9 Reviews:
PlutoTheThing
Wonderful Rush is truly, honestly, one of the most beautiful avoidances I've ever played, from the incredibly varied patterns, a gorgeous song, great choreographed pattern sequences that make the whole thing feel so cohesive, and a wonderfully cheery atmosphere with cute pastel cherry colors, it's a very pretty game, but none of that matters if the game isn't fun. I'm sure many will dismiss this as RNG trash, or more likely, Instagib trash, but to me, this is an absolutely wonderful pattern avoidance, the patterns are all consistent, with none feeling like it's random if you can get them or not, and they feel amazing to learn and master. There's so many visually interesting ones that are super fun to play and the learning process isn't that bad, as there's a high amount of consistency for nearly everything.
The biggest blemish on the game is easily the RNG, while some RNG attacks are perfectly fair and fine, some are just blatantly unfair, and will kill your attempt randomly. To me, this is a very minor issue, as for the most part you aren't gonna destroyed by RNG all that often, but it does happen, and sucks even if you can reach the part you died to very easily. All in all, while this is an issue, it hardly affects my score.
At this point, I've accepted that my taste in fangames is weird, I think most people would look at this avoidance in disgust, but to me, this is one of the best fangame experiences I've had, I never was mad or upset, and was just vibing the entire time. To me, Wonderful Rush feels like a work of art, and a dance through intricate cherry patterns that I'll probably never forget.
[3] Likes
The biggest blemish on the game is easily the RNG, while some RNG attacks are perfectly fair and fine, some are just blatantly unfair, and will kill your attempt randomly. To me, this is a very minor issue, as for the most part you aren't gonna destroyed by RNG all that often, but it does happen, and sucks even if you can reach the part you died to very easily. All in all, while this is an issue, it hardly affects my score.
At this point, I've accepted that my taste in fangames is weird, I think most people would look at this avoidance in disgust, but to me, this is one of the best fangame experiences I've had, I never was mad or upset, and was just vibing the entire time. To me, Wonderful Rush feels like a work of art, and a dance through intricate cherry patterns that I'll probably never forget.
Rating: 9.7 97
Difficulty: 88 88
Sep 3, 2023
TTBB
Warning: DO NOT PLAY THIS IF YOU ARE COLOURBLIND, OR ELSE THIS IS LITERALLY IMPOSSIBLE FOR YOU!
Wonderful Rush is a very long and difficult pattern avoidance that goes on for a little over 4.5 minutes. Almost every pattern is an unreactable instagib up to the very end that requires you to know how they work before you can pass them. Depending on your preference, this can be either very tedious or very rewarding throughout as you slowly conquer each section of this avoidance little by little. For me, I played parts of it blind but then ultimately gave up and watched a video for the later parts, which ended up making my experience more enjoyable. In this review, I'll be going over what I thought about the patterns and the RNG, as well as my overall thoughts.
The patterns themselves range in difficulty, with some parts like the first minute being extremely easy to learn and execute while others requiring a little more trial and error to get the correct timings down. A lot of times I find myself bopping my head while timing jumps because of how well-timed some of the patterns are to the music, such as the transition into the 2nd chorus where you jump into a completely different scene. It is both satisfying to watch and do even though its just a simple jump. A lot of the time, you'll find that the timings you need to do for certain jumps are synced directly with the music, (namely about 1 minute in right before the 1st chorus when the song says "AL-RIGHT", you double jump in time with those lyrics) which really helps get you into both the song and the game.
One thing to note if you do this blind is that most of the patterns themselves are clearly designed to only have 1 solution with slight variations. In fact, even though I did parts of this blind, it isn't easy to see that. There's only 2 small sections I can think of where I had a noticeably different strategy than everyone else, so if you want to play this avoidance in order to "invent strats", you most likely won't be doing that. The screen scrolling section at the very end can probably be done in various ways, but this one of the parts I didn't do blind so I can't say for sure.
Without spoiling too much, I will note that there is a puzzle aspect to some patterns in this avoidance, so expect to put your thinking cap on if you're trying to figure these parts out yourself.
Now in terms of the RNG, well to sum it up: it sucks. There ARE fun parts with fun-to-read RNG like the infinite jump part, and the part right after (despite the latter being literally impossible at times), a lot of the other RNG parts either come down to pure luck or are so minimal that they don't really change up anything at all. Namely, there's a part during the 2nd verse about 2 minutes in where red, yellow, teal, blue and purple cherries will randomly spawn all over the place in that order. With every colour besides the first, they will be faded before spawning their hitbox, giving you time to move out of the way if it spawns on you. With red however, it can literally just kill you the moment it spawns on you. The creator seems to "fix" this issue by spawning less reds than other colours, but I still found it happened to me quite a few times (even multiple times in a row at times) which can get REALLY REALLY frustrating. The RNG at the very ending can also either be completely free or impossible, so dying there can be quite heartbreaking.
