30 Reviews:
shign
Fun needle game even if it started to become more annoying near the end. There are bosses from c2 every 10 rooms where you have hp so they are much easier (and drawn under ms paint).
[0] Likes
Rating: 7.5 75
Difficulty: 75 75
Dec 13, 2021
Nick24
We have converted to needle players
Tagged as: Needle
[0] Likes
Rating: 7.8 78
Difficulty: 70 70
Aug 6, 2021
Person4566
this game is a needle game and it has 50 screens and let me tell you this game can be rough especially at stage 5
[0] Likes
Rating: 8.0 80
Difficulty: 80 80
Jul 30, 2021
Wolfiexe
Crimsoned 2 is a very solid 50-floor needle game, using the visuals/flow of Cultured 2 alongside Piece's creative needle style making for a pretty challenging but enjoyable experience.
Throughout the 50 floors, there's a very noticeable difficulty increase which feels mostly well done, with only a few sore spots in difficulty being noticeable. The needle stays mostly vanilla although there's the odd usage of vines, water and perhaps some other traditional gimmicks on rare occasions. A couple parts near the start of stage 5 feel a bit bumpy in comparison to the end of the stage, which seems to have been caused by nerfing some early-version hard spots. It never felt designed in an unpleasant or unfun sort of way, so I enjoyed it regardless.
Despite each screen making use of a background/tileset from Cultured 2, the actual needle doesn't appear to be influenced with perhaps the exception of a couple screens here and there. It would've been cool to see things like the SSR2 screen have Rukito-esque triggers or the Forehead screen have the jump-changers, although that would stray away from a needle game and moreso a custom-medley-of-sorts, but it's an interesting what-if.
Each stage is also capped off with the appropriate boss from Cultured 2, only with HP. They make for a nice break and the HP ensures you won't be stumped for too long. Oh, and the boss visuals (and all screen titlecards) are custom-drawn by Piece which is a pretty cool addition. I imagine a fair amount of time went into Crimsoned-ifying all the graphics and it just makes for a nice finishing touch.
Overall a solid needle game that definitely picks up the challenge towards the end. Would recommend.
[0] Likes
Throughout the 50 floors, there's a very noticeable difficulty increase which feels mostly well done, with only a few sore spots in difficulty being noticeable. The needle stays mostly vanilla although there's the odd usage of vines, water and perhaps some other traditional gimmicks on rare occasions. A couple parts near the start of stage 5 feel a bit bumpy in comparison to the end of the stage, which seems to have been caused by nerfing some early-version hard spots. It never felt designed in an unpleasant or unfun sort of way, so I enjoyed it regardless.
Despite each screen making use of a background/tileset from Cultured 2, the actual needle doesn't appear to be influenced with perhaps the exception of a couple screens here and there. It would've been cool to see things like the SSR2 screen have Rukito-esque triggers or the Forehead screen have the jump-changers, although that would stray away from a needle game and moreso a custom-medley-of-sorts, but it's an interesting what-if.
Each stage is also capped off with the appropriate boss from Cultured 2, only with HP. They make for a nice break and the HP ensures you won't be stumped for too long. Oh, and the boss visuals (and all screen titlecards) are custom-drawn by Piece which is a pretty cool addition. I imagine a fair amount of time went into Crimsoned-ifying all the graphics and it just makes for a nice finishing touch.
Overall a solid needle game that definitely picks up the challenge towards the end. Would recommend.
Rating: 8.1 81
Difficulty: 70 70
Apr 9, 2019