I wanna be the S

Creator: lily

Average Rating
6.0 / 10
Average Difficulty
78.0 / 100
[Download Not Available]

Tags:

Avoidance (5) Barrage (4) SourPls (1) Avodaince (1) DotHitbox (1)

Screenshots

  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis

21 Reviews:

Acaleph
diff completely based on luck and reaction speed
doesn't need any skill

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[0] Likes
Rating: 0.2 2       Difficulty: N/A
May 25, 2023
Magellan
I really enjoy this! I would recommend.

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[0] Likes
Rating: 9.5 95       Difficulty: 70 70
Apr 2, 2021
BloggerOP
Although I can't deny that this game is luck-based in some of the parts, it felt like skill-based for the most part and I enjoyed this. The intensity this game gives you is what I most liked about the avoidance. I could react those clown fiesta attacks unless it's impossible (this case was rare for me tho).

For those looking for a short and intense avoidance, this is the game for you. Would recommend.

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Tagged as: Avoidance DotHitbox
[0] Likes
Rating: 7.0 70       Difficulty: 75 75
Nov 24, 2020
Razzor_iw
some of the attacks on the drop are special, but it's oveall a fun expierence

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[0] Likes
Rating: 8.1 81       Difficulty: 73 73
May 9, 2020
Danil2332
This is the avoidance that was made for the Summer Barrage event.
This one is also the hardest in the one-letter series of avoidances.

At the beginning the avoidance felt like overcoming a storm with an expectation that i'm gonna be swept in any second.

The game boils down to the two parts, first and a half minute of it which is a bit learny and with the transition attack around the ending of the first minute being a bitch, and second one is being the drop. And the drop really stands out. It's a very big, comressed in the 30 seconds, complex of the attacks which go at you with very high intensity, and each of them needs their own approach while being really short, yet also very deadly. At first it looked unreasonable and uncomprehensible, but as the time goes by, so is understanding of it. A lot of the attacks have their own some strategies which makes them a lot more easier to deal with, and a bunch of them are difficult to figure out or a bit hard to understand, like very high speed accelerating or the wrapping at the end.

As replays gone, it made me really appreciate how the game was made and the feeling it gave me, it's very hard, but also reasonable and well balanced (in terms of attacks being fair and not the last 30 seconds being multiple times harder than the first and a half minute) with the exception of the one attack, and my only issue was with deleting the save files after reaching an hour of playtime.

At the end, i still had a feeling that i'm overcoming a storm, but i know how to deal with it, and now waiting it with anticipation.

I wish to see more avoidances like that in the future.

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Tagged as: Avodaince
[0] Likes
Rating: 9.5 95       Difficulty: 82 82
Mar 12, 2019