Creator's Comments:
RandomChaos_ [Creator]
This is my Tethys-like needle game and it has 2 stages just like the original.
Any feedback is nice, good or bad.
Good Luck and Have Fun!
:^)
Any feedback is nice, good or bad.
Good Luck and Have Fun!
:^)
Tagged as: Needle
[2] Likes
Rating: N/A
Difficulty: 55 55
Oct 30, 2019
30 Reviews:
dopamine
incredible block animations, not enough planes
[6] Likes
Rating: 8.5 85
Difficulty: 54 54
Nov 8, 2019
egg
Aesthetic is on point. Great dopamine-style game aside from a screen or two that felt a bit weird
[4] Likes
Rating: 8.8 88
Difficulty: 55 55
Nov 1, 2019
phgQED
Serotonin is the first fangame I ever downloaded, after peeking into a lot of streams and watching several fangames in speedrun marathons over the years. Obviously, even for someone with a bit of tough platforming experience, this game was way too hard for me, so I shelved it, and the idea of playing fangames as a whole for a while, and wouldn't come back to them until many months later.
Being able to make it past the first save/screen when I couldn't manage a single jump was a monumentous feeling, but it didn't prepare me for the rest of the journey. Playing Serotonin felt like a religious experience, and that's much more down to the visuals and hypnotic, distorted music than any arbitrary importance placed on it by me. It seems more likely the order was the other way around—this game just so happened to be bordering on the profound in the first place, hence my fixation with/on it. Then again, maybe it's just a pretty good needle game. It is 'just' a needle game, after all.
As time goes on, there is a lot more I want to be able to say about needle games and/or the idea of fangames as a whole. I feel like I lack the vocabulary, as well as the skillset. In an endeavour to one day climb The Holy Mountain and see the beauty and complexity others see in games that, right now, just feel 'too hard' for me to understand. Serotonin is step in that journey, but it's also a beautiful game in an of itself. It delivers several complete and compact ideas, focused stages designed around similar but not repetitive elements, and moments of tension that are perfectly accented by the aesthetic choices. It's a game I found I couldn't play with the music off, as it stripped away too much of the experience.
Seeing more talented needle players blow through this game in under ten minutes is mind boggling to me. The spectrum of human skill is so vast that it's impossible to see either end from where you're currently standing.
This game was a great measuring tool, learning experience, and milestone. I recommend it to anyone who currently wishes to posses a soul.
Time: 8:40:46
Deaths: 10635
[3] Likes
Being able to make it past the first save/screen when I couldn't manage a single jump was a monumentous feeling, but it didn't prepare me for the rest of the journey. Playing Serotonin felt like a religious experience, and that's much more down to the visuals and hypnotic, distorted music than any arbitrary importance placed on it by me. It seems more likely the order was the other way around—this game just so happened to be bordering on the profound in the first place, hence my fixation with/on it. Then again, maybe it's just a pretty good needle game. It is 'just' a needle game, after all.
As time goes on, there is a lot more I want to be able to say about needle games and/or the idea of fangames as a whole. I feel like I lack the vocabulary, as well as the skillset. In an endeavour to one day climb The Holy Mountain and see the beauty and complexity others see in games that, right now, just feel 'too hard' for me to understand. Serotonin is step in that journey, but it's also a beautiful game in an of itself. It delivers several complete and compact ideas, focused stages designed around similar but not repetitive elements, and moments of tension that are perfectly accented by the aesthetic choices. It's a game I found I couldn't play with the music off, as it stripped away too much of the experience.
Seeing more talented needle players blow through this game in under ten minutes is mind boggling to me. The spectrum of human skill is so vast that it's impossible to see either end from where you're currently standing.
This game was a great measuring tool, learning experience, and milestone. I recommend it to anyone who currently wishes to posses a soul.
Time: 8:40:46
Deaths: 10635
Rating: 9.9 99
Difficulty: 59 59
Dec 10, 2021
CeleCele
This game does a great job capturing the style of tethys. I also definitely prefer this over it, since it fixes the big problem i had with tethys, that being the random saves that are way harder than the rest. The only save i didn't like was the one with the many bonk jumps, it's a very awkward screen.
Very fun and could recommend.
[2] Likes
Very fun and could recommend.
Rating: 8.8 88
Difficulty: 58 58
Nov 1, 2019