I Wanna Be The Eternal Quest!

Creator: ReloadedK

Average Rating
8.6 / 10
Average Difficulty
45.0 / 100
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Tags:

Adventure (2) Demo (1) unfinished (1) metroidvania (1)

Screenshots

  • by ReloadedK
  • by ReloadedK
  • by ReloadedK
  • by ReloadedK
  • by ReloadedK
  • by ReloadedK
  • by ReloadedK
  • by ReloadedK
  • by ReloadedK
  • by ReloadedK

Creator's Comments:

ReloadedK [Creator]
>This game has been updated to v0.5 (2019-10-23)
-If the game sounds too quiet, I recommend turning off the "Volume relative to System" setting on the options menu. It's on by default.
-This game doesn't play nice with Windows 10, so I recommend playing it with Windows 7's compatibility mode.
-Use renex's gms_scheduler_fix (download the .dll and place it in the same folder the .exe is). Here's the link: https://github.com/omicronrex/gms_scheduler_fix
-Rooms with lots of particles or text drawing will likely slow the game if you're using Windows 10 and beyond. It's not terrible, but it does happen on specific places like menus.

- Patch Notes:

(v0.1 / v0.2 release)

-v 0.1
release


(v0.3 release)

-v 0.3
Lots of rooms changed
Platform bug fixed
Small enemy AI upgrades


(v0.4 release)

-v 0.4
Fixed physics (jump/fall speed, water, walljumps, etc)
Room changes again
New difficulty system
Added Health bar and weapons
Finished ingame menu
Enemy balancing and small AI tweaks
Added selectable resolutions
Added different weapons
New teleport and room changers
Added an intro
Stage introductions
Many, many small changes to random things.

-v 0.41
The "saveless" difficulty has been changed to "1 HP"
Added auto-fullscreen in the resolutions menu
Reduced golem's invencibility frames
The way the sword registers an attack has been changed
Debug is now Ctrl + D. Read the readme file!
Mostly small fixes.

-v 0.42
Sword attacks register perfectly
Mostly bug fixes.


(v0.5 release)

-v 0.45
Completely changed collision system, both for the player and the enemies. Added slopes.
The bullet effect when destroyed is now placed perfectly when hitting walls
Changed the way generators work in world 2. They also do less damage now
Changed the timer for every trial in world 3
Small changes to the effect when saving
Added some helping text in the menus as a guide
Changed the way passive items work. Now they have permanent effects, like power-ups
Added a dash mechanic
Changed several folders and files to the /Data folder, to make the game more comfortable to execute
Added a new zone, sort of
Remade the particle system completely
Added small optimizations to the code and scripts
Changed the save system, again
Made the sounds and music relative to the system volume by default (this can be changed at
any time in the options or ingame options menu)
Added a transparent black square behind the menu's text
Made a "Sprites" folder. Useful for big sprites or animations, reducing even more size
Made a "Quit Game" option in the menu lobby (can't believe I didn't make that before)
Made several sprites external, to free more memory from the .exe

-v 0.5
Added a new weapon, the kusarigama, along with a hook mechanic
Ported the game from gm8 to gm8.1
got rid of the awful "treat uninitialized variables as value 0". This was pure hell...
Solved a literal ton of bugs
Added some secret areas
Added a weapon modifier, hidden in the Luminus Forest
Changed some of the enemies AI and behaviour, yet again
added a new zone, sort of
Some zones connect to other zones seamlessly
Changed the trigger system, and floating text as well
Cherries can be cut with the sword, including trigger cherries

(v0.51, testers revision)
Minor bug fixes, not worth renaming the version after it
Had to treat uninitialized variables as value 0 again because of obfuscation
Backtracking added to world 2
Laser mechanics fixed completely
Removed inertia platforms
Solved issue with the HUD's alpha values
Removed zone numbers
Added extra kusarigama tutorial room
changed sewer water color
Weapon selection persist between rooms


It is not explained in the readme, but you can suicide by pressing Ctrl+Q at any time. The command is fixed, so it won't matter if you use the Q or Ctrl keys for other actions. This was made mostly as a dramatic effect, and for its nostalgia factor.


-If you find a bug or something doesn't work the way it should, please send me an email to: [email protected]

Read More

[3] Likes
Rating: N/A       Difficulty: N/A
May 11, 2019

9 Reviews:

Bloomy209
[0] Likes
Rating: 7.2 72       Difficulty: 39 39
Nov 10, 2019
evilgod
[0] Likes
Rating: 8.4 84       Difficulty: 46 46
Mar 28, 2019
AlejoFangamer456
[0] Likes
Rating: 8.5 85       Difficulty: 45 45
Mar 25, 2019