I wanna be the Crazy Beast

Creator: プーチンマーチン

Average Rating
2.4 / 10
Average Difficulty
84.0 / 100
[Download Not Available]

Tags:

Avoidance (2) Miku (1)

Screenshots

  • by xva
  • by xva

2 Reviews:

xva
when I originally cleared I wanna be the Beast, you know what I didn't think to myself? "man, I would have loved this game much more if it was extremely difficult, poorly balanced, lazily buffed and oftentimes luck-based!" in case you DID want a game like that, then this game is perfect

I'll begin by comparing this game to another regular + crazy ver. pair. Flower of Sorrow, a similarly annoying game that really enjoys annihilating you with insane RNG and wasting your time, would be the bad game of the two when compared to its counterpart (Flower of Sorrow crazy ver.). the crazy ver. is much, much better and well-constructed than its regular sibling. now take a look at Beast and Crazy Beast. it's the opposite - regular Beast is pretty good (but not great), while Crazy Beast is insanely difficult, lame and unfair. keep in mind, I don't mean to be overly negative in any way. I know crazy versions are meant for similarly crazy people who didn't find the original hard enough. I know that they typically don't have good balancing and are often borderline jokes because of how they're designed. I'm moreover disagreeing with this overall notion of 'all crazy versions should be silly and unfair'. why do this when you can try tastefully buffing your game, therefore making it more interesting for experienced players? I don't really get it, personally.

as for the avoidance itself, it's a train wreck. the original isn't fantastic to begin with, hence why I went into this expecting it to be very, very bad. turns out, it's a bit better than I thought it was. it's one of those games you eventually delude yourself into thinking they aren't that bad. it's akin to being inside a room that smells bad - you eventually just acclimatize and stop registering the bad smell at all. every attack has a small, but realistic chance to give you insanely difficult RNG or just outright wall you. the song gets annoying very fast and only builds on top of the already infuriating avoidance design. there's a few plain luck checks scattered around the avoidance, mainly around chorus 2 and the beginning. the attack before the white screen is really difficult for some reason and the bouncing attack before it can be unfair very easily. prefinal curving is the hardest attack in the entire avoidance and contributes to the difficulty very heavily. if not for prefinal curving, the game wouldn't be breaching 80 whatsoever. I died to it 13 times before clearing - worry not though, final also has a solid chance of being bullshit. thankfully, I only died once to final, just barely surviving on the second attempt. I made one desperando jump just before the cherries grew at the very last second to save myself (thank fuck). there really isn't much else to it, you just hope and pray the last few attacks work out well. there are fun attacks in here, it's just that they're quite sparse. the attack with the bursting triangles after the patterns is fun, and some of the interim attacks between the choruses are interesting. that's about it though

I find it hilarious how there is an entirely identical avoidance just with a different song by the name of Crazy Terumin. odds are I won't be clearing both, so take this review as being for two games instead of one. if you want to try, go for it. I spent just under 8 hours to clear, but maybe you're better or luckier than me so you'll clear it in less. I won't urge you, though

not recommended

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Jun 24, 2020