I wanna series Mixture relay 6

Creator: かーにばる

Average Rating
7.0 / 10
Average Difficulty
53.0 / 100
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Tags:

Adventure (3) Needle (1) Trap (2) Gimmick (2) Boss (2) Visual_Challenge (1)

Screenshots

  • by DerpyHoovesIWBTG
  • by GaspacoZanis
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by GaspacoZanis

13 Reviews:

DerpyHoovesIWBTG
The newest entry in the Series Mixture Relay series. Instead of the usual black outline visuals, here they kinda seem to represent his newer artstyle thats most notably seen in Scribble Notes. Personally I like how they look.

It features 3 regular stages with 2 bosses, but theres an extra stage, complete with an extra boss that can be accessed by entering a password that opens a gateway in the first stage. You get the password after playing to a certain point, then a .txt file will show up in your folder with the password in it.

The first stage is a grassland/cave area with thorns and various enemies that either can fall off the ceiling or be shot and explode into pieces, shoot little balls repeatedly or wear a shield that deflects your shots. I found the last one to be pretty creative since one of the screens uses it for a small segment and I wish that used much more throughout the game, I think it appears once or twice later on. The first "boss" here is a mushroom that shoots small mushrooms at random directions. I wouldn't even call it a boss since it used the regular stage music opposed to other bosses in the game.

The second stage is a factory which has to my favorite stage in the game, excluding the boss. Lots of creativity shown here and things may get hard at times but still acceptable in a kind of way. However, this mechanical eyeball thing at the end of the stage feels way too difficult compared to whats been done earlier on. You can shoot the two little eyeballs that spawn after a while but even then you've gotta deal with the spinning saws that appear at random, and to top it all of the boss shoots a bunch of lasers. I felt like I kinda got lucky at the attempt when I did beat it because of all the crazy dodges I had to do.

Lastly, the third stage has to be some kind of mansion or laboratory? Anyway, the stage mostly consists of screens with blocks that explode and make a chain reaction or mechanical balls with various ways of attacking the player. The boss here references the final bosses from the first four Series Mixture Relay games. Each phase has visuals from earlier stages with the exception of the final phase, which are completely unique.

The last stage features hanging eyeballs that shoot when you jump and some plant blowing wind that makes it harder to see where you are going. In my opinion, this stage kinda felt bland compared to the other ones.

The extra boss is to keep it short an giant clock thing along with a green floating ball that occasionally shoots at you. It has a gimmick attached to it: A red laser that goes down on repeat and freezes you for a few seconds upon contact. The clock can either spawn two circles that start moving after you're able to move again or four lines that come from every side that move once time freezes, requiring you to be in midair once you do so. The less HP the clock has, the more eyes spawn on the ceiling. After you land the final hit on the clock it falls into the ground, you've gotta finish off the green ball while being cautious with the bullets the eyes shoot once you want to jump.


Not one of the best ones in the series but not the worst one either. Consider giving it a go and maybe you'll like it more than what I did.

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Tagged as: Adventure Gimmick Boss
[1] Like
Rating: 6.7 67       Difficulty: 53 53
Oct 24, 2018
BloggerOP
Best in the series imo, it flows very well. There are enough traps to keep the game not boring, the themes and atmosphere were amazing, gimmicks and their execution was amazing. The general design is simple, but not super easy so it's both interesting and chill, and I loved how the game keeps this gameplay to the end. The final boss was excellent for me, it can be long and boring, but the creativity shined better in my eyes.

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[0] Likes
Rating: 8.6 86       Difficulty: 48 48
Aug 4, 2025
PlutoTheThing
An interesting conclusion to the series, SMR6 really stands out due to the very different visual style, which makes sense considering it's a much more modern solo Carnival game. It will definitely feel a bit strange coming off the first games but it does it's own things. I think the progression of the game is decently interesting and there's some fun platforming throughout, a focus on different kinds of enemies in this game makes it stand out even among other fangames. The bosses are quite good including the final boss which gets a lot of flak, I personally think it's a cool challenge. Playing around the time stop gimmick can be tricky but I do think it works well. Overall a very well made game, I would recommend it.

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[0] Likes
Rating: 8.3 83       Difficulty: 50 50
Jul 4, 2025
Rainydays
final boss sucks, -3 point

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[0] Likes
Rating: 5.0 50       Difficulty: N/A
May 18, 2023
Cutiefruity
I really liked the first boss, the second boss was kind of a pain to learn but it was OK.
To be honest, I didn't feel the gameplay too much, there were a few design choices that hampered the experience. Though overall it was pretty fun.

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[0] Likes
Rating: 6.5 65       Difficulty: 55 55
Jan 27, 2021