I wanna ☯

Creator: くるみ

Average Rating
5.2 / 10
Average Difficulty
64.6 / 100
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Tags:

Needle (2) L_Game (3) Different_Engine (1) Sodoku (1)

Screenshots

  • by NightShark115
  • by NightShark115

12 Reviews:

Zorgo
I'm glad people liked my "cringey engines L needle" meme and started to make their own ones

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[13] Likes
Rating: N/A       Difficulty: N/A
Jun 30, 2020
NightShark115
imagine using Japan2 engine in the year 2020

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Tagged as: Needle L_Game
[6] Likes
Rating: N/A       Difficulty: N/A
Jun 29, 2020
Yiaz
I love when people make not too hard Lgames in different engines that make you think "what the hell, how and why. And this is one of them. It's honestly just silly but that makes it fun since it is not too hard. Only exception being the 5th savefor which you apparently need the align next to the minispike and then there is still some Vstringfuckery going on. But besides that it was a fun time

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[3] Likes
Rating: 5.5 55       Difficulty: 70 70
Jun 30, 2020
thegrandfelcar
despite having a janky engine, I like this game
some saves are funny, some are annoying (I'm looking at you penultimate save)

but all in overall it was pretty fun imo
if you have experience it's prob worth giving a shot

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[0] Likes
Rating: 6.1 61       Difficulty: 64 64
Nov 25, 2024
slimetiem
I have found needle tech interesting for a long time, but strayed away for L games because of how unpleasant I found the gameplay. I've recently been feeling like giving them a chance so I picked up this game since it looked pretty doable. As I would soon find out, this is a joke game that uses the ancient Japan2 engine. I love games that are messed up and make you wonder how they even turned out this way. I don't know how I'd judge how much I enjoyed the gameplay itself, it was kinda annoying but decently satisfying to beat saves which I think is standard for L games. My favorite part was definitely figuring out how to do the saves because they are designed to abuse behaviors that are NOT standard engine behavior.

I'll detail them here:

-Bonking changes align??? If you bonk a block, while holding a direction it will move you slightly
-You can single jump a diamond with the right align
-If you collide with a spike and a wall at the same time you die. You can stand where a spike and block collide, but only with 0 vspeed. This applies horizontally and vertically and makes wallhugs pretty much useless lol
-You can save off a block, if you hold into block where the save is. I think it's probably the same issue as the collision
-Although you can save off a block, you cant save on the last pixels of it!
-v-align is saved, and required for some saves. Examples are save 5, where you need an align that is way harder to grab than usual because of the collision bugs, and the right v-align to just walk off. On save 18, you can only full jump through a corner if you have the right v- align!
-You can 1f over a minispike with no bhop (helpful in save 5 for the align grab)
-You can 5f over an upside down spike with no bhop (helpful for save 7)
-I think bhops don't exist. Every problem they usually solve just works with getting the right v-align


After writing that all out, it makes me think of how this game is kind of like a puzzle, but you get to get your mind into the inner workings of the engine and combine that with your standard engine knowledge to figure everything out. And on top of finding unusual behavior interesting, I find them funny as fuck.

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Tagged as: L_Game Different_Engine Sodoku
[0] Likes
Rating: 7.0 70       Difficulty: 60 60
Nov 24, 2024