I Wanna Eat the Winter King

Creator: PlasmaNapkin

Average Rating
7.6 / 10
Average Difficulty
94.6 / 100
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Tags:

Needle (3) Secret_Santa (2)

Screenshots

  • by PlasmaNapkin
  • by PlasmaNapkin

Creator's Comments:

PlasmaNapkin [Creator]
This is the Secret Santa 2021 game made specifically for Ninz.

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Tagged as: Needle Secret_Santa
[1] Like
Rating: N/A       Difficulty: 96 96
Dec 29, 2021

9 Reviews:

KingSlendy
WORLD'S FIRST CLEAR

Okay, this game is a masterpiece, I had a blast throught and I absolutely loved every single second of it, thanks Plasma for making such a beautiful game!

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Tagged as: Needle
[9] Likes
Rating: 10.0 100       Difficulty: 96 96
May 1, 2022
cLOUDDEAD
the bundle version is slightly nerfed.

From a purely aesthetical standpoint, this game is perfect. Long saves already feel like a journey, so the effort put into making every screen visually unique turns this single save into a real adventure. The escape from the lonely (but comfy) neon building into the harsh, windy, snowstorm outside is already a wonderful transition, and the ascent to make the drop into the massive tree to find refuge from the cold has more emotional character than anything I've experienced in any fangame. The production value is honestly incredible as well, and is mostly what sells the adventure-like feeling of the save. This is easily the best looking fangame created to date, and I doubt anyone other than plasma will ever top it in the future.

The only reason I'm not giving this a 10 is because it doesn't quite make me feel the way my other 10s do, but this game absolutely is worth trying. The original version is very very hard but I think the nerfed version is considerably more managable. It should also be telling that even I like this game, given I generally hate precision needle.

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[4] Likes
Rating: 9.5 95       Difficulty: N/A
Dec 29, 2021
PlutoTheThing
To start with the positives, the visuals and atmosphere in this game are of course, awesome, there's a very strong vibe to the game and the progression is cool to see, it feels like it's telling a story in a single save. With that being said however, I have a lot of gripes with the gameplay in this game, and I'll try my best to word them in a way that's understandable. Of course, game design is subjective, and what doesn't work for me will obviously work for other people, as indicated by other reviews for this game, however I think this is a good opportunity to share my views on needle design, and what I personally like and dislike.

The premise of the game is that it's a lengthy 32px needle save. 32px needle is a limitation but one that you can do a lot with, after all a whole sub-genre of needle is basically dedicated to this style and as a result, has bred a lot of games that do a lot of different things with it. This is one of my biggest issues with this game, it truly feels like the 32px grid restriction is just that, a restriction. A vast majority of jumps in this game are very simple. If we ignore stuff like the one ledge and the 2 F jumps that follow, we still have jumps like the start of screen 2 which is just two gates, or a jump also in screen 2 which is just walking off and doing a frame perfect full jump. A lot of these jumps are simple to a fault in my opinion, they lack depth and in many cases what you are doing isn't super interesting and doesn't feel super good to pull off. There are two exceptions to this for me, being the final jump of screen 1 and screen 4, I think both of these are quite cool and I wish the game had more stuff like them because they are easily my favorite parts of the game. However screen 4 isn't perfect for me, it leads into another frustrating detail about this game, that being the difficulty balance.

A major issue I take with this game is that a majority of the difficulty is condensed into 4 jumps throughout a 4 screen long save. Those being the half diamond in screen 1, the 2nd to last jump of screen 2, and screen 4. The problem I take with this is that this kind of difficulty balance has a tendency to get really annoying really quickly, especially due to the nature of the hard jumps. The hard jumps in this game have just natural inconsistencies baked into them, the half diamond is not very reasonable to recover, so the double jump height is basically just gambling and hoping you got the right one, the jump on screen 2 is similar to a 4.5 with good turn arounds, meaning it's both kb dependent and also feels pretty random, and screen 4 while being cool, can sometimes feel like a bit of a crapshoot to turn around on the right frame to fall through the corner, or jump out the water on the 2nd jump. Now in a vacuum these are not huge deals, since a lot of jumps can just be inconsistent for a variety of reasons, but this meshes with the lack of interesting jumps in a really nasty way, and leads to a game which gets incredibly frustrating if you die to something that isn't a problem jump. The number of deaths I had between the hardest screen 2 jump and screen 4 was very high, and it was always extremely annoying. It's simply not enjoyable for me to grind through inconsistent jumps to lose the attempt anyways to stupid stuff that feels like it shouldn't be a problem. I think when making a save an important thing to think about is how a jump feels to die to. The worst culprit for me is the F jumps before screen 4. Dying to these feels HORRIBLE, it feels like such a waste of an attempt for no reason, and considering the balance of the game, it's the kind of jump that feels like it's only purpose is to annoy you, it's not like F jumps are that interesting of a jump, they are basically everywhere. There's a lot of spots in this game where dying feels so stupid and unnecessarily frustrating, and ultimately it's because of this combination of flaws which coalesce into something far worse than they would be on their own.

I do have some other minor gripes with this game, for instance the screen transition stuff is kind of silly, but I don't care about those things nearly as much as what I outlined previously. The game is obviously well made but it just really didn't click with me, and at the bare minimum I think it's helped me understand more about what I dislike in needle. It's definitely cool than it exists but I regret playing it until I got the clear, it really wasn't worth it for me.

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[3] Likes
Rating: 2.5 25       Difficulty: 90 90
Nov 25, 2024
TheJPEGDemon
a one of a kind experience, thank you for making

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Tagged as: Needle
[2] Likes
Rating: 9.0 90       Difficulty: 95 95
Nov 18, 2023
dijivunda
[2] Likes
Rating: 4.5 45       Difficulty: N/A
May 22, 2022