70 Reviews:
MooMooArmageddon
Fucking fantastic.
I only thing I don't like is the lack of variable jumping. But that isn't really a problem due in part to the level design.
Easily in my top 5 fangames.
[2] Likes
I only thing I don't like is the lack of variable jumping. But that isn't really a problem due in part to the level design.
Easily in my top 5 fangames.
Rating: 9.6 96
Difficulty: 38 38
Feb 21, 2023
BoshyGo11
This is more of an experience than a game and it's one I think everyone should try. I also suggest going in as blind as possible.
[2] Likes
Rating: 10.0 100
Difficulty: 25 25
Jun 5, 2022
Kilgour22
Worth the clear, even for people (like me) who don't normally enjoy adventure games. The humour didn't align with my personal tastes, but the platforming—especially after unlocking double jump—became quite enjoyable.
There are a few design decisions which detract from my experience, but overall they were minor. Once you adapt to the control scheme and engine quirks, most of these subside.
The bosses are pretty good overall, though at times it's unclear how to deal damage, and there are some attacks that can kill you your first time playing because you don't know where to stand. The rapid-shot bosses I found particularly enjoyable, mostly because it feels good to shoot more than once every couple seconds. I feel the other bosses could use more HP, but with an increased fire rate, to make them feel a little less monotonous than they do currently.
The platforming really opens up in later stages, with some slight puzzle elements and time-based jumps being incorporated seamlessly. The nonstandard physics actually helped in this regard, I felt, because what would be very simple platforming for fangame players on a standard engine became a little harder, which made me feel some tension while completing them. The earlier stages, in contrast, rely a little too much on traps for their difficulty, with the platforming itself being too simple to be fun or memorable.
I would have preferred if these earlier stages were replaced by the later ones, then a couple slightly harder stages filling the later ones. I think this would raise the average quality of the traps and keep the platforming design more engaging throughout.
Play it if you haven't, even if you're brand new to fangames. It's a great introduction to the style, even if the physics are a little different, and will also challenge seasoned players in a way where their fangame skills are transferable, but only partially.
There are a few design decisions which detract from my experience, but overall they were minor. Once you adapt to the control scheme and engine quirks, most of these subside.
The bosses are pretty good overall, though at times it's unclear how to deal damage, and there are some attacks that can kill you your first time playing because you don't know where to stand. The rapid-shot bosses I found particularly enjoyable, mostly because it feels good to shoot more than once every couple seconds. I feel the other bosses could use more HP, but with an increased fire rate, to make them feel a little less monotonous than they do currently.
The platforming really opens up in later stages, with some slight puzzle elements and time-based jumps being incorporated seamlessly. The nonstandard physics actually helped in this regard, I felt, because what would be very simple platforming for fangame players on a standard engine became a little harder, which made me feel some tension while completing them. The earlier stages, in contrast, rely a little too much on traps for their difficulty, with the platforming itself being too simple to be fun or memorable.
I would have preferred if these earlier stages were replaced by the later ones, then a couple slightly harder stages filling the later ones. I think this would raise the average quality of the traps and keep the platforming design more engaging throughout.
Play it if you haven't, even if you're brand new to fangames. It's a great introduction to the style, even if the physics are a little different, and will also challenge seasoned players in a way where their fangame skills are transferable, but only partially.
Tagged as: Chungo
[2] Likes
Rating: 8.5 85
Difficulty: 30 30
May 9, 2022
Rokas666666
I mean, it's a good game. Solid memes, bosses and traps but that's about it. Maybe I just don't find easier fangames as enjoyable. Play it if you just want to see a wacky fangame, it's probably worth your time.
Some screens were fantastic though, like the Omori one and the theme-switching one
[2] Likes
Some screens were fantastic though, like the Omori one and the theme-switching one
Rating: 7.5 75
Difficulty: 30 30
Apr 29, 2022