I wanna Walk Out In The Morning Dew

Creator: GeoGeo222

Average Rating
8.7 / 10
Average Difficulty
84.6 / 100
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Adventure (3) Needle (11) Gimmick (10) Special (1) Long (4) Art (3) SourPls (1) Sideways_Gravity (2) Mine_Sweeper (2) Fangame (1) Ice (3) Bubble_2 (1) Copyright_Strike (1) Made_By_Crimminal (1)


  • by geogeo222
  • by elraimon2000
  • by cryflake
  • by geogeo222
  • by geogeo222

Creator's Comments:

geogeo222 [Creator]
Quite popular with the boys.

Play at your own risk.

"The most important thing is silence. In the silence wisdom speaks, and they whose hearts are open understand her. The brave man is at the mercy of cowards, and the honest man at the mercy of thieves, unless he keep silence. But if he keep silence he is safe, because they will fail to understand him; and then he may do them good without their knowing it, which is a source of true humor and contentment."
~Tsiang Samdup

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[12] Likes
Rating: N/A       Difficulty: N/A
Dec 14, 2020

37 Reviews:

i love every single aspect of this game

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[1] Like
Rating: 10.0 100       Difficulty: 85 85
Apr 21, 2021
2022-05-14 Edit: Decided to write a review on this game.

It has become a tradition for me to come back to this game once in a while. Whenever I play this, there always has been a subtle feeling I can’t really tell, and I liked that feeling. Even though I don’t play any sort of fangames anymore, Morning Dew is literally the only fangame I kept stored in my computer to play back sometimes.

I strugged to figure out why I found this game so charming, and I ended up concluding the main reason for that is ‘art’. Several attempts have been made to apply artistic value in fangames, but I’ve never seen any games aesthetically pleasing as Morning Dew. The music choice, screen transition style, visuals and such all piled up a stack of artistic value. Also, many parts of the game don’t use the whole screen as a path: most of them have some proportion of margin. Some screens have very little effect on gameplay, but merely exist as artworks in exhibition(I like this metaphor).
I don’t really hate or like gimmicks, but the worst thing that could happen in gimmick games is placing different gimmick stages in a row. Since gimmick can be one of the polarizing genre of fangames, it’s vital to keep inserting basics to make the game much less tedious. In this sense, so called ‘Jtool needles’ in this game rather lubricate gimmicks to go well with the overall game.
The ending is really impressive. I think it’s the best catharsis I had by watching endings, no exaggeration. Retracing every stage is simple but feels pleasing and rewarding, especially with the Conway’s game of life shader. I still can’t forget the moment when I saw the unexpected ending in my first playthrough, and the thrill it brought me.

Maybe I’m too late to write more concrete review of this game. I’ve played it so many times, and my initial experience of the game have already turned into my muscle memory. That is, the review would be totally devoid of objectivity. It’s safe to assume that I might not have felt the game ‘perfect’ in terms of level design or platforming when I first played Morning Dew. There’s no way I will change the rating though, since that doesn't change the fact that I really love this game.

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Tagged as: Needle Gimmick Art
[1] Like
Rating: 10.0 100       Difficulty: 86 86
Jul 7, 2020
I used to consider Morning Dew a game that was full of itself and one that loved the smell of its own farts. I've very glad I disagree with that statement now. I feel Morning Dew has permanently changed my philosophy as a game designer and fangame player. Thank you for teaching me the value of frustration and experiencing emotions other than just fun.

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[1] Like
Rating: 10.0 100       Difficulty: 85 85
May 13, 2020
I love

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Tagged as: Needle
[0] Likes
Rating: 10.0 100       Difficulty: 85 85
Jun 6, 2021
I raised my rating after second playthrough cause man.

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[0] Likes
Rating: 9.5 95       Difficulty: 80 80
Jan 3, 2021