5 Reviews:
Wolfiexe
Force is an infinite-jump dot-hitbox barrage boss consisting of two phases. If you're looking for another Taisa to spend your time with, this is a solid choice, although not without some downsides.
There are plenty of attacks to take in here, ranging from standard clown-fiesta barrage to curving left and right and all sorts of other bonkers stuff. Naturally with any dot-hitbox avoidance, you're pretty much guaranteed an endless supply of Hollywood dodges to fill your style bank with, and it feels pretty good to do so.
My biggest problem are the two orange bullet attacks in P1 (the screen-wrapping one and then the vertical climb one). They're fun to read and satisfying when you do so, but they feel like the creator dialed the difficulty meter up to 11 on designing them. The transition felt very unrewarding to die to the vast majority of the time, and whilst I certainly improved at them over the course of my play, they still felt awkwardly difficult to the point where P1 consisted of a minute of nothing, and then the two actual hard attacks.
Phase 2 is a very hype and intense phase climaxing in an insane final attack which has you doing some acrobatics the likes of which the Olympic Games could only wish to see. I did get kinda frustrated with the very fast barrage attack whereupon bullets phase in and out of being lethal or nonlethal, as sometimes it felt like a bit too much to take in and reasonably read without hoping for a bit of luck. The ending 40~ seconds or so were my favourite part of the avoidance, which builds up really nicely and goes out with a bang to make the clear feel all that more rewarding.
Overall it was a mixed bag for me with a couple of frustrating and tedious attacks to grind through, but on the other hand there were plenty of highlights and exciting parts to read and play through. If you're looking for a barrage, it's definitely worth giving a go!
[0] Likes
There are plenty of attacks to take in here, ranging from standard clown-fiesta barrage to curving left and right and all sorts of other bonkers stuff. Naturally with any dot-hitbox avoidance, you're pretty much guaranteed an endless supply of Hollywood dodges to fill your style bank with, and it feels pretty good to do so.
My biggest problem are the two orange bullet attacks in P1 (the screen-wrapping one and then the vertical climb one). They're fun to read and satisfying when you do so, but they feel like the creator dialed the difficulty meter up to 11 on designing them. The transition felt very unrewarding to die to the vast majority of the time, and whilst I certainly improved at them over the course of my play, they still felt awkwardly difficult to the point where P1 consisted of a minute of nothing, and then the two actual hard attacks.
Phase 2 is a very hype and intense phase climaxing in an insane final attack which has you doing some acrobatics the likes of which the Olympic Games could only wish to see. I did get kinda frustrated with the very fast barrage attack whereupon bullets phase in and out of being lethal or nonlethal, as sometimes it felt like a bit too much to take in and reasonably read without hoping for a bit of luck. The ending 40~ seconds or so were my favourite part of the avoidance, which builds up really nicely and goes out with a bang to make the clear feel all that more rewarding.
Overall it was a mixed bag for me with a couple of frustrating and tedious attacks to grind through, but on the other hand there were plenty of highlights and exciting parts to read and play through. If you're looking for a barrage, it's definitely worth giving a go!
Rating: 6.8 68
Difficulty: 75 75
Oct 1, 2018
Normal
A bit hard barrage boss. you have small hitbox.
most attack is RNG but not very hard,so I think this boss is good for getting better at barrage.
attacks matches to music,I really like this boss.
[0] Likes
most attack is RNG but not very hard,so I think this boss is good for getting better at barrage.
attacks matches to music,I really like this boss.
Rating: 7.8 78
Difficulty: 74 74
Mar 7, 2017