13 Reviews:
Onynekyu
I love this game. Only volcano stage was my nightmare, otherwise, the game is great. Special thanks to Ghost for fixing a save lock (at volcano stage ^^")
[1] Like
Rating: 9.5 95
Difficulty: 55 55
May 15, 2018
jokcho
Volcanic stage is really unfun and it was clearly the hardest one (gimmicks are nerfed single jump mechanic, ropes, moving obstacles with rng), other levels were mostly enjoyable.
[1] Like
Rating: 7.2 72
Difficulty: 58 58
Dec 28, 2017
Some_Chords
First half of the game is a really well done trap game that is tons of fun. Similar trap style to stonk's I wanna make better life choices. Really creative, really funny.
Then you get to a 16-bit style world where you have to collect at least 5 fruit to play a minigame to beat the level. There's a "Skip this world" option in the first level, which I STRONGLY recommend you take, because in the second level there's a level with 3 guaranteed fruits, and then 4 enemies that have a slim chance to drop a fruit that you have to grind to get at least 2 of them to drop. Not worth your time, especially when getting all 5 fruits just means you get an attempt at the minigame.
The rating is for the first trap world, i'm not going to be damned grinding RNG to play further.
[1] Like
Then you get to a 16-bit style world where you have to collect at least 5 fruit to play a minigame to beat the level. There's a "Skip this world" option in the first level, which I STRONGLY recommend you take, because in the second level there's a level with 3 guaranteed fruits, and then 4 enemies that have a slim chance to drop a fruit that you have to grind to get at least 2 of them to drop. Not worth your time, especially when getting all 5 fruits just means you get an attempt at the minigame.
The rating is for the first trap world, i'm not going to be damned grinding RNG to play further.
Rating: 7.5 75
Difficulty: 45 45
Oct 27, 2017
CanusAntonius
Summer Feast is the blind adventure game for 2017's FASF Marathon, and it's an interesting game with unique ideas, but I don't think it actually came out of the oven correctly.
The majority of stages in this had some sort of issue that I found rather annoying. The first trap stage felt pretty obnoxious rather than interesting, with a lot of movements being rather difficult to execute which I really dislike in trap segments. Later on, there's a puzzle stage where you move segments of the screen around to form a possible path, the issue is that there's needle in it and if you die you have to redo the puzzle every single fucking time, the final screen is especially terrible (wasn't a fan of the boss here either since it felt way too luck based). The braid stage is pretty cool, but there's barely any explanation given at all for how stuff works beside a few images, so it's kind of annoying for not having played the original game. And then there's the volcano stage, and holy shit does it feel like an unplaytested mess, why would you add constant RNG spikes falling during segments that require you to be near the roof, or require constant tiny pixel landings next to the poison spitters? I don't get how this stage came out so rough. Everything else was fine though, Ef's final stage was definitely the best segment even though it was just needle for the most part which felt a bit odd in comparison to the rest of the Collab.
Overall, I definitely do not recommend playing this game, the next to last stage is one of the worst things I've ever played in a fangame and it's quite a shame it exists in something like this.
[0] Likes
The majority of stages in this had some sort of issue that I found rather annoying. The first trap stage felt pretty obnoxious rather than interesting, with a lot of movements being rather difficult to execute which I really dislike in trap segments. Later on, there's a puzzle stage where you move segments of the screen around to form a possible path, the issue is that there's needle in it and if you die you have to redo the puzzle every single fucking time, the final screen is especially terrible (wasn't a fan of the boss here either since it felt way too luck based). The braid stage is pretty cool, but there's barely any explanation given at all for how stuff works beside a few images, so it's kind of annoying for not having played the original game. And then there's the volcano stage, and holy shit does it feel like an unplaytested mess, why would you add constant RNG spikes falling during segments that require you to be near the roof, or require constant tiny pixel landings next to the poison spitters? I don't get how this stage came out so rough. Everything else was fine though, Ef's final stage was definitely the best segment even though it was just needle for the most part which felt a bit odd in comparison to the rest of the Collab.
Overall, I definitely do not recommend playing this game, the next to last stage is one of the worst things I've ever played in a fangame and it's quite a shame it exists in something like this.
Rating: 7.0 70
Difficulty: 58 58
Dec 14, 2022