I Wanna Defeat the Nader Makers: Chill Side

Creators: arzztt, egg, infern0man1, LAWatson, Thenadertwo, Skulldude

Average Rating
8.7 / 10
Average Difficulty
72.4 / 100
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Tags:

Needle (9) Gimmick (7) Collab (4) Discord_Makers (2)

Screenshots

  • by egg
  • by egg
  • by egg
  • by egg
  • by egg
  • by egg
  • by egg

Creator's Comments:

egg [Creator]
This is a needle collab between me and five other fine makers that's been in the works for quite a while now. We're really happy to finally have the game released, and we hope you all enjoy it!

I would advise reading "read e.txt" :~)

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Tagged as: Needle Gimmick Collab
[4] Likes
Rating: N/A       Difficulty: N/A
May 14, 2019

26 Reviews:

Chance
It's a good needle collab, but I strongly recommend that you turn off the effects while playing.
Also it's weird that in extra stage(E side), only Infern's stage is harder than its standard stage imo.

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[1] Like
Rating: 8.5 85       Difficulty: 70 70
Apr 6, 2020
sonicdv
Pretty neat high production needle game. Only real complaints I can come up with are either nitpicky or subjective. One thing I do think was a little weird was that several of the levels were shorter/longer than others, which sometimes made the areas feel unbalanced or like they were dragging. My personal favorites were egg's area, infern0's area, and LAWatson's area, but I enjoyed all of them. Would recommend if you are good enough, the easiest levels are around a 50 difficulty, and the hardest areas are around 75 difficulty.

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[1] Like
Rating: 9.5 95       Difficulty: 75 75
Jan 28, 2020
Wolfiexe
Chill Side is a great needle collab featuring a variety of talented needle makers with a collection of unique and memorable needle stages, some featuring fun gimmicks to mix the gameplay up a little.

The production value from the get-go feels very high, with slick effects on the title screen and consideration into leaving and re-entering stages mid-way through which is always appreciated in this kind of the game. The level design feels strong for the most part with only a couple of hiccups that I stumbled on. My personal highlight would probably be Inferno's stage in the main game which felt like it flowed very nicely and had nice leniency to the jumps whilst utilizing the triple jump mechanic very well, although I enjoyed aspects of every maker's stage to a great degree. I particularly liked the gimmicks used, as Arz once again made solid use of the VVVVVV gimmick and Watson's moving cherry shenanigans made it one of the most memorable parts of the game.

The game also features an extra which has a few extra screens by each maker. I actually found a couple of these to be easier than their main game counterparts (such as Nader and Skull) although that's by no means a problem and was actually quite nice to have some easier segments, keeping the strong level design intact.

Definitely worth a play if you're a needle fan, as this is one of the stronger needle collabs out there which leaves quite a footprint in the needle collab subgenre. If there's ever a sequel, I'd love to see further use of the gimmicks which the makers have established themselves at being very proficient at designing with. Good times.

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Tagged as: Needle Gimmick Collab
[1] Like
Rating: 8.8 88       Difficulty: 70 70
Oct 9, 2019
DerpyHoovesIWBTG
Rating includes E side. Everything else is perfect, but there were only a few concerns when it came to difficulty, mainly egg E side and infern0 E side screen 2, which could use a save in the middle or something like that. Maybe egg regular side as well but it fits along with the other stages.

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Tagged as: Needle Gimmick
[1] Like
Rating: 8.5 85       Difficulty: 77 77
May 16, 2019
Nick24
[1] Like
Rating: 8.5 85       Difficulty: 60 60
May 16, 2019