Summer Feast Needle Bliss
Creators: Ghost, infern0man1, Wolfiexe, sunlaoqq, Lucien, FailJguy
33 Reviews:
LastTISisLife
It was quite an experience, so i want to go deeper in exploration:
Infernoman - kinda faded, but okay easy stage
Wolfiexe - good and flawless, but nothing outstanding
Sunlaoqq - simply great. Very cool paths and chill visuals. Highlight of the game
Lucien - strongly disbalanced, but fun for the most part
FailJguy - also disbalanced, but not really fun (i like 16px stuff personally, but i'm okay if someone don't) and feels unfinished. Also very strange visual design choices
Ghost - quite good, but messy in terms of leveldesign tower stage (and again disbalanced as hell), except atrocious final save. That shit is really annoying and bad, spoils the spirit of ending
So overall it was fine needle ride with some rare but major downward points and disbalanced stuff in second half of the game. Liked it, i guess
[0] Likes
Infernoman - kinda faded, but okay easy stage
Wolfiexe - good and flawless, but nothing outstanding
Sunlaoqq - simply great. Very cool paths and chill visuals. Highlight of the game
Lucien - strongly disbalanced, but fun for the most part
FailJguy - also disbalanced, but not really fun (i like 16px stuff personally, but i'm okay if someone don't) and feels unfinished. Also very strange visual design choices
Ghost - quite good, but messy in terms of leveldesign tower stage (and again disbalanced as hell), except atrocious final save. That shit is really annoying and bad, spoils the spirit of ending
So overall it was fine needle ride with some rare but major downward points and disbalanced stuff in second half of the game. Liked it, i guess
Rating: 7.4 74
Difficulty: 73 73
Apr 26, 2021
CeleCele
Overall solid needle collab game.
Infernoman: this stage was pretty fun, but it wasn't particularly memorable. Nothing stood out as a bad or good thing so 7/10.
Wolfiexe: From playing this i can tell that this ended up being a big inspiration for a couple of floors in vandal, which is deserved since it's pretty fun. It definitely didn't feel as polished as those mentioned floors but still a good 8/10.
Sunloaqq: Sunlao's longer saves are always interesting pathing wise and this is no exception. I really do wish he'd put some shorter save screens inbetween his longer ones to break up the monotony that is an issue when doing a lot of them in a row. 6.5/10
Lucien: I've always liked his needle style and this stage follows that trend. There's one or two questionable saves, but even with those it still ended up as my favorite area. 8.5/10
FailJGuy: This maker i didn't know about before hand and this stage certainly didn't end up exciting me to play more of his games at all. I'ts the weakest stage in the game. The needle is very standard and awkward. It also ended up being the hardest stage to me, because one save that ended with a lot of 16 pixels at the end was just kind of weird to pull of. 3/10
Ghost: A pretty weird stage with varying quality all over the place. I think it either copies or slightly changes some saves from other needle games. I'm not even sure though, but i recognized a couple of saves. Most saves are fine, but later on the needle becomes quite questionable. The stage felt a bit rushed and shoutouts to the thank to daburyu 16 pixel save for continuing to haunt me. 6/10
Overall i really enjoyed the game, but it could've done without jguy's stage.
[0] Likes
Infernoman: this stage was pretty fun, but it wasn't particularly memorable. Nothing stood out as a bad or good thing so 7/10.
Wolfiexe: From playing this i can tell that this ended up being a big inspiration for a couple of floors in vandal, which is deserved since it's pretty fun. It definitely didn't feel as polished as those mentioned floors but still a good 8/10.
Sunloaqq: Sunlao's longer saves are always interesting pathing wise and this is no exception. I really do wish he'd put some shorter save screens inbetween his longer ones to break up the monotony that is an issue when doing a lot of them in a row. 6.5/10
Lucien: I've always liked his needle style and this stage follows that trend. There's one or two questionable saves, but even with those it still ended up as my favorite area. 8.5/10
FailJGuy: This maker i didn't know about before hand and this stage certainly didn't end up exciting me to play more of his games at all. I'ts the weakest stage in the game. The needle is very standard and awkward. It also ended up being the hardest stage to me, because one save that ended with a lot of 16 pixels at the end was just kind of weird to pull of. 3/10
Ghost: A pretty weird stage with varying quality all over the place. I think it either copies or slightly changes some saves from other needle games. I'm not even sure though, but i recognized a couple of saves. Most saves are fine, but later on the needle becomes quite questionable. The stage felt a bit rushed and shoutouts to the thank to daburyu 16 pixel save for continuing to haunt me. 6/10
Overall i really enjoyed the game, but it could've done without jguy's stage.
Rating: 6.5 65
Difficulty: 65 65
Oct 28, 2020
Nearigami
I recommend the first two stages wholeheartedly, but the rest of the game isn't as good. It's still worth playing imo but proceed with caution.
