Jingle Jam

Creators: Patrickgh3, Pieceofcheese87, AlejoFangamer, Aolan, Artimax, Asza, Chrisay, Desticler, dono, EchoMask, Haegoe, KittyGame, Kiyoshi, Lovey, Lss, Mastermaxify, MegaKid, Mr.Butterfingers, RandomErik, shign, WetWookie, Zebbe, Gwiz609

Average Rating
8.4 / 10
Average Difficulty
55.9 / 100
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Tags:

Adventure (3) Needle (7) Avoidance (6) Trap (3) Gimmick (7) Boss (8) Special (4) Taisa (1) Collab (12) x-mas (2) Spike (1) what (2) mostExpensive (1) xmas (1) Advent (1) Magic_Tower (1) Cycle (1)

Screenshots

  • by Wolsk
  • by Wolsk
  • by Bob
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk

Creator's Comments:

Bob [Creator]
This is a collab game made by 20 people over the course of several months.
Keep in mind that any ratings made before Dec. 24th will not reflect the entire game.

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Tagged as: Needle Gimmick Boss Special Collab
[9] Likes
Rating: N/A       Difficulty: N/A
Dec 5, 2019

45 Reviews:

kurath
Jingle jam is the result of a seasonal themed collab project which invited anyone who wished to participate to create a stage. The spiritual successor to Spook Jam, it bears a lot of resemblances and a few key differences. Unlike Spook Jam, I do appreciate (even factoring in that I did every stage anyway) the ability to pick and play what you want.

As expected from a game of this type, the style, quality and content of the game varies a fair bit but every stage had appeal and that's good. There's a lot of creativity showing through, with people generally trying to do something different from one another, which was great to see. It feels like it was a great project to give people a guaranteed audience to work on something new and try something out, which is a fantastic basis for a project in my opinion. Even factoring in there were a lot of newer makers showcased, the overall quality level was very high and its a promising sight for the future of fangames.

There's a lot of fun to be had, and a lot of weird stuff to get through and I'd definitely recommend to anyone to give this one a try and see what it has to offer.

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Tagged as: Collab Magic_Tower
[3] Likes
Rating: 8.5 85       Difficulty: 60 60
Jan 5, 2020
sunbla
great game with a variety of stages. nice christmas/winter feeling throughout the game and the last stage is the probably the best finish this game can get. gg to all creators

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[3] Likes
Rating: 9.4 94       Difficulty: 63 63
Dec 25, 2019
eergfc
The last stage is so amazing

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[3] Likes
Rating: 8.6 86       Difficulty: 50 50
Dec 20, 2019
shign
Time to make my review of this game. I'm very happy to be a part of it and I really hope people will enjoy it. As a maker, I tested all the stages before the release so I will maybe do comparisons. But before all, I just wanna say that the hub is insane, the calendar concept is really fun.

-Mr. Butterfingers & Aolan : short needle stage with a boss. I enjoyed the needle part more than during testing phase, which is weird because I believe nothing was changed. However, the boss is still not very interesting imo (and the meme just before it is a big ??? for me).
5/10

-Patrickgh3 : I'm not an avoidance fan but I really enjoyed this one. Concept is simple but neat and well executed, with interesting phase. I still think an indication that you need to touch the item could have been good but nobody complained about it so it's probably ok.
8/10

-EchoMask : Really good adventure area, many people say that it has some 8bit vibes but I still don't have played this game so I can't really compare. I however think the boss was too much nerfed compared to testing. Yeah it was hard and probably needed a nerf I believe it's too much because some attacks are really free now. It's still really good but a nice music but it doesn't have any challenge anymore.
8.5/10

-KittyGame : Fine area with some neat visuals. Gonna repeat what I said during testing but I hate ice physics and this area has plenty. Not a fan of curve trajectory for the boss but it was ok. I really liked the outside of the mountain tho, with the flying spikes and the fog, it has a very good atmosphere.
6/10

-AlejoFangamer : an area with a lot of different gimmicks. Most are well used, like the block changer but the ice gun is for me the weakest. I really hope ppl will one day understand that gimmicks including the mouse have 99% change to be really annoying. Here, it's bearable because you never need to use it and the keyboard at the same time, but it's still annoying to repace it each time you die, or to stop yourself, move it then continue. Also, I don't know if it was designed this way but stars ennemies are basically instagibs because you don't have the time to move the mouse before they kill you. Despite everything I said, it's a nice and pleasant area with some flows but nothing that made me dislike it.
7/10

-Lovey : easily one of my favorites. It's a really well made neddl-ish gimmick oriented area, a bit more challenging than the previous ones. Imo, everything is done right and even if the last room is kinda long and could had have another save, I really enjoyed it. There is also a sort of minigame at the end, a very funny one. I just think the target score is a bit too low compared to testing.
9/10

-Haegoe : interesting area with a very unusual wagon gimmick. It's however not really pushed and the area is really short. There is also a few traps but they don't add anything to the game imo. The boss is decent, but like everone already said, it lacks of sound effect. Decent area but nothing special for me.
6/10

-Pieceofcheese87 : this area wasn't there during testing so it was new for me too. Excellent area with a cool gimmick. I honestly had to rebind some keys to do it because of my setting and my brain not being able to handle the four arrow keys but otherwise I really liked it. There were some very clever room and the infinite present segment was well-thought. I'm not a fan of memes (and I can even say that I don't like meme games) but gameplay of the boss was cool so it was ok.
9/10

