2 Reviews:
Pigeon
This game is a Touhou fangame made as a tribute to I wanna be the Guy and aiwana in general, as stated by the creator in the description and on various occasions in the game.
It's a 6 stage trap adventure game made with an RPG Maker Engine (most likely VX or VX Ace).
Z is the jump key.
It features a single jump height + double jump.
A is used for shooting, holding A for a while adds an audio cue for a powerful physical attack.
The charged attack can eliminate multiple ennemies at once.
It's important to remember, as stage 5 has a section with lots of ennemies (with janky hitboxes) to shoot down more easily with it.
During the platforming stages, various traps, obstacles and ennemies will get in the way.
The traps start off with the basics before getting a bit more creative further in, while still remaining pretty basic.
Some triggers can be weird leading to a trap having multiple and most likely unexpected outcomes on different attempts.
Bosses have multiple attacks (4-5 on average) and generally use one immediately, which can lead to tight dodges early on, especially final.
All ennemies will deal 1 damage and a stagger animation on Nazrin.
There is very little iframes, so taking multiple hits at once can be common, sometimes instant death in unfortunate situations.
The only save points in the game are during screen transitions and after boss dialogues.
For a game made with a completely different engine, it felt good to play through despite the wildly different physics.
There are difficult sections in the later stages adding a slightly steep difficulty curve.
The game is pretty tamed at first, but does require precise movement on occasions.
[3] Likes
It's a 6 stage trap adventure game made with an RPG Maker Engine (most likely VX or VX Ace).
Z is the jump key.
It features a single jump height + double jump.
A is used for shooting, holding A for a while adds an audio cue for a powerful physical attack.
The charged attack can eliminate multiple ennemies at once.
It's important to remember, as stage 5 has a section with lots of ennemies (with janky hitboxes) to shoot down more easily with it.
During the platforming stages, various traps, obstacles and ennemies will get in the way.
The traps start off with the basics before getting a bit more creative further in, while still remaining pretty basic.
Some triggers can be weird leading to a trap having multiple and most likely unexpected outcomes on different attempts.
Bosses have multiple attacks (4-5 on average) and generally use one immediately, which can lead to tight dodges early on, especially final.
All ennemies will deal 1 damage and a stagger animation on Nazrin.
There is very little iframes, so taking multiple hits at once can be common, sometimes instant death in unfortunate situations.
The only save points in the game are during screen transitions and after boss dialogues.
For a game made with a completely different engine, it felt good to play through despite the wildly different physics.
There are difficult sections in the later stages adding a slightly steep difficulty curve.
The game is pretty tamed at first, but does require precise movement on occasions.
Rating: 7.0 70
Difficulty: 53 53
May 26, 2022
MooMooArmageddon
i wanna be the shrine maiden but good
[0] Likes
Rating: 7.5 75
Difficulty: 54 54
Sep 29, 2022