Creator's Comments:
YaBoiMarcAntony [Creator]
The game is hard, but I have difficulty determining how hard it is exactly. All I can say is my playthrough lasted about an hour, though some of that time was spent on jumps I nerfed.
This game means quite a lot to me, so I can only hope the game is enjoyable to you all!
Current version = 1.02
1.02 - Nerfed saves 1 and 3, added save after 3.
1.01 - Bro just check the readme.
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I won't talk at length about what The Sunken Cathedral means to me as I cover it in the readme, but I just wanted to add here that while this is an attempt at re-creating Magnificent Stumble to some degree, I did NOT want to 100% re-create Magnificent Stumble; instead, I wanted to give my take on the concept using the aspects of Hiddow's design that I felt no one else had utilized. In the end, I don't know how successful I was, but I was recently watching someone play through the game and saw them say that "Hiddow would NEVER make something like that" and it still pisses me off because Hiddow isn't the one that made the game, I did. When people try to make games inspired by notable releases, it's almost never such that they simply want to re-do what that notable release did, they want to put their own unique spin on it. All the same, you get so many people who look at those attempts to re-envision notable releases and just say "oh it's not 100% accurate, such and such maker wouldn't do such and such really minor thing," which they almost certainly are wrong about because they're not the maker themselves and as such can't even speak to that (some people can, I have faith that the person who said Hiddow wouldn't do something like something I did in my game is right as they are very much someone that should know despite not being Hiddow themselves), but much more importantly it completely misses the point.
When someone is inspired by someone or something else, they almost never seek to be the exact same as that someone or something else, they want to create their version of whatever that someone made. I was inspired by Magnificent Stumble, and I wanted to create a version of it on my own, something I think I was successful in doing. This is not a Magnificent Stumble clone, but that it isn't is not a failure but instead a success on my part to make it feel distinct from its inspiration.
This game means quite a lot to me, so I can only hope the game is enjoyable to you all!
Current version = 1.02
1.02 - Nerfed saves 1 and 3, added save after 3.
1.01 - Bro just check the readme.
------
I won't talk at length about what The Sunken Cathedral means to me as I cover it in the readme, but I just wanted to add here that while this is an attempt at re-creating Magnificent Stumble to some degree, I did NOT want to 100% re-create Magnificent Stumble; instead, I wanted to give my take on the concept using the aspects of Hiddow's design that I felt no one else had utilized. In the end, I don't know how successful I was, but I was recently watching someone play through the game and saw them say that "Hiddow would NEVER make something like that" and it still pisses me off because Hiddow isn't the one that made the game, I did. When people try to make games inspired by notable releases, it's almost never such that they simply want to re-do what that notable release did, they want to put their own unique spin on it. All the same, you get so many people who look at those attempts to re-envision notable releases and just say "oh it's not 100% accurate, such and such maker wouldn't do such and such really minor thing," which they almost certainly are wrong about because they're not the maker themselves and as such can't even speak to that (some people can, I have faith that the person who said Hiddow wouldn't do something like something I did in my game is right as they are very much someone that should know despite not being Hiddow themselves), but much more importantly it completely misses the point.
When someone is inspired by someone or something else, they almost never seek to be the exact same as that someone or something else, they want to create their version of whatever that someone made. I was inspired by Magnificent Stumble, and I wanted to create a version of it on my own, something I think I was successful in doing. This is not a Magnificent Stumble clone, but that it isn't is not a failure but instead a success on my part to make it feel distinct from its inspiration.
Tagged as: Needle
[6] Likes
Rating: N/A
Difficulty: N/A
Jun 26, 2021
28 Reviews:
supersheep88
Good stumble needle with some nice ideas and a couple of really great moments.
Gets better as it goes.
Wouldn't recommend if you like bad games.
Thank you for making.
[1] Like
Gets better as it goes.
Wouldn't recommend if you like bad games.
Thank you for making.
Rating: 7.0 70
Difficulty: 72 72
Jun 27, 2021
LastTISisLife
Very strong take on Stumble-like genre, a lot to enjoy here. Kinda wish this game could be longer, but it is what it is
[0] Likes
Rating: 8.3 83
Difficulty: 70 70
Sep 29, 2024
Trener
The most honest game.Long saves do not have hard jumps, saves that are shorter become a little more difficult, but without a certain inflection.It feels very comfortable and is played, the game is quite short, but it does not get worse from this
[0] Likes
Rating: 8.0 80
Difficulty: 66 66
Apr 16, 2024
Nick24
Great needle, except the arc where the big save hits you somewhere in the middle of the game. (guess the balance was meant to be reverse parabola)
Also changing the spawn position to the save with apple align (but your align is bad) and forcing the player to loop around for it would be funnier in my opinion, but it is what it is.
Also changing the spawn position to the save with apple align (but your align is bad) and forcing the player to loop around for it would be funnier in my opinion, but it is what it is.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 70 70
Nov 15, 2022