15 Reviews:
Nick24
Agree with razzor
Tagged as: Avoidance
[2] Likes
Rating: 8.5 85
Difficulty: 70 70
Mar 19, 2020
LastTISisLife
Really good visual flow
Really bad first part of avoidance gameplay-wise
I also didn't find track that great, probably weakest out of Lilly's avoidances
[0] Likes
Really bad first part of avoidance gameplay-wise
I also didn't find track that great, probably weakest out of Lilly's avoidances
Rating: 5.3 53
Difficulty: 68 68
Jan 2, 2023
Wahfuu
An expansion to I Wanna be the G, but not in a good way.
I wanna Be the G was one of my first forrays into avoidances, and I had always wanted to play the upgraded version of it, but it was a bit of a disappointment. It just... doesn't change anything about G, and then adds in just more precise versions of the same kind of attacks.
For some reason, we got an 2 new 'jump in the center' attacks but they're just trickier on timing. The 2nd of which is really obnoxious to do, since you have to jump at a pretty specific time both off the ledge and in the center. It's a chore to learn. The extra pattern besides that isn't really bad but it's also nothing really standout, besides the visual effects.
I really wish that instead of just tossing in a few more annoying attacks onto G to bridge the beginning and end, the G attacks themselves went under a bit more of a remix. The unskippable intro doesn't help along with the autopilot of 'center jumping' that is the entirety of the first 12 seconds of the avoidance, which isn't super bothersome when the avoidance is easier and doesn't take very long to clear.
So, yeah. This was a pretty big loss. I think if I hadn't played G I woulda came into this liking it a bit more, but it feels like a pretty underwhelming hard remix to a chill avoidance.
[0] Likes
I wanna Be the G was one of my first forrays into avoidances, and I had always wanted to play the upgraded version of it, but it was a bit of a disappointment. It just... doesn't change anything about G, and then adds in just more precise versions of the same kind of attacks.
For some reason, we got an 2 new 'jump in the center' attacks but they're just trickier on timing. The 2nd of which is really obnoxious to do, since you have to jump at a pretty specific time both off the ledge and in the center. It's a chore to learn. The extra pattern besides that isn't really bad but it's also nothing really standout, besides the visual effects.
I really wish that instead of just tossing in a few more annoying attacks onto G to bridge the beginning and end, the G attacks themselves went under a bit more of a remix. The unskippable intro doesn't help along with the autopilot of 'center jumping' that is the entirety of the first 12 seconds of the avoidance, which isn't super bothersome when the avoidance is easier and doesn't take very long to clear.
So, yeah. This was a pretty big loss. I think if I hadn't played G I woulda came into this liking it a bit more, but it feels like a pretty underwhelming hard remix to a chill avoidance.
Rating: 5.0 50
Difficulty: 69 69
Apr 29, 2019