My overall opinion on this is that this game is very fun with a couple of "bruh why" moments sprinkled here and there. The song is very catchy and this avoidance really brings that out with its visuals and execution. As of now it is my biggest accomplishment that required me over 100 hours to clear, but this is coming from someone who has only been playing fangames for 1 year so more experienced players will most likely spend much much less time than I did. And even after clearing, I found myself kind of missing the grind and actually wanting to play more just because of how unique and visually appealing the patterns are.
[2] Likes
Wonderful Rush is a very long and difficult pattern avoidance that goes on for a little over 4.5 minutes. Almost every pattern is an unreactable instagib up to the very end that requires you to know how they work before you can pass them. Depending on your preference, this can be either very tedious or very rewarding throughout as you slowly conquer each section of this avoidance little by little. For me, I played parts of it blind but then ultimately gave up and watched a video for the later parts, which ended up making my experience more enjoyable. In this review, I'll be going over what I thought about the patterns and the RNG, as well as my overall thoughts.
The patterns themselves range in difficulty, with some parts like the first minute being extremely easy to learn and execute while others requiring a little more trial and error to get the correct timings down. A lot of times I find myself bopping my head while timing jumps because of how well-timed some of the patterns are to the music, such as the transition into the 2nd chorus where you jump into a completely different scene. It is both satisfying to watch and do even though its just a simple jump. A lot of the time, you'll find that the timings you need to do for certain jumps are synced directly with the music, (namely about 1 minute in right before the 1st chorus when the song says "AL-RIGHT", you double jump in time with those lyrics) which really helps get you into both the song and the game.
One thing to note if you do this blind is that most of the patterns themselves are clearly designed to only have 1 solution with slight variations. In fact, even though I did parts of this blind, it isn't easy to see that. There's only 2 small sections I can think of where I had a noticeably different strategy than everyone else, so if you want to play this avoidance in order to "invent strats", you most likely won't be doing that. The screen scrolling section at the very end can probably be done in various ways, but this one of the parts I didn't do blind so I can't say for sure.
Without spoiling too much, I will note that there is a puzzle aspect to some patterns in this avoidance, so expect to put your thinking cap on if you're trying to figure these parts out yourself.
Now in terms of the RNG, well to sum it up: it sucks. There ARE fun parts with fun-to-read RNG like the infinite jump part, and the part right after (despite the latter being literally impossible at times), a lot of the other RNG parts either come down to pure luck or are so minimal that they don't really change up anything at all. Namely, there's a part during the 2nd verse about 2 minutes in where red, yellow, teal, blue and purple cherries will randomly spawn all over the place in that order. With every colour besides the first, they will be faded before spawning their hitbox, giving you time to move out of the way if it spawns on you. With red however, it can literally just kill you the moment it spawns on you. The creator seems to "fix" this issue by spawning less reds than other colours, but I still found it happened to me quite a few times (even multiple times in a row at times) which can get REALLY REALLY frustrating. The RNG at the very ending can also either be completely free or impossible, so dying there can be quite heartbreaking.
My overall opinion on this is that this game is very fun with a couple of "bruh why" moments sprinkled here and there. The song is very catchy and this avoidance really brings that out with its visuals and execution. As of now it is my biggest accomplishment that required me over 100 hours to clear, but this is coming from someone who has only been playing fangames for 1 year so more experienced players will most likely spend much much less time than I did. And even after clearing, I found myself kind of missing the grind and actually wanting to play more just because of how unique and visually appealing the patterns are.
Rating: 8.5 85
Difficulty: 86 86
Jun 1, 2021
Zurai
Extremly hard fight which mostly consists of conveluted patterns and with some RNG sprinkled in. If you want to play blind, make sure to record everything since I believe its almost a necessity in order to understand some of the patterns and see how to pass them.
Since most fun for me in avoidance comes from figuring out attacks and trying to find a way how to pass them, I would recommend playing this blind if you don't mind the grind since the entire difficulty of this comes from the pattern attacks.
[1] Like
Since most fun for me in avoidance comes from figuring out attacks and trying to find a way how to pass them, I would recommend playing this blind if you don't mind the grind since the entire difficulty of this comes from the pattern attacks.
Rating: 8.0 80
Difficulty: 90 90
Nov 8, 2020