32 Reviews:
Wahfuu
Based on Insane Mode (with Extra completed)
So, let's get the good out of the way, because yes, I recommend the shit out of this game. Visually well put together, really well paced platforming with quick, breezy saves that always give a feeling of progress, and some damn good bosses, which is a rarity in fangames. Can be kinda mash heavy at times, though. But yeah, this game, at least once you finish the first boss (ikaruga is the worst), felt consistent and a pleasure to go through. There was more than one time where I just felt compelled to keep playing due to how well the game is paced.
There's a couple annoyances that do creep up every now and then, though, and it almost always comes back to one thing: Balance. Pretty early on you are given the sword, which gives you a huge third jump and another attacking option. This is all well and good, but the amount that you can skip, even on insane mode, is staggering. I felt that I was actively trying to not use it most of the time, due to how much it can trivialize wide swaths of the game. If you're the type that enjoys finding skips (and ones that aren't just doing a plane jump), this probably won't bother you, but the sheer amount of stuff that simply doesn't matter due to how powerful the sword is leaves me wondering why you have it at all, outside of a few screens.
Another thing is, despite just praising the bosses, plenty of them have one small issue of attack balance. The second boss is probably the most gratuitous example, with basically only one attack that you ever want to see since attacking otherwise is a giant pain. And if you were to see this attack twice, or more, then the fight instantly takes a much, much shorter amount of time. The second boss is the worst example, but any fight with attack-choice based RNG has this on some level.
And as a note, the third boss is a very sad creature that felt like it wasn't balanced to account for how much damage the sword does. If you survive the second attack you almost instantly win.
Lastly, though the game does deserve praise for having a rather smooth difficulty curve upwards from stages 1-5, the save balance itself seems to be wonky forever. You get these sudden spikes of difficulty that immediately settle down the very next save, or vice versa. I'm normally okay with some off save balancing, but it can be jarring when most of the game is paced so well.
Overall, it's a really high quality game that has more than a couple balance issues across the board, but nothing that ever bothered me more than a few seconds.
[1] Like
So, let's get the good out of the way, because yes, I recommend the shit out of this game. Visually well put together, really well paced platforming with quick, breezy saves that always give a feeling of progress, and some damn good bosses, which is a rarity in fangames. Can be kinda mash heavy at times, though. But yeah, this game, at least once you finish the first boss (ikaruga is the worst), felt consistent and a pleasure to go through. There was more than one time where I just felt compelled to keep playing due to how well the game is paced.
There's a couple annoyances that do creep up every now and then, though, and it almost always comes back to one thing: Balance. Pretty early on you are given the sword, which gives you a huge third jump and another attacking option. This is all well and good, but the amount that you can skip, even on insane mode, is staggering. I felt that I was actively trying to not use it most of the time, due to how much it can trivialize wide swaths of the game. If you're the type that enjoys finding skips (and ones that aren't just doing a plane jump), this probably won't bother you, but the sheer amount of stuff that simply doesn't matter due to how powerful the sword is leaves me wondering why you have it at all, outside of a few screens.
Another thing is, despite just praising the bosses, plenty of them have one small issue of attack balance. The second boss is probably the most gratuitous example, with basically only one attack that you ever want to see since attacking otherwise is a giant pain. And if you were to see this attack twice, or more, then the fight instantly takes a much, much shorter amount of time. The second boss is the worst example, but any fight with attack-choice based RNG has this on some level.
And as a note, the third boss is a very sad creature that felt like it wasn't balanced to account for how much damage the sword does. If you survive the second attack you almost instantly win.
Lastly, though the game does deserve praise for having a rather smooth difficulty curve upwards from stages 1-5, the save balance itself seems to be wonky forever. You get these sudden spikes of difficulty that immediately settle down the very next save, or vice versa. I'm normally okay with some off save balancing, but it can be jarring when most of the game is paced so well.
Overall, it's a really high quality game that has more than a couple balance issues across the board, but nothing that ever bothered me more than a few seconds.
Rating: 7.5
Difficulty: 60
Jan 8, 2018
GaspacoZanis
My rating is based on beating the game on v1.0.1, without beating extra content. I do plan on trying out old versions of the game to see how the content has evolved, but for now I am gonna leave it as this.
This is definitely one of the most whimsical experience I have ever had. My only reason of playing this was for the tournament (RFT), however, I did not expect to have fun with this game.
And, yet, after beating it there is a weird feeling in me. Game has really good moments and the overall atmosphere is phenomenal. However, you can feel that game was rushed towards the end, and what is even more sad is the fact that the game does not have all the content that was supposed to be there.
I have heard of this game having a lot of issues during development, as well as the fact that game's genre was changed along the way. However, the final decision on making adventure type of game does work out quite well.
The game starts out pretty strongly, having both compelling story elements as well as interesting introduction stages. However, the further you get, the more lacking it becomes.
The game has secrets, but from what I understood, you can even ignore collecting them, and the game will give you direct portals to them in the end of it. The only 'real' secret is a sword in the first stage. And yet it is obligatory, because you cannot beat the game without it.
