Neo Needle Buffet

Creators: NotEvenAmatueR, Bummerman222, Gaborro, Roaka, Kiyoshi, RandomChaos_, Synthasmagoria, Vierandice

Average Rating
8.0 / 10
Average Difficulty
80.7 / 100
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Tags:

Needle (6) Gimmick (2) Trigger (1) Collab (6) Sideways_Gravity (1) Noesis-Like (1) Cycle (1) hub (1)

Screenshots

  • by Welowas
  • by Kiyoshi
  • by Kiyoshi
  • by Welowas
  • by Kiyoshi
  • by Kiyoshi
  • by Welowas
  • by Kiyoshi
  • by Kiyoshi
  • by Welowas
  • by Welowas
  • by Kiyoshi
  • by Kiyoshi

Creator's Comments:

Nearigami [Creator]
This is a fangame that has been in production since late May 2019. I want to thank everyone involved in the creation of this game from the bottom of my heart as I would not have been able to get here without their help. Neo Needle Buffet is a game that was made with the goal of spotlighting smaller or lesser known makers and maybe making people anticipate future games from them or make people check out their older stuff. The game is intended to be around 75-80 difficulty at maximum and 55-65 difficulty for the easier areas. Most areas are unconventional needle or needle with simple yet interesting gimmicks.

Update: Fixed a potential softlock in Synthas area.

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Tagged as: Needle Gimmick Collab
[7] Likes
Rating: N/A       Difficulty: 80 80
Dec 19, 2019

17 Reviews:

CanusAntonius
Neo Needle Buffet is one of the most rejuvenating experiences I have had with Needle in a long time and is marked by heightened creativity and ingenuity that makes it stick out from the crowd as a brilliant jewel. It's also a really challenging game, probably one of the hardest I've ever beaten, but still absolutely worth playing if you wish to experience some incredibly unique styles that test some of the different spectrums of needle design.

Within the game is eight different stages, each of them featuring something entirely unique from the others. An interesting aspect of the game comes from how stages are unlocked, you actually start in a small Hub that branches off into 4 paths that split again, and at the end of those are the different stages. It's a neat special touch to the game that I greatly appreciate. While in the stages themselves, you can backspace out to the Hub and your progress will be saved in them still, so you're perfectly able to do more than one stage at once should you wish. This is a pretty important feature I'm glad exists since I definitely took advantage of it to take a break from hard saves.

Talking about the stages themselves is pretty difficult since there's so much going on everywhere. You've got Near's stage with a beautiful Celeste aesthetic to it, which actually fits how the whole game itself felt like a damn mountain to me. Vierandice comes through with a stage that's totally not based on Cigarette (and is also much more fun than it). Bummer's stage is based on precision movements and gravity flippers, I normally fucking hate the former cause of my carpal tunnel but this was actually really fun for the most part. Randy once again pops off with some great neat needle that evolves with triggers, for real guys he's not just good at avoidance if you haven't figured it out yet. Synthas' stage is a pretty atmospheric work with cherries that chase you down in segments and in a unique way contains difficult vine usage. Then there's Roaka's stage, which I haven't played Noesis but most people say it is equivalent to such platforming, it's probably the most technically difficult one but has a lot of neat elements and every saves is completely unique. Near the end of the roster is Gab's stage, actually, the reason I started this game is that I couldn't even tell what his gimmick was in videos, after actually playing it and getting used to it, it's one of the most insanely cool stages I've done. And at the end is Kiyoshi who has the hardest stage in the game, it's really fucking good and the biggest highlight in the whole collab. The main focus of it is cherries that move, which leads to complicated segments that feel awesome to complete.

In the end, Neo Needle Buffet reminds me of the creativity this community has to offer. Some of it will not be for most players, it's definitely not a work devoid of issues, but I think it hard to not appreciate it for all it accomplishes in a single game. It's an inspiring collaboration that I found highly memorable and greatly entertaining, so it definitely has my full recommendation to those who are capable of playing challenging works.

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Tagged as: Needle Gimmick Trigger Collab Cycle hub
[2] Likes
Rating: 9.5 95       Difficulty: 85 85
Feb 11, 2022
Cutiefruity
I really enjoyed this game, honestly. I really liked the variety on display, and while some stages left to be desired, it was mostly very high quality and there's only 2 stages I would skip if you want a high quality needle experience. Seeing as to clear the game you only need to beat 6, I will rate the game as a whole judging the hardest of the 6 easiest, and the average of the 6 best- to be nice.

