14 Reviews:
GaspacoZanis
Absolutely miserable experience in this avoidance.
As you can guess from screenshots and other people reviews - this is fairly new Hastune Miku avoidance, which is on the lower end of the difficulty spectrum.
Mostly it seems that people enjoyed this game, which cannot be said about my experience.
This felt like potentially really good debut work from the author with really good ideas. The issue it that it really lacks in execution of said ideas.
Playing blind this avoidance feels more like a torture, unless you are complete god of avoidances, which can clear it in few attempts - blind or not. Like from the start - this avoidance for the most part is just pure pattern avoidance with few RNG minor attacks thrown in. Then near the end it suddenly decides to test your skill, and just continuously throws RNG stuff, for no apparent reason, than just because why not.
The very beginning could have been much more enjoyable if it gave more space for player to breathe. You have fairly OK first few patterns, followed by black ring which has to be dodged exclusively in the centre, which will take time to figure out how author intended for it to be done.
Then you have clock attack which on video might seem very easy, but it is actually quite tight. You can jump off or jump to the left, but all of these strats feel as if they are too artifical and over-complicated for their own good.
Weird bouncing and black pattern, which is fine once you get used to it. First chorus is a bit awkward but probably one of the easier parts of the whole game, since on the second part you literally have to jump 3 times in the corner.
2nd verse I will assume has something to do with lyrics, since it just repeats itself in the beginning of it, except black ring goes up. Luckily, you do not need to go up second time, although you can survive there, and it is not obvious that there is easier strat down.
Then avoidance decides to throw bunch of questionable patterns which timing is not obvious at all. And also execution is not fun at all. Repeating clock, fruit which suddenly goes bigger... it is all fun on paper, until you realize you need to learn all of that nonsense.
Oh and then avoidance suddenly turns into RNG avoidance, which seems so cheap and uninspired, that it is just sad. It also suddenly gets a lot easier, until you get to the last black circle, where you might die and ask what you should do. You get infinite jump but you cannot go off too early and fruits still kill you. So it just ends up there with awkward timing.
Infinite part itself is very stressful and with several questionable aiming moments, which can be dodged but are not really fun.
Also why the ending is so lengthy? It feels as if you should have ended much earlier...
I do not know what to add. This really seemed as an interesting avoidance, but it just is not fun to play at all.
I do respect that author referenced original lyrics (if it is true). However, I wish that gameplay would have been more polished.
I cannot recommend this game. It is just not worth it, in my opinion.
Disappointing.
As you can guess from screenshots and other people reviews - this is fairly new Hastune Miku avoidance, which is on the lower end of the difficulty spectrum.
Mostly it seems that people enjoyed this game, which cannot be said about my experience.
This felt like potentially really good debut work from the author with really good ideas. The issue it that it really lacks in execution of said ideas.
Playing blind this avoidance feels more like a torture, unless you are complete god of avoidances, which can clear it in few attempts - blind or not. Like from the start - this avoidance for the most part is just pure pattern avoidance with few RNG minor attacks thrown in. Then near the end it suddenly decides to test your skill, and just continuously throws RNG stuff, for no apparent reason, than just because why not.
The very beginning could have been much more enjoyable if it gave more space for player to breathe. You have fairly OK first few patterns, followed by black ring which has to be dodged exclusively in the centre, which will take time to figure out how author intended for it to be done.
Then you have clock attack which on video might seem very easy, but it is actually quite tight. You can jump off or jump to the left, but all of these strats feel as if they are too artifical and over-complicated for their own good.
Weird bouncing and black pattern, which is fine once you get used to it. First chorus is a bit awkward but probably one of the easier parts of the whole game, since on the second part you literally have to jump 3 times in the corner.
2nd verse I will assume has something to do with lyrics, since it just repeats itself in the beginning of it, except black ring goes up. Luckily, you do not need to go up second time, although you can survive there, and it is not obvious that there is easier strat down.
Then avoidance decides to throw bunch of questionable patterns which timing is not obvious at all. And also execution is not fun at all. Repeating clock, fruit which suddenly goes bigger... it is all fun on paper, until you realize you need to learn all of that nonsense.
Oh and then avoidance suddenly turns into RNG avoidance, which seems so cheap and uninspired, that it is just sad. It also suddenly gets a lot easier, until you get to the last black circle, where you might die and ask what you should do. You get infinite jump but you cannot go off too early and fruits still kill you. So it just ends up there with awkward timing.
Infinite part itself is very stressful and with several questionable aiming moments, which can be dodged but are not really fun.
Also why the ending is so lengthy? It feels as if you should have ended much earlier...
I do not know what to add. This really seemed as an interesting avoidance, but it just is not fun to play at all.
I do respect that author referenced original lyrics (if it is true). However, I wish that gameplay would have been more polished.
I cannot recommend this game. It is just not worth it, in my opinion.
Disappointing.
Tagged as: Avoidance
[0] Likes
Rating: 4.3 43
Difficulty: 43 43
Jan 12, 2025
Zambrini
Neat avoidance with some cool attacks. The attack with the cherries reappearing is weird because the cherries are still moving while invisible; so that can be annoying. It's not really beginner friendly as people have said. The attacks at the Inf Jump part can get tight quick.
Play this if you want to step up your avoidance game.
Play this if you want to step up your avoidance game.
Tagged as: Avoidance
[0] Likes
Rating: 7.2 72
Difficulty: 44 44
Mar 11, 2023