Game's items are extremely powerful and very conveniently created, although some details about them are not told in the tutorial (to shoot down, you can use button 'A' or rebind it, so you do not have to shoot and press down as the game tells you). Big blast of the gun is quite useful for the bosses, while autofire is useless. The sword is the best item in the game, giving you 3rd jump ability and also a way to skip a lot of saves, as well as dealing ridiculous damage to the bosses. This felt like a last-minute addition to the game, since a lot of gameplay become trivial. It is weird because you start thinking that maybe this item is like a secret for those who are not as good skill-wise. Then you have a room in which BlueMage acknowledges that kid has a sword, and then you again can skip ton of content until like the last few needle rooms where gimmick is based on your sword gimmick. There is also at least 1 (secret) boss that does require sword to shoot up, and even then the hardest part is just awkward first pattern.
So author tried to incorporate the sword, but did not manage to do it in a cohesive way. And sadly you can this about other things as well, such as the story. It just does not exist the further you go. Even stage names and locations disappear. Near the end you just play needle because why not. I would say this tendency start from the sky stage and gets worse as you proceed.
There are also several bugs in the game that I have noticed which just show the state of the game:
a) There is at least 1 save in the game that has spikes which do not have hitbox (the colorful rainbow block stage)
b) In final red stage you have music just showing '0'...
The hardest part of the game is Flandre 'secret' boss, which has way too much HP. Without it the hardest part is the needle, especially the last few stages or maybe 'Geometrical Dominator'.
The 'final' boss of the game has cool concept, but has quite weird balance and aesthetics. It is not very hard, since avoidance part gives you HP. And when you beat it you get teleported to the hub room. There is indication about the fact that there is more to come, but there is a small issue... the game is unfinished.
The thing is that you do have an extra content, but even if you beat it all, then you cannot proceed. This is because author put 'instance(destroy)' by default for the Stage 5 boss. Yes, there is a very small avoidance, that is even programmed, but it is very rushed. And after that there was supposed to be Extra last boss, but it does not have any attacks in it. There were also supposed to be credits, but the room is empty, although you do get .txt file called 'ktbm2chapter5.txt' if you try to access it after decompiling. Here is a text if you are curious: https://pastebin.com/HaYgwN0t
This is a bit disappointing, because as other people said: it is pretty clear that the author lost motivation on finishing the project. The result is that game is very wacky, although I had fun playing through it. It is quite addicting. Some sections were tedious, and could have been better. I know that. 'Geometrical Dominator' felt a bit uninspired ; bugs and story was disappointing and sword gimmick makes you feel uneasy. However, I did enjoy the process of skipping stuff. Sword makes such a compelling way to speedrun this game, and it does make you think on how to make your life easier. This same thing goes for bosses as well. Avoidances are a bit different story, but you get HP so like those are not very hard. Although I was surprised that you get medley element in the end of the game. Seeing 'I wanna Beat The Random Numbers 2' was pretty nice, although it was extremely easy with so much HP. 'I wanna stop the MELTDOWN' reference was a bit out of place, but I do not mind, since I had fun.
Game also has a lot of small details, which are really cool to see. This also includes weird details, that I am not sure if were bugs or not. For example, if you get way too stuck on some early bosses, it did seem like bosses get more HP and later phases start earlier due to that. I do not think it was in later bosses though.
Secret presence was a bit trivial, although I appreciated it a lot more that I did not have to return to the main stages to collect them. But then are those secrets or is it just StageRush of stuff?
Anyway, I appreciate the design, visuals and mechanics that are really convenient for usage and for adaptation. Game felt very intuitive for me, and wacky aspects made me feel fun while playing. Objectively I would have to lower down my rating since the game is incoherent, but I do not mind that. The only reason why I am not giving favorite and higher rating to this game is because the game has Flandre's secret which did make me angry. It is really annoying. I could say that 'Geometrical Dominator' was also a bit obnoxious, but at least sword helps out with the inconvenient jump refreshers in this game.
There is a lot to say, but I will leave it like that. Just try this game out and see how fun it is for you if you do not mind playing this type of games. I do wish that this game would have an additional update, but oh well.
Would recommend.
[0] Likes
This is definitely one of the most whimsical experience I have ever had. My only reason of playing this was for the tournament (RFT), however, I did not expect to have fun with this game.
And, yet, after beating it there is a weird feeling in me. Game has really good moments and the overall atmosphere is phenomenal. However, you can feel that game was rushed towards the end, and what is even more sad is the fact that the game does not have all the content that was supposed to be there.
I have heard of this game having a lot of issues during development, as well as the fact that game's genre was changed along the way. However, the final decision on making adventure type of game does work out quite well.
The game starts out pretty strongly, having both compelling story elements as well as interesting introduction stages. However, the further you get, the more lacking it becomes.
