I Wanna Feed Your Escapism 2

Creator: Skulldude

Average Rating
8.3 / 10
Average Difficulty
63.5 / 100
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Needle (14) Very_Colorful_Wao (1) SourPls (4) levels (1)


  • by cutedog
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG

34 Reviews:

Solid needle overall with multiple styles within. Not much to say, just play it.

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[1] Like
Rating: 9.0 90       Difficulty: 65 65
Nov 8, 2020
Solid needle game. It looks nice, all the platforming flows well and the difficulty curve is smooth, if slightly steep in the last stage.

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[1] Like
Rating: 8.0 80       Difficulty: 67 67
Dec 11, 2019
Brilliant game all around. Pretty much my only issue was that all the transition stages took me the longest in the end for whatever reason.

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[1] Like
Rating: 9.0 90       Difficulty: 70 70
May 18, 2019
Pretty much the best music choices ever. Unfortunately the save sound drove me insane due to my jump key being Z and all the saves saving on Z press (which also saved me in the air.) I already told skulldude about this, and it doesn't happen on every save, but unfortunately a lot of the saves have the opening jump start from the save spot itself, regardless.

I think the game kinda overstays is welcome by the end, with water coming in out of no where almost like an obligation, but apart from that it's a damn satisfying game. There were a couple of saves that stuck out a bit, but nothing should really brick wall you. The saves are rather generously placed.

Do recommend.

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[1] Like
Rating: 7.5 75       Difficulty: 61 61
Mar 20, 2019
Definitely the best needle Skull has produced so far. Escapism 2 does a great job of interweaving creative yet reasonable jumps alongside the classic gimmicks of vines, platforms and water, all on top of some very flashy visuals which give the production value a punch.

The game consists of a few stages, each with a short intermission to transition between each one. Some of the transitional colour changes actually caught me off guard a bit with the sudden change from low-saturated tilesets and backgrounds to quite bright and vibrant visuals, although I adjusted fast. The stages form a pretty nice difficulty balance and the game gets harder at a gradual and nicely-designed pace to make for a needle experience that flows nicely.

It would've been cool to see the game have some sort of climax given the flashy production value. Maybe one last visit to the intermission-hub for a final segment or something like that, although this is more of a nitpick and not so much a real complaint. A couple of saves did sting in difficulty a little bit, most notably the one before entering the blue stage. Speaking of, the blue stage was probably my favourite segment in the game with really slick aesthetics and nicely flowing platforming.

Very fun needle. This is the difficulty I think Skull designs best at, and I look forward to seeing what he works on next.

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Tagged as: Needle
[1] Like
Rating: 8.5 85       Difficulty: 60 60
Mar 6, 2019