Before I get into that, I would recommend to change the gravity flip settings if you want to play that area for whatever reason, because the default makes it not very fun to play and it's much more bearable with either of the other 2 settings.

The unlock area is a cute concept, and while it comes as fast as it goes, I always appreciate stuff like this, but I won't factor it into the rating personally, but they paths to unlock the stages are nice appetizers for the buffet, which you can consume in any order you like.

Vierandice's area is by far the easiest and honestly features needle that is smooth, if a little bland for the game's average presentation. In a game like this, your stage, if it has not many gimmicks, will kind of not stand out. That being said, The atmosphere is very nice, and the needle is quite fun by my tastes and the main standout is it's atmosphere.

Vierandice: 7.5/10 55/100

Near's area is not to my liking. I'm sorry. I didn't enjoy it because it's more bland than Vier's area, and it is not visually interesting, being just celeste sprites without doing anything related to celeste itself. The only positive I can highlight is that the death sound mirrors the theme of the stage. Celeste can offer a lot to do, and your needle doesnt need to be particularly innovative to be good, but c'mon, the theme was handed on a silver platter.

Near: 4.5/10 60/100

Synthasmagoria's area uses your falling speed in many creative ways, I love the atmosphere and theming of it, it is quite excellent. It is definitely made with a specific vision in mind and as such I have to appreciate it. The way everything gets smaller is particulary fascinating. Incredibly well designed.

Synthasmagoria: 9.5/10 65-70/100

Randomchaos's area is... well, it exists. It's needle. It's pretty nice I guess. I really don't have anything to say about it, I enjoyed it, but I just don't remember playing it that much.

Randomchaos: 6.5/10 70/100

Bummerman's area is my least favorite in the game and it's no wonder why looking at how the layouts look, how it plays and just feels. It feels like a save with a fun movement at all is the exception, and I don't want to stay here too long, every save has a slew of issues that I could write endlessly about but I'm not going to bother. I would just recommend skipping.

Bummerman: 3/10 75/100

Gab's area has such a fascinating gimmick. The gimmick itself is used in so many ways that strain your brain in the good way at least for me. The timed segments forced you to be quite creative, and I like that. The stage could easily have suffered from a lot of issues, but the general design and the way everything is laid out makes the stage extremely fun to engage in and I am a huge fan of the last save particularly, it is such a fine balance and the surprise at the end is very fun and shows me that the person who made this had tons of fun with it.

Gab: 9.5/10 70-75/100

Roaka's area is the absolute standout. It's not even close, this is my favorite area in the game and I recommend it to anyone who enjoys silly cycles at all. It's such a genuine love letter to games like noesis and charr. The unique usage of water, the vibe of the area, its all such a blast. Every save is so unique, so fun, and I find it very cozy to play through at my skill level too, so it's incredibly welcome. If I had a hundred games with quality like this stage, I would be happy forever.

Roaka: 10/10 75-80/100

Kiyoshi's area is also another standout, though for my tastes it is my second favorite. That being said, I love it just as much, as it's movements are captivating, satisfying and will leave you wondering how something was designed like it with seemingly such good care. It is, in my opinion, by far the hardest area in the game, so be wary.

Kiyoshi: 10/10 80-85/100

In conclusion, I greatly recommend this game. It has 10/10 needle in places, and seeing as you do not need to beat all stages to clear it and only 6 as of the update, it is much more approachable. If you're only here to beat the 6, please still stop by Roaka and Kiyoshi's area, they are great and you will not regret playing them if you're in the mood to challenge yourself.

The average I came to from the 6 best was 8.8~/10, but given as Roaka and Kiyoshi's areas are particularly worth playing, I will bump it up to 9. The experience of 100%, however, is more along the lines of 7/10 and 82/100, so be warned.

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Tagged as: Needle Collab
[1] Like
Rating: 9.0 90       Difficulty: 75 75
Oct 29, 2023
popop614
Excellent needle collab, however it does have a few bruh moments

Kiyoshi and JRocker area are my favorites.

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[1] Like
Rating: 8.5 85       Difficulty: 82 82
Jul 21, 2021
cLOUDDEAD
tried to finish the game several times, but honestly i dont really enjoy anything here other than roaka's area.

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[0] Likes
Rating: 5.0 50       Difficulty: 86 86
Aug 31, 2022
Shinobu
Tagged as: Sideways_Gravity Noesis-Like
[3] Likes
Rating: N/A       Difficulty: N/A
Dec 25, 2019