get through than anything else. Some jumps also just felt completely untested such as the cloud jump at the start of the last stage, where jumping onto a bouncy cloud at the end of a save at the wrong height makes the final jump nigh-on impossible, or at least ridiculously harder than it should be.
The bosses I generally had fun with, maybe with the exception of the twin dragon fight which had a couple of really questionable attacks, one of which I don't think I ever even dodged and ended up just winning without ever getting it. I have to give credit to the bosses that they all feel varied and interesting enough to be enjoyable, even if there are some bumps along the way.
Each of the first 4 stages also has a secret which you'll need to access the last couple stages. Most are spottable but the one in the mushroom stage is a bit hidden (on a pretty tricky save no less). You can revisit stages although to my understanding you'd have to beat the entire stage again (without the boss, at least).
The game ends with kind of a "that's it?" kind of feeling, not really culminating in any memorable finale or even credits, just a very abrupt ending. It was kind of a shame given the decent production and flow the entire game had up until that point, but I guess it's not a huge deal.
Overall I'd say Sorcerer 2 is a pretty memorable game with a lot of interesting design and effort put into it, but there's also a good amount of questionable design choices and weird difficulty implementations that kind of make the experience a lot more clunky, at least in my case. I'd probably still recommend people give it a shot as it seems somewhat underplayed, but expect a few rough spots here and there. I'd definitely be interested in a Sorcerer 3 if that ever comes about.
[2] Likes
The game has a fairly nice production, with the tilesets and gimmicks feeling adventurey and varied enough to make the stages feel distinguishable and different from the last. However, despite the originality and often pretty interesting design, I felt that my enjoyment and the general design was greatly diminished due to the difficulty. Often you'll have long sprawling saves with some really awkward precise segments waiting far in, followed by a soul-crushing trap right at the end that makes you do it all again. It just got annoying for me by the end, and whilst I can appreciate traps and don't really mind a whole lot if it pulls the whole end-of-save-scamp moments on me, in this particular case the difficulty and precision of some segments just ruined the enjoyment, and made it more of a chore to get through than anything else. Some jumps also just felt completely untested such as the cloud jump at the start of the last stage, where jumping onto a bouncy cloud at the end of a save at the wrong height makes the final jump nigh-on impossible, or at least ridiculously harder than it should be.
The bosses I generally had fun with, maybe with the exception of the twin dragon fight which had a couple of really questionable attacks, one of which I don't think I ever even dodged and ended up just winning without ever getting it. I have to give credit to the bosses that they all feel varied and interesting enough to be enjoyable, even if there are some bumps along the way.
Each of the first 4 stages also has a secret which you'll need to access the last couple stages. Most are spottable but the one in the mushroom stage is a bit hidden (on a pretty tricky save no less). You can revisit stages although to my understanding you'd have to beat the entire stage again (without the boss, at least).
The game ends with kind of a "that's it?" kind of feeling, not really culminating in any memorable finale or even credits, just a very abrupt ending. It was kind of a shame given the decent production and flow the entire game had up until that point, but I guess it's not a huge deal.
Overall I'd say Sorcerer 2 is a pretty memorable game with a lot of interesting design and effort put into it, but there's also a good amount of questionable design choices and weird difficulty implementations that kind of make the experience a lot more clunky, at least in my case. I'd probably still recommend people give it a shot as it seems somewhat underplayed, but expect a few rough spots here and there. I'd definitely be interested in a Sorcerer 3 if that ever comes about.
Rating: 7.0 70
Difficulty: 75 75
Dec 4, 2019