12 Reviews:
BaronBlade
Based on Normal mode. Starts off as a neat beginner game with platforming designed accordingly. Introduces basic player-adjusting gimmicks like NANG stage 8, jump refreshers, and triggers. Only issue is that the background for the black areas doesn't contrast well with the tileset. However, from the gray brick area on, the game's quality goes downhill. In the former, there's not only a ton of unnecessary traps, but one particular save wherein you have to shoot blocks to go around a roundabout path, except these blocks are a shade off from the rest of the tiles, and the blocks you can go through in an earlier save are obvious. This ended up souring the game for me, and the final area's bland needle didn't help with that. It's ok.
[3] Likes
Rating: 5.4 54
Difficulty: 48 48
Mar 8, 2017
egg
Note: this review is copy-pasted from a reply on the forum thread of this game, with some extra details and thoughts.
Pros:
- Overall great soundtrack
- Nice graphics (minus one area which I'll talk about later)
- Pretty well designed levels
- Decent save balance
Cons:
- Extremely annoying trolls
- Certain sounds (breaking blocks and fake blocks) are really loud
- Z saves that are commonly either a few blocks away from the first jump, or in the air (personal pet peeve, probably doesn't bother that many people)
As far as graphics go, there are only two complaints I really have to say. In world three (the gray level with switches and clocks) the tiles and background blend in a lot. It is very hard for me to distinguish shades of gray from black, so sometimes figuring out where to go was a bit of a hassle (particularly the last save, with the moving platforms). In the world with the potions and white tiles, there is an impossible corridor between two clocks. Touching a clock gives you three seconds to touch another, or you die. The path is not so obvious, though. You have to shoot some blocks that are slightly different from the other tiles and go through them. I had to get someone in the I Wanna Community discord to tell me that, and even knowing it I can't tell a difference. I'd recommend making those blocks that you can break at least a little bit darker.
One thing I didn't particularly enjoy were the trolls. They seemed very out of place in this game, and just frustrated me more than anything. However, the first time I got hit by a falling grenade, I lost my shit laughing.. Towards the end especially, the trolls got extremely frustrating. One screen in particular were filled with triggers and fake blocks, it felt so out of place, and nothing but frustrate me.
The difficulty in the last two screens is insane compared to the difficulty before, but it's overall balanced fairly well. That said, the placement of a lot of the saves is pretty annoying. A lot of them are a either a few blocks away, or in the air for no reason. If they were just slightly adjusted, a lot of saves would be extremely less frustrating.
Beyond those few issues, the game is pretty good. Would recommend. Hopefully this review offers some help to players, and the developer.
[1] Like
Pros:
- Overall great soundtrack
- Nice graphics (minus one area which I'll talk about later)
- Pretty well designed levels
- Decent save balance
Cons:
- Extremely annoying trolls
- Certain sounds (breaking blocks and fake blocks) are really loud
- Z saves that are commonly either a few blocks away from the first jump, or in the air (personal pet peeve, probably doesn't bother that many people)
As far as graphics go, there are only two complaints I really have to say. In world three (the gray level with switches and clocks) the tiles and background blend in a lot. It is very hard for me to distinguish shades of gray from black, so sometimes figuring out where to go was a bit of a hassle (particularly the last save, with the moving platforms). In the world with the potions and white tiles, there is an impossible corridor between two clocks. Touching a clock gives you three seconds to touch another, or you die. The path is not so obvious, though. You have to shoot some blocks that are slightly different from the other tiles and go through them. I had to get someone in the I Wanna Community discord to tell me that, and even knowing it I can't tell a difference. I'd recommend making those blocks that you can break at least a little bit darker.
One thing I didn't particularly enjoy were the trolls. They seemed very out of place in this game, and just frustrated me more than anything. However, the first time I got hit by a falling grenade, I lost my shit laughing.. Towards the end especially, the trolls got extremely frustrating. One screen in particular were filled with triggers and fake blocks, it felt so out of place, and nothing but frustrate me.
The difficulty in the last two screens is insane compared to the difficulty before, but it's overall balanced fairly well. That said, the placement of a lot of the saves is pretty annoying. A lot of them are a either a few blocks away, or in the air for no reason. If they were just slightly adjusted, a lot of saves would be extremely less frustrating.
Beyond those few issues, the game is pretty good. Would recommend. Hopefully this review offers some help to players, and the developer.
Rating: 6.9 69
Difficulty: 50 50
Mar 8, 2017
Dignit
Short fun needle game with good music and good visuals. Gets progressively harder, still about average difficulty.
[1] Like
Rating: 8.3 83
Difficulty: 45 45
Mar 7, 2017