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Game | Difficulty | User's Rating |
---|---|---|
I Wanna Be The Guy Remastered | 48.0 | 10.0 |
I wanna be the Overlord | 55.0 | 10.0 |
I wanna reach the Moon | 52.0 | 9.7 |
I wanna kill the troll king | 48.0 | 9.3 |
I wanna play Kiduija | 30.0 | 9.1 |
I wanna be the knight in shining armor | 30.0 | 9.0 |
Chungo's Gauntlet | 29.0 | 9.0 |
I Wanna Eclipse | 52.0 | 9.0 |
I Wanna Save the Ship | 44.0 | 8.6 |
WannaFest 22 | 52.0 | 8.6 |
I wanna be the Guy | 45.0 | 8.5 |
I wanna be the Guy:Gaiden(本家2) | 38.0 | 8.0 |
I Wanna [Expunged] the [Expunged] | 18.0 | 8.0 |
I wanna be the Fangame! | 50.0 | 6.5 |
I wanna gain the ability | 65.0 | 5.9 |
I wanna be the Boshy | 72.0 | 5.4 |
I wanna Grow Up | 42.0 | 3.8 |
Empty [Oyasumi 24/7] | 60.0 | N/A |
18 Reviews
Steingar
For: I wanna gain the ability
For: I wanna gain the ability
I don't mind an easy fangame. I don't mind a hard fangame. What I do mind is a fairly easy fangame that suddenly ramps up the difficulty and brings the progress grinding to a halt.
The gameplay and aesthetics are serviceable throughout, but stage 3 introduces the most niche and fiddly mechanic I've ever seen in a fangame. Ok, even a dumb gimmick can be forgiven; beat it and move on. But this game has the genius idea to have the whole lead up to a boss fight with this mechanic + auto-scroller + unforgiving needlesque gameplay + obnoxious music. Even a single save point or two would have done wonders in balancing this difficulty spike, but the further you grind your way through, the more you have the sinking realisation that the creator really does expect you to master in real time this dumb gimmick that will never be seen again.
I likely could have gotten through all this eventually, but I couldn't shake the frustration and annoyance. If this game just started at like a consistently difficult level I would have been prepared for the long run, but as it is it just feels like a waste of time dying to a suddenly introduced one-off mechanic repeatedly.
Edit: Upped the rating and decreased the difficulty because it's probably not fair to be so critical because of one flaw.
[0] Likes
The gameplay and aesthetics are serviceable throughout, but stage 3 introduces the most niche and fiddly mechanic I've ever seen in a fangame. Ok, even a dumb gimmick can be forgiven; beat it and move on. But this game has the genius idea to have the whole lead up to a boss fight with this mechanic + auto-scroller + unforgiving needlesque gameplay + obnoxious music. Even a single save point or two would have done wonders in balancing this difficulty spike, but the further you grind your way through, the more you have the sinking realisation that the creator really does expect you to master in real time this dumb gimmick that will never be seen again.
I likely could have gotten through all this eventually, but I couldn't shake the frustration and annoyance. If this game just started at like a consistently difficult level I would have been prepared for the long run, but as it is it just feels like a waste of time dying to a suddenly introduced one-off mechanic repeatedly.
Edit: Upped the rating and decreased the difficulty because it's probably not fair to be so critical because of one flaw.
Rating: 5.9 59
Difficulty: 65 65
Jun 1, 2024
Steingar
For: I wanna Grow Up
For: I wanna Grow Up
Oh boy I am not a fan of this game. While most fangames take assets and ideas from multiple different games or strike out on their own, this takes heavy inspiration from the Megaman franchise. "So what?" you might ask, so did the original IWBTG. Yeah, but when I say "takes inspiration" I actually mean "is basically a Megaman fangame".
All of the aesthetics are dreary and, soundtrack is annoying, and the problems of Megaman (notably endlessly respawning enemies that you often need to button mash to get through) are very much on display. There's a mechanic that gives you the weapon/ammunition from bosses you beat, which can be used in later levels. Only problem is that any ammo you used is lost upon restarting, which during boss fights that don't have ammo drops basically means you have one chance to use them and beat the boss before losing the opportunity completely.
Beyond that, the final boss is random and aggravating, the cutscene at the end is vulgar and comes out of no where, and the one-notednesss of the gameplay is boring, plain and simple. Easily my least favourite experience in fangaming.
[1] Like
All of the aesthetics are dreary and, soundtrack is annoying, and the problems of Megaman (notably endlessly respawning enemies that you often need to button mash to get through) are very much on display. There's a mechanic that gives you the weapon/ammunition from bosses you beat, which can be used in later levels. Only problem is that any ammo you used is lost upon restarting, which during boss fights that don't have ammo drops basically means you have one chance to use them and beat the boss before losing the opportunity completely.
