Creator's Comments:
kurath [Creator]
A medium length adventure game designed to blend metroidvania style gameplay with some quirky interludes. As those familiar with me will come to expect, there are a fair few thinky elements, so be prepared.
Current ver1.07 - fixing some post release bugs due to my own negligence.
I'd also like to think I've eliminated softlock potential, but if you do encounter any issues, feel free to reach out to me on discord at Kurath#6671.
Current ver1.07 - fixing some post release bugs due to my own negligence.
I'd also like to think I've eliminated softlock potential, but if you do encounter any issues, feel free to reach out to me on discord at Kurath#6671.
Tagged as: Adventure
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 23, 2022
14 Reviews:
Wolfiexe
MiniMetroidvania 4 is the fourth entry in Kurath's mini metroidvania series, with the other three being all in I Wanna Maker, meaning this one had the potential to stray from the constraints of Maker and get a little weirder, something which is always daunting knowing Kurath's other games.
As the name would imply, it follows a very traditional formula. You'll start with very little and gradually unlock more abilities and powerups as you explore the mini world that's presented to you. There's a nice handful of weird gimmicks that all feel surprisingly fun (my personal standout being the rocket kid gimmick, which I can only see as the one true way to do a rocket kid gimmick now). The bosses are all fun too and utilise gimmicks from their respective areas, making it feel that bit more cohesive and tied together.
The visuals and music complemented each other nicely. A good handful of the tilesets seemed to be taken from Ocean Princess so maybe there's some deep lore or worldbuilding to be investigated here. If I had one complaint regarding any of these things, it would be that the music loop cut in the final stage is really noticeable and abrupt. I usually don't care about this too much, but my bias for enjoying the final stage song as much as I do probably drove this deeper that it would've otherwise been.
The game can often get pretty puzzly too. I found some saves near the end regarding some of the weirder gimmicks to be particularly challenging, just in terms of getting to grips with handling the gimmick and figuring out what I'm doing. I wouldn't say it ever got too frustrating though, but it's definitely a game that's gonna challenge you in different ways, and some of those ways will inevitably hit some sore spots for people.
Overall it's a great metroidvania fangame with very clean platforming and boss design, and a surplus of variety to make the road stay fresh. So long as you're ready to be challenged in some potentially weird and unusual ways amidst the normal platforming design style, you'll probably have a good time with this.
[0] Likes
As the name would imply, it follows a very traditional formula. You'll start with very little and gradually unlock more abilities and powerups as you explore the mini world that's presented to you. There's a nice handful of weird gimmicks that all feel surprisingly fun (my personal standout being the rocket kid gimmick, which I can only see as the one true way to do a rocket kid gimmick now). The bosses are all fun too and utilise gimmicks from their respective areas, making it feel that bit more cohesive and tied together.
The visuals and music complemented each other nicely. A good handful of the tilesets seemed to be taken from Ocean Princess so maybe there's some deep lore or worldbuilding to be investigated here. If I had one complaint regarding any of these things, it would be that the music loop cut in the final stage is really noticeable and abrupt. I usually don't care about this too much, but my bias for enjoying the final stage song as much as I do probably drove this deeper that it would've otherwise been.
The game can often get pretty puzzly too. I found some saves near the end regarding some of the weirder gimmicks to be particularly challenging, just in terms of getting to grips with handling the gimmick and figuring out what I'm doing. I wouldn't say it ever got too frustrating though, but it's definitely a game that's gonna challenge you in different ways, and some of those ways will inevitably hit some sore spots for people.
Overall it's a great metroidvania fangame with very clean platforming and boss design, and a surplus of variety to make the road stay fresh. So long as you're ready to be challenged in some potentially weird and unusual ways amidst the normal platforming design style, you'll probably have a good time with this.
Rating: 9.2 92
Difficulty: 66 66
Sep 6, 2022
BloggerOP
I would have given higher rating if it were not for the clock puzzle thing
Still, great game, would definitely recommend.
[0] Likes
Still, great game, would definitely recommend.
Rating: 8.8 88
Difficulty: 68 68
Aug 5, 2022
FlaviaFlave
Fantastic game, lots of variety, multiple paths possible, incredible gimmicks. Must play if you are interested in metroidvanias. It has a couple gimmicks that personally got on my nerves, but that is the nature of a project with such variety. Impressive as always from kurath.
Tagged as: metroidvania
[0] Likes
Rating: 9.0 90
Difficulty: 63 63
Feb 23, 2022