Hate Needle Volume 1

Creators: RedTeFox, Bean, Kyu-Chan, dono, egg

Average Rating
5.9 / 10
Average Difficulty
69.5 / 100
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Needle (2) Collab (1)

Screenshots

  • by MikuStar263
  • by MikuStar263

4 Reviews:

Kilgour22
This one deserves more love. See Cthaere's review for detailed information.

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[1] Like
Rating: 7.0 70       Difficulty: 68 68
Apr 15, 2023
Cthaere
This game consists of 5 stages each made by 5 different makers connected by a hub, which is given its own stage as well. Beating all of the stages grants access to the final area. The stages remain distinct in both difficulty, needle style and atmosphere, and manage to have consistently fun needle throughout. However, the game suffers from multiple problems that should have been found during testing, and had certain decisions I personally disliked. I'm going to attempt covering each area individually, by the order I entered them:

Poimoi: A mixed bag, but mostly a positive one. This stage features moderate use of water and vines, with platforming that alternates between a somewhat crowded style and a very spacious one, sometimes trying to incorporate both into the same segment. The weaknesses of this stage for me were both the drops, which definitely were vstring and in one case valign dependent (seriously, if you do a setup wallhug corner drop at least make sure it's not valign dependent), as well as usage of water 1 and water 3 where you had to jump from the top part of the water that is covered by a block from above. Otherwise, this was a pretty fun stage.

Kyu: The worst stage in the game; The first screen has no save, forcing you to redo the entrance if you die, and it also ends with awkward gate-diagonal jumps that really suck to die to. Furthermore, the area is filled with visual noise which distracts from the needle, which is a problem when the last screen is actually fairly long and difficult. The needle style itself is enjoyable after the first screen, but I would have appreciated a way to turn the effects off.

Egg: A stage focused on gravity flippers, using them to their fullest extent in creating smooth, flowing drops and long sections where the kid does not touch the ground. It's a shame this one is only 3 screens long including the entrance, but it was still a highlight regardless.

Red: I don't really know what to think of this one. The needle is decent and of a style I find interesting yet hard to describe, but the atmosphere is a bit too eerie for my taste. I would recommend doing this one even if you are not going for a full clear just to experience it, although I'd do it last in that case.

Dono: As usual, Dono knows how to utilize generic jumps in the best possible way, giving the area a very nice flow, which combined with the below average difficulty makes for a very chill experience. Unfortunately, the entrance to this area kinda sucks, being a spam of gate/diamond/half diamond variants, but I'd say it's worth going through it and considering the 2 hour deadline he had to work with I feel like that screen could be forgiven.

Hub: The hub itself is 32 pixel needle as far as I could tell, but it's very well-made, with the jumps flowing very well into each other and without feeling generic. The hub collectible is at one of the ends of the hub, and follows the general theme while slightly upping the difficulty.

Final area: Sadly far too short (it's literally 1 screen long), but still fun. Honestly I fluked my way through this one so fast I kinda forgot what it contained, however I do remember enjoying it.

Overall this has been a surprisingly enjoyable needle game considering the 4.1 rating at the time of writing this review, and I'll be waiting for the next volume.

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Tagged as: Needle Collab
[0] Likes
Rating: 7.8 78       Difficulty: 70 70
Sep 28, 2020
tuhkakuppi
Red's stage is cool, after that I cared most about maybe Poi moi. Otherwise basically fine too.

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Tagged as: Needle
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Rating: 5.9 59       Difficulty: 70 70
Aug 5, 2020
Redorange
[0] Likes
Rating: 3.0 30       Difficulty: 70 70
May 14, 2020