Cleared for FSR
[0] Likes
Cleared for FSR
Rating: 7.0 70
Difficulty: 65 65
Sep 6, 2020
3headedmonkey
A decent needle collab game, each maker has around 5 screens with Ghost's tower at the end.
My favourite stages were Infern0 and Lucien's which were both awesome. Wolfie's was very good as well, but I am just not keen on revolving rings of apples.
[0] Likes
My favourite stages were Infern0 and Lucien's which were both awesome. Wolfie's was very good as well, but I am just not keen on revolving rings of apples.
Rating: 7.0 70
Difficulty: 67 67
Sep 3, 2019
kurath
It averages out to a decent needle game. However, that's only part of the story.
It contains stages from 5 makers, followed by a final tower made by Ghost as the organizer of the collab.
Infernoman and Wolfiexe's stages are great easier stages, mixing in some of their classic styles/visuals with a lot of platform-centric stuff. Both of these have nice clean aesthetics and flow great. Following this is Sunlaoqq's stage which also matches his style. This stage looks great but the block graphic doesn't seem to perfectly align with the actual hitbox which felt a little awkward. Gameplay wise, its a throwback to his standard - longer saves, loopy rooms, minimal gimmicks. Decent, but not exceptional.
After that the game really gets a lot harder - Lucien's stage has a lot of precise stuff but generally shorter saves with a lot of interesting water usage. Some saves were much harder than others and it felt a little off but for the most part was pretty fun.
FailJGuy's stage I hated. Felt like some mediocre trash from several years ago. Mostly 32px, tons of generic jumps (in fact, it seemed like it basically only went off 32px grid to jam in 16pixels, the best of all obstacles). There wasn't a single save that was positioned well for the first jump, save balance was awful, visuals were bland and much of the stage required precise setup jumps with a black background to make it more tedious to see your setups. This plus one other thing (detailed later) pretty near ruined the game.
Ghost's stage was neat. It was much easier than the previous stages with a weird style, and a layout reminiscent of the Don't Wanna Be A Gay tower from Cultured 1, featuring a long upwards climb with lots of empty space, highlighting the various community members along the way. Overall it was enjoyable - the needle wasn't really exciting but its a nice concept to showcase a lot of members from other communities I didn't know well. Ghost did a good job with production throughout, except for one thing.
In the original version, saving was problematic as it seemed to bug out and stick the player in the block. Thankfully this did in fact get fixed (though sadly I hadn't realized it before finishing). If you encounter this problem - make sure to redownload the update.
I'd say unless you're hard up for needle to play, do the first couple stages for a quick chill experience and then proceed until you find something you dislike. There's some pretty different styles here which can have mixed results.
[0] Likes
It contains stages from 5 makers, followed by a final tower made by Ghost as the organizer of the collab.
Infernoman and Wolfiexe's stages are great easier stages, mixing in some of their classic styles/visuals with a lot of platform-centric stuff. Both of these have nice clean aesthetics and flow great. Following this is Sunlaoqq's stage which also matches his style. This stage looks great but the block graphic doesn't seem to perfectly align with the actual hitbox which felt a little awkward. Gameplay wise, its a throwback to his standard - longer saves, loopy rooms, minimal gimmicks. Decent, but not exceptional.
After that the game really gets a lot harder - Lucien's stage has a lot of precise stuff but generally shorter saves with a lot of interesting water usage. Some saves were much harder than others and it felt a little off but for the most part was pretty fun.
FailJGuy's stage I hated. Felt like some mediocre trash from several years ago. Mostly 32px, tons of generic jumps (in fact, it seemed like it basically only went off 32px grid to jam in 16pixels, the best of all obstacles). There wasn't a single save that was positioned well for the first jump, save balance was awful, visuals were bland and much of the stage required precise setup jumps with a black background to make it more tedious to see your setups. This plus one other thing (detailed later) pretty near ruined the game.
Ghost's stage was neat. It was much easier than the previous stages with a weird style, and a layout reminiscent of the Don't Wanna Be A Gay tower from Cultured 1, featuring a long upwards climb with lots of empty space, highlighting the various community members along the way. Overall it was enjoyable - the needle wasn't really exciting but its a nice concept to showcase a lot of members from other communities I didn't know well. Ghost did a good job with production throughout, except for one thing.
In the original version, saving was problematic as it seemed to bug out and stick the player in the block. Thankfully this did in fact get fixed (though sadly I hadn't realized it before finishing). If you encounter this problem - make sure to redownload the update.
I'd say unless you're hard up for needle to play, do the first couple stages for a quick chill experience and then proceed until you find something you dislike. There's some pretty different styles here which can have mixed results.
Rating: 7.5 75
Difficulty: 68 68
Dec 2, 2018