3 Reviews:
GaspacoZanis
The nineth game in the series. Refer to my review for the first game about the overall information of these series.
Hey, this is yet another game made on December 22, 2012! If you wonder here is a timeline (my timezone, I guess) of games made on December 22, 2012:
Part 6: 22/12/2012 15:19
Part 7: 22/12/2012 15:44
Part 8: 22/12/2012 16:04
Part 9: 22/12/2012 16:25
This game took 1 minute longer than the previous game! And my overall rating is 0.1 higher.
Game uses the same tileset as in the previous part. The difference here is in the use of mini-spikes. And, also, for some unknown reason to me, this is the first time where the music disappears once you press restart. I do not know if it was intentional, but it certainly weird.
The gameplay difficulty wise I would rate identical to the very 1st game. Medium mode 12, and Hard mode 13. The gameplay is very non-substantial, the only kind of hard thing could be reverse diagonal. Sure, you have some additional generic diagonals and some small additional jumps for the hard mode, which makes it a bit harder. But the buffs are very insignificant. A lot of the spikes you won't even touch, especially those nearby the wall, so the buffs are really odd in some places.
Mini-spikes makes gameplay slightly more interesting than in the last part. But the music disappearance did make it feel a bit weird. And overall gameplay was not really great either.
Maybe you could say that the very first games were worse, but honestly this is already the 9th game. I kind of wish we were closer to what the 3rd game, instead of sticking to what was already done. It feels repetitive and the 'innovations' are not enough to justify anything.
I mean, GuyRock is not even restarting, although it does re-appear in the final room, making it look even more like a weird bug.
I do not know. Boring at best.
Would not recommend as usual.
[1] Like
Hey, this is yet another game made on December 22, 2012! If you wonder here is a timeline (my timezone, I guess) of games made on December 22, 2012:
Part 6: 22/12/2012 15:19
Part 7: 22/12/2012 15:44
Part 8: 22/12/2012 16:04
Part 9: 22/12/2012 16:25
This game took 1 minute longer than the previous game! And my overall rating is 0.1 higher.
Game uses the same tileset as in the previous part. The difference here is in the use of mini-spikes. And, also, for some unknown reason to me, this is the first time where the music disappears once you press restart. I do not know if it was intentional, but it certainly weird.
The gameplay difficulty wise I would rate identical to the very 1st game. Medium mode 12, and Hard mode 13. The gameplay is very non-substantial, the only kind of hard thing could be reverse diagonal. Sure, you have some additional generic diagonals and some small additional jumps for the hard mode, which makes it a bit harder. But the buffs are very insignificant. A lot of the spikes you won't even touch, especially those nearby the wall, so the buffs are really odd in some places.
Mini-spikes makes gameplay slightly more interesting than in the last part. But the music disappearance did make it feel a bit weird. And overall gameplay was not really great either.
Maybe you could say that the very first games were worse, but honestly this is already the 9th game. I kind of wish we were closer to what the 3rd game, instead of sticking to what was already done. It feels repetitive and the 'innovations' are not enough to justify anything.
I mean, GuyRock is not even restarting, although it does re-appear in the final room, making it look even more like a weird bug.
I do not know. Boring at best.
Would not recommend as usual.
Rating: 1.8 18
Difficulty: 13 13
Jun 3, 2025
Delicious Fruit
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