9 Reviews:
Kilgour22
Great needle game featuring four distinct stages. Most of the difficulty comes from the final stage, which has some rather precise jumps that also have a bit of creativity behind them (for the most part). My favourite stage was probably the third one, which was jump refresher needle with some clever pathing that was never too terrible to figure out or execute. Would definitely recommend this, though perhaps the final stage may be more suited for precision players than general needle players.
[1] Like
Rating: 7.5 75
Difficulty: 70 70
Nov 23, 2022
Aiwana1LoveTrap
Stage 4 is so interesting.
I can recommend it quite a bit.
[1] Like
I can recommend it quite a bit.
Rating: N/A
Difficulty: N/A
Oct 2, 2020
29th_letter
This was a ton of fun. It has some glaring flaws, but all the banger stuff more than makes up for it
Stage 1 is your standard pathing stuff. A somewhat easy romp through some needle, though it has a few funny jumps
Stage 2 introduces some pretty interesting gimmicks, along with some fantastic pathing. One save in particular stood out as bruh, and there was a skip or two
Stage 3 is probably my favorite stage. Has some really cool jump refresher stuff, and likely has the most satisfying jump refresher save I've ever played. It also houses the hardest save in the game imo, which was kinda a difficulty spike compared to everything else. There are some skips, and I in fact took one of them so I didn't have to figure out a jump
Stage 4 is stellar too. It had a mix of precisiony stuff and some normal length saves, and I can't think of one that I got outright tilted on. Even the save with the low cancel. There is a particularly interesting platform jump where you have to jump through a platform, though you'll likely need to jtool it
[0] Likes
Stage 1 is your standard pathing stuff. A somewhat easy romp through some needle, though it has a few funny jumps
Stage 2 introduces some pretty interesting gimmicks, along with some fantastic pathing. One save in particular stood out as bruh, and there was a skip or two
Stage 3 is probably my favorite stage. Has some really cool jump refresher stuff, and likely has the most satisfying jump refresher save I've ever played. It also houses the hardest save in the game imo, which was kinda a difficulty spike compared to everything else. There are some skips, and I in fact took one of them so I didn't have to figure out a jump
Stage 4 is stellar too. It had a mix of precisiony stuff and some normal length saves, and I can't think of one that I got outright tilted on. Even the save with the low cancel. There is a particularly interesting platform jump where you have to jump through a platform, though you'll likely need to jtool it
Rating: 8.0 80
Difficulty: N/A
Dec 9, 2024
shign
Very heterogenous 4 stages needle game.
Stage 1 starts with by far the hardest screen of the stage, and calms down afterward, pretty decent stage kinda reminiscent of what you could find in any 100f game.
Stage 2 has some gimmicks (and is the only gimmick stage) and some pretty cool ones : a rocket laucher that allow you to destroy blocks and a parachute that VERY slow down your fall. While the execution is far from being perfect and has many individual meh jumps, it never gets too annoying and gimmicks make pathing quite clever. Fun stage overall.
Stage 3 is sadly where things get worse. It heavily focuses on jump ref, but sadly have every common problem that comes with it which are having skips (mainly one that allow you to skip a whole screen), making the needle handbreaking, and priotizing pathing over fun. It has a lot of tedious and overprecise jumps that really make the stage a chore to complete.
Stage 4 feels like another game, it welcomes you with a screen that contains a raised double diamond, a platform uplane and a dplane. Even if what follows isn't as generic needle, it clearly plays differently, is way harder and past the fact that it's not really the type of needle I enjoy, it really feels unbalanced with like 1 or 2 very hard jumps per save and the rest free. It has a few creative setups, but was overall very unfun to play.
[0] Likes
Stage 1 starts with by far the hardest screen of the stage, and calms down afterward, pretty decent stage kinda reminiscent of what you could find in any 100f game.
Stage 2 has some gimmicks (and is the only gimmick stage) and some pretty cool ones : a rocket laucher that allow you to destroy blocks and a parachute that VERY slow down your fall. While the execution is far from being perfect and has many individual meh jumps, it never gets too annoying and gimmicks make pathing quite clever. Fun stage overall.
