2 Reviews:
bereavement
Game looks good, but most of the effects are either distracting or infuriated me beyond belief. I'll say till the day I die, that changing the lightning of the stage is the worst fucking effect. The needle is also annoying, having random difficulty spikes with shit jumps like a tas spike or some shit valign drop that doesn't work half the time.
The last screen of the game has a truly horrible save, which took me the bulk of my time playing this. It has a stupid pseudo-double upwards plane and then several extremely chokable jumps that suck ass.
The archive has the v1.01 version which fixes the impossible jump.
The last screen of the game has a truly horrible save, which took me the bulk of my time playing this. It has a stupid pseudo-double upwards plane and then several extremely chokable jumps that suck ass.
The archive has the v1.01 version which fixes the impossible jump.
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 65 65
May 1, 2024
Cthaere
A short needle game consisting of a handful of screens of needle with decent jtool gimmick usage and some pathing elements.
To start off on a positive note, the game looks great. The background and effects as well as the "skin" (tiles+spikes+jtool gimmick sprites) look good, although they don't quite mash up seamlessly together. Spikes and blocks are placed in arrangements that are pleasing to looks at, making good usage out of the skin. To add more into the production value mix, we have a pretty save effect and a great, powerful death effect. Even though the game does look a bit disjointed, each individual bit looks good and the combination does not detract much.
Now for the meat of it: the needle. Unfortunately, the needle felt annoying/frustrating at times. Big offenders in that are the usage of full vspeed diagonals in drops, senselessly precise jumps especially towards the end of saves, and platforms being placed exclusively directly under a block, which meant seeing a platform on screen brought a sense of dread with it. To be quite honest, this felt like going through a bunch of jtool maps someone decided to slap production value on and ship, without going through testing to iron things out.
Overall I don't really recommend for or against this game, and would rather let the player make their own judgement. If you do decide to play this and it starts feeling unfun for you, I'd recommend you drop it, but as long as you're having fun there's no harm.
To start off on a positive note, the game looks great. The background and effects as well as the "skin" (tiles+spikes+jtool gimmick sprites) look good, although they don't quite mash up seamlessly together. Spikes and blocks are placed in arrangements that are pleasing to looks at, making good usage out of the skin. To add more into the production value mix, we have a pretty save effect and a great, powerful death effect. Even though the game does look a bit disjointed, each individual bit looks good and the combination does not detract much.
Now for the meat of it: the needle. Unfortunately, the needle felt annoying/frustrating at times. Big offenders in that are the usage of full vspeed diagonals in drops, senselessly precise jumps especially towards the end of saves, and platforms being placed exclusively directly under a block, which meant seeing a platform on screen brought a sense of dread with it. To be quite honest, this felt like going through a bunch of jtool maps someone decided to slap production value on and ship, without going through testing to iron things out.
Overall I don't really recommend for or against this game, and would rather let the player make their own judgement. If you do decide to play this and it starts feeling unfun for you, I'd recommend you drop it, but as long as you're having fun there's no harm.
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 65 65
Sep 21, 2021