The game has secrets, but from what I understood, you can even ignore collecting them, and the game will give you direct portals to them in the end of it. The only 'real' secret is a sword in the first stage. And yet it is obligatory, because you cannot beat the game without it.
Game's items are extremely powerful and very conveniently created, although some details about them are not told in the tutorial (to shoot down, you can use button 'A' or rebind it, so you do not have to shoot and press down as the game tells you). Big blast of the gun is quite useful for the bosses, while autofire is useless. The sword is the best item in the game, giving you 3rd jump ability and also a way to skip a lot of saves, as well as dealing ridiculous damage to the bosses. This felt like a last-minute addition to the game, since a lot of gameplay become trivial. It is weird because you start thinking that maybe this item is like a secret for those who are not as good skill-wise. Then you have a room in which BlueMage acknowledges that kid has a sword, and then you again can skip ton of content until like the last few needle rooms where gimmick is based on your sword gimmick. There is also at least 1 (secret) boss that does require sword to shoot up, and even then the hardest part is just awkward first pattern.
So author tried to incorporate the sword, but did not manage to do it in a cohesive way. And sadly you can this about other things as well, such as the story. It just does not exist the further you go. Even stage names and locations disappear. Near the end you just play needle because why not. I would say this tendency start from the sky stage and gets worse as you proceed.
There are also several bugs in the game that I have noticed which just show the state of the game:
a) There is at least 1 save in the game that has spikes which do not have hitbox (the colorful rainbow block stage)
b) In final red stage you have music just showing '0'...
The hardest part of the game is Flandre 'secret' boss, which has way too much HP. Without it the hardest part is the needle, especially the last few stages or maybe 'Geometrical Dominator'.
The 'final' boss of the game has cool concept, but has quite weird balance and aesthetics. It is not very hard, since avoidance part gives you HP. And when you beat it you get teleported to the hub room. There is indication about the fact that there is more to come, but there is a small issue... the game is unfinished.
The thing is that you do have an extra content, but even if you beat it all, then you cannot proceed. This is because author put 'instance(destroy)' by default for the Stage 5 boss. Yes, there is a very small avoidance, that is even programmed, but it is very rushed. And after that there was supposed to be Extra last boss, but it does not have any attacks in it. There were also supposed to be credits, but the room is empty, although you do get .txt file called 'ktbm2chapter5.txt' if you try to access it after decompiling. Here is a text if you are curious: https://pastebin.com/HaYgwN0t
This is a bit disappointing, because as other people said: it is pretty clear that the author lost motivation on finishing the project. The result is that game is very wacky, although I had fun playing through it. It is quite addicting. Some sections were tedious, and could have been better. I know that. 'Geometrical Dominator' felt a bit uninspired ; bugs and story was disappointing and sword gimmick makes you feel uneasy. However, I did enjoy the process of skipping stuff. Sword makes such a compelling way to speedrun this game, and it does make you think on how to make your life easier. This same thing goes for bosses as well. Avoidances are a bit different story, but you get HP so like those are not very hard. Although I was surprised that you get medley element in the end of the game. Seeing 'I wanna Beat The Random Numbers 2' was pretty nice, although it was extremely easy with so much HP. 'I wanna stop the MELTDOWN' reference was a bit out of place, but I do not mind, since I had fun.
Game also has a lot of small details, which are really cool to see. This also includes weird details, that I am not sure if were bugs or not. For example, if you get way too stuck on some early bosses, it did seem like bosses get more HP and later phases start earlier due to that. I do not think it was in later bosses though.
Secret presence was a bit trivial, although I appreciated it a lot more that I did not have to return to the main stages to collect them. But then are those secrets or is it just StageRush of stuff?
Anyway, I appreciate the design, visuals and mechanics that are really convenient for usage and for adaptation. Game felt very intuitive for me, and wacky aspects made me feel fun while playing. Objectively I would have to lower down my rating since the game is incoherent, but I do not mind that. The only reason why I am not giving favorite and higher rating to this game is because the game has Flandre's secret which did make me angry. It is really annoying. I could say that 'Geometrical Dominator' was also a bit obnoxious, but at least sword helps out with the inconvenient jump refreshers in this game.
There is a lot to say, but I will leave it like that. Just try this game out and see how fun it is for you if you do not mind playing this type of games. I do wish that this game would have an additional update, but oh well.
Would recommend.
Rating: 7.6
Difficulty: 58
Mar 10, 2025
Faucet
Really long adventure game with a lot of content. It's really strange and messy, and it often feels like it makes no sense. Gameplay wise the platforming is mostly pretty fun, and it executes the gimmicks really well. However the bosses are pretty bad, and there are two bosses that were really terrible. It's a shame since one of them is a secret boss, but the secrets are required to beat the game. I am very thankful that it doesn't force you to look for the secret entrances afterwards, but instead you get a portal directly to the secrets before the final boss. This game also has a story, but it's really messy and hard to follow, and it doesn't feel like it makes much sense
[0] Likes
Rating: 6.5
Difficulty: 68
Mar 21, 2024