-Desticler : basically gonna repeat exactly what I said during testing : cool concept but mediocre execution. A few buttons were nice but plateforming was mostly decent at best and exploration side was ok too but could have been a lot better. Didn't really disliked it but it's clearly not one of my fav.
5.5/10

-Chrisay : Top tier area with a lot of content. Cool well-executed concept, beautiful visuals and nice gimmicks, there is even a little story. Chrisay said he wasn't 100% happy with the nerfs and it's totally understandable because no one like his stuff being changed without knowing what is gonna get nerfed (and my area will certainly be nerfed a lot too so I kinda understand you), but I honestly think it's more enjoyable now. I didn't played all the area during testing but it was really harder and for exemple, I dropped it in the red portal, not because it was bad but because it had some really precise segments and I wasn't in a grind mood at the moment (and I basically forgot about it afterward). I have to admit that I'm not a very good player, but since this game was made to be accessible by everyone, it's probably for the better now. it would easily have been my favorite area if there wasn't a certain god tier other one.
9.5/10

Mega Kid : probably my least favorite area. I feel that I'm dumb because everyone seems to like it but I can't really like it. It's better than during testing but it still has imo some problems. The intro is an ok needle part with some moving spikes and the thing I hate the most in fangames : ice physics. I don’t know if it’s a matter of tastes or if it”s because I never saw a game with a nice use of it but I personally think it just make the needle more tedious (and make one particular jump horrible). Background also is weird, there is a gradient blue but some places have a blue brick wall that doesn't match with the rest at all. Same for the tiles, they are not bad but they don’t really match with the background and the rest. Spike sprite is also a bit weird but i guess this one is ok. Then come the minigames. The first minigame is decent, I don’t think it’s especially bad nor excellent. The second minigame is... well, very unfun I’d say. It’s a 5 questions game where you have to answer in a limited time but first problem: if you make the answer screen pop-up, it will stop the timer to decrease so you have basically illimited time. Then the questions are either not interesting nor fun or stupidly complicated (I’m thinking about the second question, there are thousands of logic that could work, and it doesn't work with everyone considering that there are many types of keyboards). The third minigame is a memory and that one raised many questions in my head. A memory isn’t bad (and tbh it’s quite well-made so gj if you made it by yourself) and it could be a fun breakout from more complicated areas but I think it can be really improved, I mean : your put some efforts to make a memory and that’s quite something but the cards are only colors, you could have made some cards related to christmas or fangames for example. Of course it would have demand you additional efforts but it would have looked a lot better. I truly think this minigame could have been a lot improved because if I wanna play some basic memory, I can just open a flash game. Finally the save sprite and sound effect are really neat but your character sprite is honestly ugly and make your hitbox difficult to see. Final note: the area starts with a cutscene, but the stage itself isn’t related at all with it so it’s kinda weird.
I just kinda copy-pasted what I wrote during testing (excepting for what was solved), I guess it's only me and I'm dumb, idk.
4/10

-Mastermaxify : cool barrage, even if I'm not a fan of the genre (it's even probably the genre I like the least) I had some fun playing it. I can't really tell if the nerf are good or not but it at least let me finish it because it was way too hard for me during testing.
not my taste/10

-RandomErik : really cool area with some humor and (as always) hand drawn cute characters. I really liked the hockey, it was really funny. The boss is also well-made with many interesting attacks. All of my complains toward it during testing was solved so I don't have anything negative to say, it was a really cool area.
8/10

-Zebbe : I said that Mega Kid area was my least favorite but I actually lied, it's Zebbe's one. It's not that it's bad or that it has several problems, and it's actually hard to explain but I didn't had fun at all. I found the plateforiming part not interesting and the atmospheric part being very random. I don't want to be mean or anything but for me it looks like random mess sticked together. Everybody else liked it during the testing so it's probably just me but I don't understand this area. Make your own opinion of course but if I had to choose my least favorite, it would be this one.
not my taste/10

-Artimax : cool needle followed by a boss. The needle part uses a nice candy grab gimmick which makes path p fun. I also believe there is more rooms than during testing because there is a very fun room that i don't remember but I'm not totally sure about that. The boss isn't very balanced because the box attack last too long on the screen, which allow you to kill the boss in basically 2 attacks if he does it twice in a row, and the snowflake attack can really wall you but otherwise it's a fine boss.
6.5/10

-shign and dono : our area, I hope you will like it.

-Asza : very funny autorun stage, good use of gimmicks. I didn't find the end joke very fun but ok.
9/10

-Kiyoshi : probably one of the best trap game I have played, every trap is unique and creative. I'm just not a fan of the punishment room. The boss is a destination one and god it was excellent, either in visuals or gameplay. I'm gonna look forward your stuff and hope you will make more.
9/10

-WetWookie : Fun needle with timed blocks, a nice boss and an insane plottwist, probably my third favorite area.
9.5/10

-Lss : the best area by far, everything is perfect even if I feel that the reindeer has maybe been a bit overnerfed. I will pray for Lss to make some other magic tower stuff.
God/10

Overall, the game is really good, and even if there is a few areas that I don't really like, you will necesseraly find something you are gonna like.
55 is the peak of difficulty, most areas are way easier.

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[3] Likes
Rating: 8.8 88       Difficulty: 55 55
Dec 16, 2019
KittyGame
So grateful to participate in this collaborative project. Can't wait until all of the stages come out!

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Tagged as: Needle Gimmick Boss xmas Advent
[3] Likes
Rating: N/A       Difficulty: N/A
Dec 6, 2019