Beyond that, the final boss is random and aggravating, the cutscene at the end is vulgar and comes out of no where, and the one-notednesss of the gameplay is boring, plain and simple. Easily my least favourite experience in fangaming.
Rating: 3.8 38
Difficulty: 42 42
Mar 20, 2024
Steingar
For: WannaFest 22
For: WannaFest 22
What can be said about this game that hasn't already been said? The quality and vision is through the roof.
A collaborative effort between some of the most talented creators in the community, the game is basically an anthology split up into different segments that are inspired by, and adhere very closely, to some other famous video games. This includes Wario Land 4 for the GBA, Parappa the Rappa, Monkey Ball, and Klonoa (which is such a treat to see given its relative obscurity).
The level of effort and polish is insane here. It is almost fully voice acting, which includes the original creator of IWBTG, Kayin; has an enormous number of achievements, some of which are quite unique and challenging; and multiple different endings depending on how well you do across the entire game.
So why isn't this an easy 10 for me? Well, like with other anthology games like "Run the Marathon" and "Save the Ship", the total package will only be as good as the individual segments within it. This one in particular I think plays the sections too straight; as someone who played both the original Wario and Klonoa games I can attest that the verisimilitude is freakishly on point. While not for a second demeaning the technical excellence required to basically recreate those other games in a fangame context, the result isn't transformative enough to really justify a higher score in my mind. This is particularly an issue if you don't like, or are not good at, one of those other genres of games. As an example, I play fangames because they're platformers at their core; I neither like, or am good at, Monkey ball, so that section was utterly miserable for me to play through. Sections like that reduce any desire for me to play the game end-to-end ever again.
Overall this no doubt stands as one of the greatest fangames ever created, and a mile stone of both technical quality and collaboration. Whether you personally like what's on display here though is a different matter.
[2] Likes
A collaborative effort between some of the most talented creators in the community, the game is basically an anthology split up into different segments that are inspired by, and adhere very closely, to some other famous video games. This includes Wario Land 4 for the GBA, Parappa the Rappa, Monkey Ball, and Klonoa (which is such a treat to see given its relative obscurity).
The level of effort and polish is insane here. It is almost fully voice acting, which includes the original creator of IWBTG, Kayin; has an enormous number of achievements, some of which are quite unique and challenging; and multiple different endings depending on how well you do across the entire game.
So why isn't this an easy 10 for me? Well, like with other anthology games like "Run the Marathon" and "Save the Ship", the total package will only be as good as the individual segments within it. This one in particular I think plays the sections too straight; as someone who played both the original Wario and Klonoa games I can attest that the verisimilitude is freakishly on point. While not for a second demeaning the technical excellence required to basically recreate those other games in a fangame context, the result isn't transformative enough to really justify a higher score in my mind. This is particularly an issue if you don't like, or are not good at, one of those other genres of games. As an example, I play fangames because they're platformers at their core; I neither like, or am good at, Monkey ball, so that section was utterly miserable for me to play through. Sections like that reduce any desire for me to play the game end-to-end ever again.
Overall this no doubt stands as one of the greatest fangames ever created, and a mile stone of both technical quality and collaboration. Whether you personally like what's on display here though is a different matter.
Rating: 8.6 86
Difficulty: 52 52
Mar 20, 2024
Steingar
For: I Wanna Eclipse
For: I Wanna Eclipse
This is an extremely interesting addition to the fangame canon. The most important thing to know is that basically every graphic in this game is original and hand-crafted. It still undoubtedly looks and feels like a fangame, but it's distinct enough to be an indie game that could be sold for like $5 on steam in its own right.
The level of quality here is really quite impressive. The soundtrack is fit to purpose, the difficulty balancing is well done, there are some utterly hilarious little cutscenes, as well as secrets scattered throughout that can help you out in boss fights and unlock some post-game content as well. (Well, technically it's the true ending.)
The bosses here are a standout. The wizard is so cool, with lots of little animations that really bring him to life (the "Teddy Bears' Picnic"/"Fantasia" music during the boss fight is such a bop). The robot boss is fantastic as well, one of my favourite in fangaming. Bizarrely, the final boss is probably the most meh, especially the final sequence, which is a little underwhelming.
Only real negative is the end platforming section, which is a considerable step up in difficulty and leads to a a final boss who as mentioned doesn't seem compelling enough to justify the effort.
Overall this is a tremendous work, showing a real love, verve and effort. Strongly recommended.
