29 Reviews:
Aronax
Relatively easy needle followed by an optional avoidance. I don't usually do avoidances simply due to the fact that I am not that good at them, but I decided to give this one a go and done it on my 3rd try. The avoidance itself was nice, its short, but has relaxing music and none of the attacks are insta gibby which is good. Enjoyed this, I would play it just for the avoidance.
[2] Likes
Rating: 6.8 68
Difficulty: 25 25
Sep 1, 2016
Bonner
Simple needle and avoidance game as the title says. Needles are generic-ish and not bad or good. Avoidance is better than needles, it is fair and short.
Maybe this fangame is for begginers, and most of parts i can agree, but some needles seem to be a bit tough.
[0] Likes
Maybe this fangame is for begginers, and most of parts i can agree, but some needles seem to be a bit tough.
Rating: 5.0 50
Difficulty: 36 36
Dec 23, 2020
omega2020
I don't know why the difficulty rating is low. This doesn't seem like a beginner type of game. I've played my share of needle and find that some jumps are difficult for beginners to pull off and even novice players may struggle alittle. The needle was decent and the avoidance was fun though. Should have gotten rid of the death sound.
[0] Likes
Rating: 5.0 50
Difficulty: 42 42
Dec 9, 2020
ElCochran90
Uhm. Picture this. One guy learns about the basic jumps required in all fangames: gates, dropping gates, f-jumps, horizontal gates, diagonals, droppig diagonals, corners, TAS, diamonds, double diamonds, sphincters... Heck, you name it. Then, he decides what jumps are difficult for a beginner to execute, and decides that diamonds, double diamonds and sphincters are difficult. He leaves corners because, hey, you will face corners a lot in the future. There is even a save with TWO corners! He also nerfs TAS jumps by moving the spike some pixels to the left if you're coming from the right. What to do for the common and difficult but not-so-difficult jumps? Place a save after each one. That way you will make it more playable for beginners.
Beginners, without prior knowledge, will try to do the corners in the way they will guess best when there is actually an align (or two) for each one, or even a setup where you just do a full jump and fall right through. This is easy for experienced players, but not for beginners, and might be puzzled at the average difficulty rating of this game. It's such a mess in difficulty curve also that I am surprised.
The saving grace is the avoidance. If you have ever been afraid of avoidances, you can start with the one featured at the end of the game. It is "optional". The atmosphere finally pays off and it is quite nice. Ironically, it is also much, much easier than the needle. So what is the point? It eludes me.
For the note, if you're an experienced player, be warned that one-frame jumps do not exist in this game because screw them. There is a gate jump with blocks at both sides of the spikes conforming the gate. There are two ways to get past it, correct? 1) Bump your head with the first upper block, go through the gate and make another tiny quick jump. 2) Cancel-jump through it. I am in a level where I feel confident to do option two. Then something happens: I suddenly suck at cancelling. Why? Is my PC lagging? Has my keyboard given up? No. They simply don't exist. That really wouldn't harm the gameplay IF YOU DIDN'T PUT SUGGESTIVE JUMPS IN IT!
Oh well. Drastic lows and a couple of ups. I don't recommend this unless you want to know the most basic and generic needle jumps you will face throughout in your fangame journey.
P.S. The game over music is meant to be funny, but I highly disliked the contrast. Also, I would never imagine complaining this in a fangame, lol, but the kid dies exploding in blood (no, really!). Jokes aside, given the graphics and visuals, I would have appreciated another death animation. The game over music just makes everything worse.
[0] Likes
Beginners, without prior knowledge, will try to do the corners in the way they will guess best when there is actually an align (or two) for each one, or even a setup where you just do a full jump and fall right through. This is easy for experienced players, but not for beginners, and might be puzzled at the average difficulty rating of this game. It's such a mess in difficulty curve also that I am surprised.
The saving grace is the avoidance. If you have ever been afraid of avoidances, you can start with the one featured at the end of the game. It is "optional". The atmosphere finally pays off and it is quite nice. Ironically, it is also much, much easier than the needle. So what is the point? It eludes me.
For the note, if you're an experienced player, be warned that one-frame jumps do not exist in this game because screw them. There is a gate jump with blocks at both sides of the spikes conforming the gate. There are two ways to get past it, correct? 1) Bump your head with the first upper block, go through the gate and make another tiny quick jump. 2) Cancel-jump through it. I am in a level where I feel confident to do option two. Then something happens: I suddenly suck at cancelling. Why? Is my PC lagging? Has my keyboard given up? No. They simply don't exist. That really wouldn't harm the gameplay IF YOU DIDN'T PUT SUGGESTIVE JUMPS IN IT!
Oh well. Drastic lows and a couple of ups. I don't recommend this unless you want to know the most basic and generic needle jumps you will face throughout in your fangame journey.
P.S. The game over music is meant to be funny, but I highly disliked the contrast. Also, I would never imagine complaining this in a fangame, lol, but the kid dies exploding in blood (no, really!). Jokes aside, given the graphics and visuals, I would have appreciated another death animation. The game over music just makes everything worse.
Rating: 2.7 27
Difficulty: 35 35
Jul 29, 2019