Stage 3 is sadly where things get worse. It heavily focuses on jump ref, but sadly have every common problem that comes with it which are having skips (mainly one that allow you to skip a whole screen), making the needle handbreaking, and priotizing pathing over fun. It has a lot of tedious and overprecise jumps that really make the stage a chore to complete.
Stage 4 feels like another game, it welcomes you with a screen that contains a raised double diamond, a platform uplane and a dplane. Even if what follows isn't as generic needle, it clearly plays differently, is way harder and past the fact that it's not really the type of needle I enjoy, it really feels unbalanced with like 1 or 2 very hard jumps per save and the rest free. It has a few creative setups, but was overall very unfun to play.
Rating: 5.0 50
Difficulty: 70 70
Mar 26, 2024
Cthaere
A 4 stage needle game, with starkly different needle style between each stage, and a wild difficulty curve to accompany it: Stage 1 starts off with the hardest screen first, perhaps to deter newcomers from continuing on further, and quickly deescalates. The needle feels pleasant and very much reminiscent of Kale's style, helped further by the visuals. Song is a banger, and the stage overall is excellent.
Stage 2 has a couple of gimmicks: A 1 use rocket launcher that allows you to break certain blocks, and a glider that slows your descent to nearly nothing, but disappears upon landing on a block (not a platform). The glider felt very good to control and allowed for some impressive maneuvers, while the rocket has made for clever paths. A very well done stage.
Stage 3 is focused around jump refreshers, and is very much reminiscent of the first few floors in Alphazetica. Unfortunately, it is possible to skip the second screen entirely by going straight to the jump refresher that leads to the portal (on v1.01), and the game autosaves so I wasn't able to redo the screen legit. As for the stage, I felt that certain jumps were too tight, and certain jumps required setups which weren't fun to perform, but overall the pathing was nice and the jumps felt good, and it ended up being a fun stage.
Stage 4 opens up with a bit of a curveball, including a raised double diamond, a platform uplane and a 4f dplane. This screen would be pretty fun in any other needle game, and so would a couple other screens later on that have a very similar style, but they feel incredibly out of place in this game especially when the rest of the stage is similar to the rest, and that causes them to become frustrating to the unaware player, which is why my rating isn't higher. Still, this stage is as good as the others when you disregard those screens, and they are still fun when taken with the right mindset, however the player is not going to have that mindset based on playing the rest of the needle.
In conclusion, I would recommend playing up to the final stage, and would encourage you to clear it as well, as long as you understand what you're getting into.
Stage 2 has a couple of gimmicks: A 1 use rocket launcher that allows you to break certain blocks, and a glider that slows your descent to nearly nothing, but disappears upon landing on a block (not a platform). The glider felt very good to control and allowed for some impressive maneuvers, while the rocket has made for clever paths. A very well done stage.
Stage 3 is focused around jump refreshers, and is very much reminiscent of the first few floors in Alphazetica. Unfortunately, it is possible to skip the second screen entirely by going straight to the jump refresher that leads to the portal (on v1.01), and the game autosaves so I wasn't able to redo the screen legit. As for the stage, I felt that certain jumps were too tight, and certain jumps required setups which weren't fun to perform, but overall the pathing was nice and the jumps felt good, and it ended up being a fun stage.
Stage 4 opens up with a bit of a curveball, including a raised double diamond, a platform uplane and a 4f dplane. This screen would be pretty fun in any other needle game, and so would a couple other screens later on that have a very similar style, but they feel incredibly out of place in this game especially when the rest of the stage is similar to the rest, and that causes them to become frustrating to the unaware player, which is why my rating isn't higher. Still, this stage is as good as the others when you disregard those screens, and they are still fun when taken with the right mindset, however the player is not going to have that mindset based on playing the rest of the needle.
In conclusion, I would recommend playing up to the final stage, and would encourage you to clear it as well, as long as you understand what you're getting into.
Tagged as: Needle
[0] Likes
Rating: 8.0 80
Difficulty: 75 75
Sep 15, 2020