[0] Likes
The level of quality here is really quite impressive. The soundtrack is fit to purpose, the difficulty balancing is well done, there are some utterly hilarious little cutscenes, as well as secrets scattered throughout that can help you out in boss fights and unlock some post-game content as well. (Well, technically it's the true ending.)
The bosses here are a standout. The wizard is so cool, with lots of little animations that really bring him to life (the "Teddy Bears' Picnic"/"Fantasia" music during the boss fight is such a bop). The robot boss is fantastic as well, one of my favourite in fangaming. Bizarrely, the final boss is probably the most meh, especially the final sequence, which is a little underwhelming.
Only real negative is the end platforming section, which is a considerable step up in difficulty and leads to a a final boss who as mentioned doesn't seem compelling enough to justify the effort.
Overall this is a tremendous work, showing a real love, verve and effort. Strongly recommended.
Rating: 9.0 90
Difficulty: 52 52
Mar 19, 2024
Steingar
For: Empty [Oyasumi 24/7]
For: Empty [Oyasumi 24/7]
I am not an Avoidance fan and therefore not the intended audience, so I won't give it a quality rating. Just know that the gameplay is essentially just a one and half minute avoidance sequence with no saves. There is an additional top-down RPG segment at the end, but it doesn't add too much to the experience.
This game has an interesting aesthetic, with the colour palette mostly being restricted to blacks, whites and reds. The creator seems to have been influenced by the indie video game Omori, with images more or else lifted from the game appearing in it. The avoidance sequence itself is pretty stock standard and won't incline any non-avoidance fans to the genre who aren't already sold on it; you either like grinding these type of segments or you don't. Probably the biggest conceit is that various texts (distractingly) appear in the background, mostly laments or edgy/nihilistic phrases.
It might sound like I'm being harsh, and in some ways I am. This game is too short and doesn't offer enough to justify much time investment. Nonetheless, I appreciate a game that takes inspiration from more niche external sources (i.e. Omori) and plays with the typical aesthetic of a fangame. This one definitely has an unnerving and melancholic atmosphere, and the limited colour palette is well done.
Even though I didn't personally enjoy it, I'd be happy to see more games that feel like they came from a place of genuine feeling and verve from the creator, as it does in this game.
[1] Like
This game has an interesting aesthetic, with the colour palette mostly being restricted to blacks, whites and reds. The creator seems to have been influenced by the indie video game Omori, with images more or else lifted from the game appearing in it. The avoidance sequence itself is pretty stock standard and won't incline any non-avoidance fans to the genre who aren't already sold on it; you either like grinding these type of segments or you don't. Probably the biggest conceit is that various texts (distractingly) appear in the background, mostly laments or edgy/nihilistic phrases.
It might sound like I'm being harsh, and in some ways I am. This game is too short and doesn't offer enough to justify much time investment. Nonetheless, I appreciate a game that takes inspiration from more niche external sources (i.e. Omori) and plays with the typical aesthetic of a fangame. This one definitely has an unnerving and melancholic atmosphere, and the limited colour palette is well done.
Even though I didn't personally enjoy it, I'd be happy to see more games that feel like they came from a place of genuine feeling and verve from the creator, as it does in this game.
Rating: N/A
Difficulty: 60 60
Mar 19, 2024
User's games list is empty!
6 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Guy | 45.0 | 8.5 |
I wanna be the Guy:Gaiden(本家2) | 38.0 | 8.0 |
I wanna be the Overlord | 55.0 | 10.0 |
I wanna reach the Moon | 52.0 | 9.7 |
I Wanna Be The Guy Remastered | 48.0 | 10.0 |
Chungo's Gauntlet | 29.0 | 9.0 |
15 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Guy | 45.0 | 8.5 |
I wanna be the Guy:Gaiden(本家2) | 38.0 | 8.0 |
I wanna be the Fangame! | 50.0 | 6.5 |
I wanna be the Overlord | 55.0 | 10.0 |
I wanna be the knight in shining armor | 30.0 | 9.0 |
I wanna kill the troll king | 48.0 | 9.3 |
I wanna reach the Moon | 52.0 | 9.7 |
I wanna play Kiduija | 30.0 | 9.1 |
I Wanna Eclipse | 52.0 | 9.0 |
I Wanna Be The Guy Remastered | 48.0 | 10.0 |
Empty [Oyasumi 24/7] | 60.0 | N/A |
I Wanna Save the Ship | 44.0 | 8.6 |
Chungo's Gauntlet | 29.0 | 9.0 |
WannaFest 22 | 52.0 | 8.6 |
I Wanna [Expunged] the [Expunged] | 18.0 | 8.0 |