Creator: Derf

Average Rating
7.9 / 10
Average Difficulty
57.3 / 100
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Needle (21) 50_floor (2) Visual_Challenge (4) Art (1) Sudoku (1) 65_diff (1) but_you_might (1) need_to_cancel (1)


  • by Emmanating
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Emmanating

Creator's Comments:

TheNewDerf [Creator]
Hey -- I appreciate everyone who has taken time to leave feedback, even though I don't make games anymore.

Just to clear up a common observation on XIFT: this game was part of a larger structure of games which all had certain states of mind as their theme. This game's theme was anxiety. That's the reason why the saves are invisible (to keep players in a state of unease), and it's the reason why the visuals force the player to constantly focus on reading the spikes, instead of passively relying on knowing their shape. These decisions clearly have quality-of-life drawbacks (as with most of the games I made, I was to a certain degree trying to alienate the player), but at the time I felt they were justified to make a unique experience which was different to a normal 50-floor needle game.

You can make your own mind up as to whether or not this was a worthwhile trade-off (just because these decisions were intentional doesn't mean they were good design choices for you, of course). I just wanted to leave this here for the people who think these decisions were thoughtless or arbitrary. Nothing in my games was ever thoughtless--even if a lot of what I made didn't work out the way I wanted it to, and in a lot of respects failed. I was a teenager, and a novice--but I was always passionate about fangames. I think a lot of people were like that, and that's part of the joy of the community.

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[14] Likes
Rating: N/A       Difficulty: N/A
Sep 14, 2019

62 Reviews:

goooooooood game

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Tagged as: Needle 50_floor Visual_Challenge
[2] Likes
Rating: 10.0 100       Difficulty: 47 47
Dec 23, 2018
Style over substance.

Almost every jump in this game is either trivial or annoyingly precise, and it attempts to cover up for the latter with very frequent save placement. Unfortunately, all this really does is kill any meaningful challenge the game might have had, as it devolves into repeating one specific jump for a minute or two before you move on to the next save, repeat. Put simply, the design as a whole is disjointed; there's no sense of "flow" and it honestly feels like grinding a single jump game at points.

The first three stages are so easy that they might as well not exist, but stages 4 and 5 are filled with incredibly obnoxious nonsense, so they're not fun to play either. I don't know where the creator got the idea to spam floating vines everywhere, but it resulted in some of the worst jump sequences I've ever done in a fangame, even if they're not necessarily "hard."

And to top it all off, the saves are all invisible touch saves that lag the game and restart the Kid in the same position every time. Hope you enjoy setting up the first jump of a given save over and over each time you have to respawn! Oh, and you can't pause the game or check your death/time, so I hope you didn't care for those basic engine features that should be in every fangame by default.

There were a few cool setpieces here and there visually, but they weren't worth putting up with the atrocious needle design and general poor play experience. Avoid unless you think pretty graphics are more important than good design.

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[2] Likes
Rating: 3.5 35       Difficulty: 55 55
Jun 29, 2018
Amazing needle game, great example of perfect level design

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[2] Likes
Rating: 10.0 100       Difficulty: 50 50
Aug 1, 2017
XIFT is a supremely beautiful needle game that takes you on a psychedelic journey. The game leads you through the build up and then the wind down of a drug trip, and each act has a very distinct feel that really lends itself to the act's position in the game. The needle itself has a focus on precision, and yet there aren't an overabundance of <3f jumps, so there's no keyboard RNG which is fantastic to see. The visuals are perhaps the best I've seen in a fangame, and the definite highlight of XIFT.

The game's most notable feature is the lack of visible saves. You automatically save when you reach certain spots, but there's no indication when this happens. This creates great moments of tension as you're unsure if you're safe, or if you need to make another jump. The save placement is really good as well, the game really knows when to give you a lot of saves, or when to make you do an entire screen without any. This adds a lot to the game, and if the saves were visible I think it would be a much worse experience.

Overall, I cannot recommend this enough. I consider this one of the best overall needle games, and a must play for anyone who's skills are up to the test.

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[1] Like
Rating: 9.5 95       Difficulty: 60 60
Jul 26, 2022
Some games are neither the most fun nor the most beautiful, but still very much worth playing for the experience, and XIFT is one of them.

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Tagged as: Needle Art
[1] Like
Rating: 8.4 84       Difficulty: 58 58
Jul 21, 2022